Far Harbor textures have been added, and I'm currently working on Nuka World and experimenting with image upscaling software in order to create more accurate 2-4K diffuse maps where they are absent.
I've also made a number of material edits with the intention of cutting down on the number of redundant, identical normal maps. For example, all wolf variants now share a single normal map, as there was no significant difference between any of their originals. I'm planning on adding a new version of the main game's textures which cuts down on the number of textures in the near future.
Can anyone advise how to remove some of the textures in this bundle?
Id like to use some from this bundle, but want to keep others as vanilla, and dont want to just start tinkering with a 1.3gb mod. Any help appreciated..
Use archive2 and extract the archives. Simply delete what you don't want and re-archive. If you use MO2 its a straightforward case of enabling parsing of archives so you can see which are conflicting easier. Im doing this right now however curious over why there's a NAVI record in the Far Harbor plugin; gut tells me to leave it be.
OMG here I am in the 2nd half of 2021 and did not know this feature had been added back in. I still use the original MO with SLE just for this feature. Thank you so much for posting this!
Hi there, I'm sry for some reason I cant make it work.. My NMM is up to date, the install seems fine, tryed by NMM and also tryed Manually... maybe load order? Where should I place it?
Great mod. The creatures of the "normal" game are much better now. Unfortunately the creatures of DLC are the same to me. I spawn a lot of them with and without this mod but there are no differences.
Mirelurk fix is actually in the mesh UV, not the texture. The gills were in the texture all along, the UV map just wasn't using them. If you have the fix via that mod or the UFO4P, then it will remain fixed with or without this mod installed.
Great Job, but i am afraid of losing FPS. I currently use an 2GB VRAM MSI Graphics Card, and Dual Core Intel I3 3.10 GHz Processor and 12 Gigs of RAM. I already installed mod that makes landscape textures look better than Vanilla, also they're 2K but author said that they run as smooth as 1K which is noticeable. So, just wanted to ask, do the textures have negative, positive, or NO performance impact? Thanks!
This is a 7 months later reply, but who knows, the answer may help someone else who's pretty new to this.
Textures will either have essentially no impact on performance, or MONSTROUS impact on performance, based on whether your vram can handle the texture sizes in question. If yes, then negligible impact, if no, then you're essentially setting your hardware a task it can't do, and your framerate will drop precipitously if the game doesn't just crash.
A 2GB card isn't fit for anything that labeled itself "HD textures" post 2014. For modern HD, "up to 4k textures" you should have at least 4gb, preferably 6 or more.
Im having a weird issue, and im not sure if its your mod or not. But whenever ghouls hit me.. the screen whites out almost completely and i get stuck fighting blind. If i disable my enb... screen just goes black instead. Either way. same result. Any idea what could cause this? seems to only happen if a glowing one is present.
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I've also made a number of material edits with the intention of cutting down on the number of redundant, identical normal maps. For example, all wolf variants now share a single normal map, as there was no significant difference between any of their originals. I'm planning on adding a new version of the main game's textures which cuts down on the number of textures in the near future.
If anyone runs into any bugs or errors, please let me know.
Id like to use some from this bundle, but want to keep others as vanilla, and dont want to just start tinkering with a 1.3gb mod.
Any help appreciated..
Im doing this right now however curious over why there's a NAVI record in the Far Harbor plugin; gut tells me to leave it be.
Textures will either have essentially no impact on performance, or MONSTROUS impact on performance, based on whether your vram can handle the texture sizes in question. If yes, then negligible impact, if no, then you're essentially setting your hardware a task it can't do, and your framerate will drop precipitously if the game doesn't just crash.
A 2GB card isn't fit for anything that labeled itself "HD textures" post 2014. For modern HD, "up to 4k textures" you should have at least 4gb, preferably 6 or more.
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