424 comments

  1. LiquidSmokeX64
    LiquidSmokeX64
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    For all you Project X fans out there...
    Meet me in Fallout 76, and let's rebuild America!
  2. fuckthisdumbassaccount
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    How do I spawn in the blueprints. i dont care enough to go through 40 buildings for it. I just downloaded this mod for the workshop items but i keep getting a helix security message. how do i get rid of it
    1. LiquidSmokeX64
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      You don't. I created Helix for a reason.
      If you feel like cheating, and not working for the rewards, you don't deserve them.
    2. Doxxy
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      This made me laugh. I need that.
  3. PxndaRS
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    Hey Liquid, I wanted to commemorate you on an amazing mod so far! So i'm not sure what exactly happened or what I did but I'm currently playing on the PC version of Fallout 4. I have the unofficial fallout 4 patch installed which if I'm reading correctly is causing some problems. 
    My question/problem is this: While building in the wasteland I have encountered a problem in which my food dispenser, defenses, and structure menu of workshop has disappeared. From what I have read so far, mind you I'm not the greatest and most savy when it comes to modding and tracking data, I see that my game i guess has what you would dub "Seperation Anxiety" in which there are new form id's not registered in my game.
     
    I recently started a new game, reinstalled all the mods I once had and nothing new came about, I'm still missing my project X gear and what not. Are there any other courses of action I should look to do? Thank you in advanced!
    1. LiquidSmokeX64
      LiquidSmokeX64
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      Well as stated before with many folks. Any update prior to the 60.x versions will create issues.
      Assuming you have the 60.x installed with all plugins, the most one should need to do is get the first BP from the Master Crafter quest.
      But UFO4P does cause issues with this Mod/DLC set. Ones I cannot predict or fix due to the random nature of them.

      The Project X workshop menu should appear on the far right of the main workshop menu, if it doesn't it means something is causing the workshop menu injector to fail. Which is likely another mod cause it was fully tested before release.


      Beyond that if all else fails a new playthrough should correct any oddity in the mod itself, but again other mods may be causing a conflict and stopping the injector.
  4. cloudstr1
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    Amazing mod just a quick question I have started the crafting questline and obtained the ammo and caps blueprints however i cannot find the ammo crafting station under any of the tabs in workshop mod I can make a capsule for it in the utility workstation which im more than happy with i was just wondering if this is how the crafting has been changed in version 60+.

    It is a new save file im using after updating to ver 60+

    But seriously thank you for this mod it makes the game so much better to play.
    1. LiquidSmokeX64
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      Well I personally see it craftable in my game, but I will help if I can.

      It is in a special workshop tab called Project X Workshop. With other craftingstations.. Idk.. I will report back and push a hotfix if needed.
    2. LiquidSmokeX64
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      You were right. Project XII has been updated to fix the issue. All should be normal now. Thanks for the (legitimate) issue report.
  5. DrEvilstien
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    this mod is insane and play for 6 hour. I think i might criticized and suggest here. Power armor vanilla is nice but it be great to make new model power armor since those power armor name are very interesting but replacing vanilla to new unique model of your own will me. I really love the unique effect of the power armor. The Quest is fun to do but here the issue, instead of starting on prewar, how about starting the quest after getting out of vault 111 like other mod did since people use start me up or skk fast start mod. This mod have no problem and crashing but a lot of unique armor and other thing. You deserve more then 271 endorse since this mod still on project and i might endorse it. My big question is, why the Project X mod is not on your list for searching on nexus instead of google since that how i search it on google?
    1. LiquidSmokeX64
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      Project X is not in development really at this time. So you are aware. It is not on project as you say.
      I have no art skills so the chances of a new Power Armor model is very much not possible for me.
      I have the quest set to be the way it is for many reasons and would not interfere with start me up (I think). It is a simple "on start" trigger so things get all running correctly right away.
      Also, I have no idea why search has issues finding this project. Has always been that way.
    2. DrEvilstien
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      it does interfere with the start me up since i click review this memory then it fix the problem.
    3. LiquidSmokeX64
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      Well shows what I know about other mods.
      I don't use them so no way I know what conflicts or how.
      What mods you mix is your own problem. I won't be any use when it comes to compatibility.
  6. Warscar5697
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    I was wondering if you could so a compatibility patch or something that allows this mod to work with HN66s SIRIUS.12 Assault Suit and/or HN66s SIRIUS.16 Assault Armor and maybe the mods by Niero
    1. LiquidSmokeX64
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      I have no plans of ever creating patches for other mods I dont personally endorse (which is an extremely limited number).
      Mods are created too often for me to bother with such insanity.
  7. spacecat
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    I recently downloaded this Mod/DLC and I can say I really like this. Finished The Master Crafting Quests as well as the Project X key quests. Well written with just enough latitude in descriptions to make interesting and thought-provoking. This made me work my brain. And in a good way. No Bugs no crashes. And it was paced well enough that I smoked two R/L Blunts while smoking two in-game bluntz.

