FALLOUT 4
Dogmeat - A True Companion by Zazuban
Fallout 4 » Companions
Added: 30/03/2017 - 12:24AM
Updated: 09/06/2017 - 06:23AM

972 Endorsements

1.1 Latest version

12,049 Unique D/Ls

24,223 Total D/Ls

77,048 Total Views

Uploaded by Zazuban

Description

Last updated at 6:23, 9 Jun 2017 Uploaded at 0:24, 30 Mar 2017

I can't believe that Dogmeat: ATC made it to hotfiles and it's all thanks to everyone's interest and support so thank you very much!!
 Also a big thanks to BlindJudge for choosing this mod for staff pick of April!!



Please make sure to read comments before deciding on which version to download; each is tailored for a different game setup, thank you!

    If you are anything like me and you have tried using Dogmeat as a companion you would have seen his downfalls and the sad amount of detail that was paid when it comes to combat. He is most likely the weakest companion added to any Bethesda game and his usefulness past distracting simple raiders is immediately apparent. Even then in the start of the game he doesn't manage to kill a single raider half the time before being gunned down and wasting stimpacks. This is unacceptable in every way and makes it so the average player leaves him to permanently hang out in their settlement doghouse over using him as a companion.

  I've spent roughly three days tweaking him to turn him into the true companion everyone deserved and I hope to turn him once again into the Sole Survivor's best friend. All the work I've done on this mod has been based off of multiple things, special stats are based off of what real life dogs are capable of and what the raider owned dogs have. Damage and defense are based off of raider owned dogs have except they are improved all around, additionally I've added the abilities of Rex from Fallout 3 to his arsenal. Movement speed and combat ai have been based off of footage from German Shepherd police dogs in action as well as their possible carry weight. Everything has been carefully balanced for lore, enjoyment, and beginning to endgame gameplay.

   1.1 version edit: Had to sadly re-add the ability for Dogmeat to open doors since the game counts opening doors as entering into load doors as well; previous version prevented dogmeat from going into interiors.

EDITS MADE:
  • Almost doubled Dogmeat's base health since he has a lack of armor in the base game.
  • Buffed Dogmeat's damage by a massive amount compared to the "Heel licks" he gave enemies beforehand. His power attacks are now similar to Rex's from Fallout New Vegas and knock down enemies for a short amount of time creating openings for him and you to attack. All of his attacks also trigger various amounts of stagger on enemies; power attacks cause more naturally. Tested and useful in even Survival mode versus most enemies in the game!
  • Increased Dogmeat's movement speed to mimic real dogs and how they move faster than humans, no more slowly trodding up to enemies and lagging behind (Unless the AI derps out)( Also do note that when being loaded into an active save that the movement speed may not carry over due to limitations of engine, this can be fixed by clicking on Dogmeat and typing into console : Setav SpeedMult 140.00 ).
  • Added both Energy and Damage Resistance to Dogmeat which he had absolutely none of compared to sickly raider owned mutts (Why this was set like this baffles me!).
  • Added another 50 pounds of carry weight for those who play without backpacks and such. (Yes this is the only change that isn't lore friendly; IRL a German Shepherd could carry at tops 15 pounds so I would be forced to nerf.)
  • Improved Dogmeat's Special stats (Prior to edits he had no endurance at all).
  • Added Perks to Dogmeat that would benefit and keep him alive - Sneak 5 - Rooted 1 - Moving Target 1 - Ricochet 1
  • Improved Dogmeat's combat AI so that he no longer stands in one place snarling at enemies while they shoot or in worse cases get to an enemy but then just stand there and do nothing. (Caused by him having an overwhelming 15 offense to 75 defense rating forcing him to always block and defend.)
  • Gave Dogmeat a Stripe and Stars bandana since he was traveling with the Minutemen before bumping into you and it made sense that they would have marked him with something to show friendship and care.
  
  Please Note: Due to Creation Kit and Bethesda's decision, Dogmeat's damage numbers including knockdowns are irreversibly linked to all raider owned dogs so make note of their damage boost when in close quarters. They will still be weaker though due to lack of special stats, defense, and etc that Dogmeat has over them in every way so they are not as strong as Dogmeat.
Aka - Shoot to kill.




Big Thanks to Jimmy Gatz for the mod review! (This is normal difficulty VS lvl 1 Raiders with the Main File version in vanilla)


  For those who are interested in adding mods for Dogmeat that make him better or changes his appearance or even add gear for him here are the following mods that I personally use and recommend.




   Please, remember to endorse this mod if you enjoyed it and think others would too; thank you!