350 comments

  1. werewolfking07
    werewolfking07
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    so whats all in this mod?
    1. LiquidSmokeX64
      LiquidSmokeX64
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      3 years worth of user ideas surrounded by an Elemental Mod system. Achievements, new Perk Ranks, a full questline, massive crafting abilities rendering many popular mods useless. Tons of new armors, and weapons. Scrap of almost all clothing, legendary crafting, cannabis resources, wild food resources, food purification, many new settlement items to aid that aspect of the game, lots of random base game bugfixes as they were spotted by users.

      There's a ton lol. That is why THIS is the DLC you want. Unlike the others, this one has a ton of new content to offer.
    2. werewolfking07
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      ah sweet i cant wait to install this then thanks for the reply back
    3. Viper1s
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      You should have asked , what is not in this unofficial DLC ?
      The answer - I will have get back to you on that one....
      Been using this mod since near day one. The ONLY reason I still play Fallout 4.

    4. LiquidSmokeX64
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      Thats awesome. Finally got a decent description in today.
      New things brewing for year 3 too. If you cant see the prep work already coming in lol.
  2. ajc11196
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    Hey-- I've looked all over in Vault 114, and I can't find the Captain's Box. I don't doubt that it is somewhere, but I haven't had an issue finding anything yet-- Ive been able to figure it out but this one I really can't locate. Is there a way anyone can give me a little hint? The room it is in or anything?

    Any help would be appreciated
    1. LiquidSmokeX64
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      Use the holotape, we don't post spoilers. lol
  3. sdkfz2512
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    Hey Smoke, was wondering about a few things.

    1) Earlier, there was a UFO4P patch that you had up back in early April. I never used it before but when I saw that you had a compatibility patch for it and given your expertise, I took that as a go ahead and try out the UFO4P (DLC). Seems to work fine (I have no basis of comparison as never having used UFO4P so not really sure) but I noticed the compatibility patch has been pulled since then. Question? Trash UFO4P and the compatibility patch? Something hinky with it?

    2) CC Club content-constantly changes. It's stated that one need all of the CC content (except gods..lol, I mean dogs-but I went ahead and got those too to support the authors). So my question is what exactly do we need from the CCC in order to mesh with Project X? I've got about everything there is, but new items keep appearing. Is it necessary to augment the base with the newer items? I know your time is limited, but would it be possible to generate a short checklist illustrating what items are actually needed from CCC for integration? An example would be do I need to purchase the Relily Ranger PB Paint job, or that new Captain Cosmos suit?

    3) Dogmeat. I saw in a change log that some personality effects have been implemented. My pup is now a rabid attack dog that literally, yes, literally, will maul any non-settler NPC. Carla gets her ass beat every time she shows up at Ten Pines (no fatalities-just irritating). Running Sim Settlement and Dogmeat is the leader. Well, being the supreme leader I guess he can do whatever he wants..lol.Seriously though, any way I can give that dog a Xanax?

    Outstanding DLC. Absolutely no major issues so far in my wanderings, other than the snivel stuff above. Thanks for all of your hard work!

    P.S. Tried to make a donation to you and Paypal says your email address ain't jiving. Might want to check on that? I have no problem of supporting good work. Especially in this day and age when mediocrity is the accepted norm LOL!
    1. LiquidSmokeX64
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      1) I no longer support UFO4P because I noticed cell loading issues with it enabled. So.. Bad juju there.

      2) As far as CC Stuff goes, the patch is mainly to work PJX Mods onto the CC Weapons and clothing. Does require everything cause I checked all esl files that existed at the time of creation/update. This was just in case Bethesda had an issue, I could take care of it myself.
      3)Dogmeat should be corrected, all that is altered with him now is his outfit and inventory, no more personality alterations due to hime going AWOL. It may take a new game (start over) to get him to act normal again unfortunately. Many appoligies on this bug.

      Thanks for the support and hope to see ya for the next year of development. Project XII is currently getting formed as well to take is place as sucessor to X.
      Many new things to come as I get time.

