Fallout 4

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Last updated

Original upload

Created by

Temujin

Uploaded by

Lord Temujin

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Safe to use

About this mod

Outpost Zimonja in a Castle configuration. Easily defensible. Only a couple of mods required. No DLC required. Now updated with Transfer Settlements V1.41.

Permissions and credits
Castle Zimonja

Thank you very much for the endorsements. :)

* This was released in early 2017. *
* Since then I have learned a few more tricks and came up with this design which I think is much better. Up to you... :) *

Fort Zimonja

This is my 'Castle' build of Outpost Zimonja.
It is not pretty, but it is highly functional and efficient given the limited space and rough terrain. ;)
It is also designed to kill that annoying Raider/Turret spawn close by.

This 'Castle' has -

  • 20 Beds
  • 24 Water (Better Generators )
  • 20+ Food
  • 3 Stores
  • All crafting workbenches
  • Defense 183

Required Mods

Transfer Settlements
Better Vendor Stalls - (Complete version)


Recommended Mods

Better Generators
Longer Power Lines
Clean Beds

Additional Castle Zimonja Notes

If you follow the Railroad line of quests this is easily the worst place to establish 'Mercer Safehouse'.
Extremely small and the worst terrain possible for setting up the Relay.

After my first few playthroughs I made a point of opening this workshop when I first visit Tempines, just so I would not get it for the quest. After that P.A.M usually gave me Sunshine Co-op as the location for the Safehouse. Having said that, this game P.A.M gave me Hangman's Alley. :D

If you wish for a better selection of locations for Mercer Safehouse, make a save before returning to Railroad HQ after the escort mission with H2-22 and High Rise. Once you are back after that mission the site selection is unchangeable.

You may want to use Spring Cleaning, or a similar mod, to remove the usual rubbish... (Not a required mod)
...and I do mean everything not useful. (See second last Photo)


When you place this settlement you will find that the wire closest to the blue raider truck running right through the middle of the building.

To remove the wire open the console (~) and click on the offending wire. It will have the game code '00024aa0'.
Then type 'Disable' (No quotes, not case sensitive).

* Be VERY careful with the 'Disable' command!!! Save before using.
It is how I accidentally removed the tower from Oberland station. ;)

Installation

The folder needs to be extracted and placed in your 'Transfer Settlements' folder. 7zip
/Steam/SteamApps/Common/Fallout4/Data/F4SE/plugins/TransferSettlements/blueprints/

If you like this design could you hit that little 'Endorse' button for me? I would really appreciate it. :)

My other 'Vanilla' Blueprints.
None of my blueprints are designed to be pretty. :)
What they are designed to be is no DLC required, two mods maximum required, easily defensible,
stay within the 'Vanilla' game budget and have everything you need.

Far Harbor
Dalton Farm
Echo Lake Lumber
Longfellow's Cabin
National Park Visitor's Center