    Well done LiquidSmoke thank you for this. One mod that will be part of my permanent load order. The way you tied in the game locations with your quests was well thought out. My current version is 60.0 and I am happy with it. I have downloaded the 60.1 and the Project XII. I am going to load those onto a separate profile and playthrough to test em out. Oh and Dogmeat wants a Hashcube with gravy. He says it isn't fair to Bogart in front of him. All in all a great mod.
    1. LiquidSmokeX64
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      Well thanks a whole lot. 60.0.1 only fixed a few missed credits, so it changes literally no gameplay aspect. Thus is safe to update directly.
      If I can make a consumable for Dogmeat, it'll be in soon. You're right he needs a Scooby Snack.
      As always, enjoy the work. And if ya really feel nice, pop a small donation and hook a homie up with a real blunt lol.
      3 years of work almost nonstop pays off if ya dedicate yourself to its completion.
    2. spacecat
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      The Mod is still working very well for me. This upcoming payday I will most definitely send some scratch your way.
    3. LiquidSmokeX64
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      I'm glad you enjoy the hard work. I'm always available via Discord too. And the others in our community are pretty cool and can help y when I'm not around as well.
      Up to you if you want to kick a few bucks my way. Surely is appreciated, but never required.
    4. LiquidSmokeX64
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      I'll see if I can get a "tribute item" like that Scooby Snack for Dogmeat made for ya too.
      I just been busy lately with Warframe and the new No Mans Sky lol. (Man that game has improved 1000% since that terrible launch in 2016)
      Destiny 2 our clan is still active in but I'm waiting for Forsaken.
      If ya play any of these.. definitly hit us up on Discord. We are a cool group of people :)
    5. jtzeal
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      seems half the mod works for me. read comments on other issues but don't seem to have problem.. exactly. just not finding things. i.e. started this with new game am at lvl 42 and scavenging has yeilded 0 cannibus anything. workshop items and craftables mentioned in description seem missing. i Do have some things. but can't use weapons without ammo which is not craftable for me and found Rarely. elemental this and that looted but useless.. i like this whole thing just seem to be missing out on a lot of it.
      i am trying to make the drug dealers house in sanctuary a weed shop. made sense. i guess i am too square to know the 420 deal
    6. LiquidSmokeX64
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      @jtzeal
      Scavenging for cannabis is hard, raiders etc picked that stuff pretty clean. So.. Extremely rare drop. (Also requires the Resource Plugin).
      It seems you missed the biggest thing too. In Sanctuary, there is a Project X CraftingStation to get you started.
      You will need to do the Master Crafter Questline to unlock its full functionality though. Its not just open by default. Theres no challenge for the player that way.
      I make one earn it all, no freebies really. Master Crafter Quest is your friend. That will really get you where it seems you are looking to be with this DLC.
      Now as a final note if you have any issues feel free to jump on the discord channel and i will be there to help (8am-11pm PST). Im a kind Dev unless irritated
  8. kraoro
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    I'm a bit confused as to what this mod actually does. Is it an overhaul of the base game and its mechanics, or is it a content expansion/quest mod?
    1. LiquidSmokeX64
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      Both. All you have to do is read. The description tells you.
      It IS a DLC so base mechanics are altered, of course.
      It also adds in a fully featured Elemental Mod System, a massively expanded crafting system, and Multiple quests.
      There are also a multitude of custom Exotic weapons and unique armors, both hidden and as quest rewards.
      So really.... the only answer I can give is "Both".
      It's really worth a try if you haven't already. Join the thousands that agree.. this is one of the best most fully featured mods in existence.
  9. YUTUTA
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    Download the DLC/Mod but didn't get any new quests, need some help
    1. LiquidSmokeX64
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      You need both the DLC and Resource Plugin to get the scripted quests.
      The Main Plugin has them but are completely rearranged to allow for PS4 play.
      While once you install the Resource Plugin, it will shift the DLC into a more PC/XB1X playstyle with things altered from the very beginning of the game.
      The first things are in Vault 111 including a Holotape to guide you through all the features in detail, and includes a quest "companion" guide.

      Any other issues, please contact me or the community on our Discord Channel.
  10. Viper1s
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    Downloaded the current (new) version of XII twice using NMM. Shows up in the list as the older one. I am downloading manually now to try that.

    Update - they have the same version number.
    1. LiquidSmokeX64
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      My bad there. I forgot which version I was on lol
    2. Viper1s
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      No problem here...
      Just keep it up . (And I will try to)
      I still say this is the single best mod that I have ever added to any game (and that has been a long time)
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