      P.S. Thank you for informing me of this. The button is broken cause the paypal doesnt link to my email for some odd reason here. Nexus wont let me edit the details to be correct lol. The correct link is here: paypal.me/MegN88
      I tried to make Project X the best/most stable/most full featured Mod/DLC out there. The idea of anything falling to mediocrity is unacceptable by my standards. Anything less than perfect is unacceptable. I aimed for perfection, and got it (besides a few typos, whoopie).
      Again thanks for the support, means a lot to an older dude like me to still know I still got it :) .
    2. sdkfz2512
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      No worries Smoke, you still got it! I feel like I'm 90 sometimes...LOL Thanks!
    3. sdkfz2512
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      No worries Smoke, you still got it! I feel like I'm 90 sometimes...LOL Thanks!
    4. LiquidSmokeX64
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      Me too. Thanks :)
      More to come too. XII is on the way as well after a few constructs are done that belong in the original DLC.
      Enjoy the Linear Fusion Rifle. (hint: DWB, near boss chest)
  4. MajorRoyMcCalluster
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    I'm struggling to find the key for the raider stash in Super Duper Mart. Have I missed some step? I brought a screwdriver with me and still can't open it. Can't even use the console cmd. Pls help a noob out. Thanks.
    1. LiquidSmokeX64
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      The quests are difficulty ***** (5 star) meaning hard as I could make them.
      I wont publicly spoil things sorry. Read the notes you pick up for clues. Marker hopping will not get you through anything but Master Crafter.
      If all else fails there is a full quest walkthrough included in the ReadMe Holotape, which is craftable at my Project X CraftingStation and found in Vault 111 in the Overseers bedroom.
    2. sdkfz2512
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      Hi, yeah Smoke makes you work for your Beans and Bullets. Trust me, it's all there. My bane was the Lieutenants box. I swore there was a glitch; until the conditions were right and voila! My amazement when I was able to open it was palpable. Keep on trucking.
  5. SWATKatsFanatic
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    Hi, I am sorry to bug you but this mod was removed from the console listing. Is there anyway you can put it back up for consoles? I actually just got the dlc today so I can play with your mod.
    1. LiquidSmokeX64
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      I will do another PS4 edition soon, but as is i'm a bit too busy for that.
    2. SWATKatsFanatic
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      Alright I understand. Thank you for the reply and I look forward to when you can make it again :)
  6. YaGirlLowz
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    i dont know if its just me, but i updated this mod a few days ago and now cant seem to find ammo for the overseer's freezer, before i updated it, i could find it very easily
    1. LiquidSmokeX64
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      No change was made to ammo drops. Its all random
  7. IanC75
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    I have a question. I just installed this for Xbox One. I'm using infinite Answer as well. Whenever I try to go into the vault to get your readme, it forces me to exit the vault ( aka the first time you normally would) and I get stuck on an infinite load screen. I'm not very savvy with mods, so I'm wondering if there's a work around other than just uninstalling infinite and starting over.

    Edit: I messed with Infinite's settings and got it set. Thanks anyways guys.
    1. LiquidSmokeX64
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      I was about to say.. everyone knows i'm not big into mods either. Just things bothered me so I fixed things. As far as fixing conflicts.. Don't look at me. I'll just tell ya to can the other mod lol.
  8. ammieleeanne89
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    Hi, I love this mod but im having an issue I am not sure if anyone here can help, but everytime i craft a screwdriver or find one they seem to vanish and I cannot open anything without them. I have restarted more times than I can count already, I dont understand why my game seems to be eating screwdrivers. If anyone can help me solve it, it would be appreciated.

    solved: turned out somehow SKK mods interfered :)
    1. LiquidSmokeX64
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      Cool, cause I had no ideas
  9. BSA1940
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    Sorry, CTD with last Version if I will start FO4 before Intro will start. With 46-1-0 no probs. It works perfect. Did you need more informations of my used Mods?
    1. LiquidSmokeX64
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      I honestly do not use any mods but my own. So telling me what you have is almost pointless.
      47.0.1 is a merge of X1 & X2. Nothing else was altered. But directly updating may leave the old X2 files which are no longer needed.
      The best course of action is to completely remove all project X files, then install the new posted files.

      We have tested everything and all seems well on a clean mod LO with just Project X.
      Any mods you install afterwards i am not responsible for as this would be user error.
    2. BSA1940
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      Thanks you for your answer, but same problem today after some tests again. I have uninstall ALL mods (I use MO2, so the gamefolder is clean) and patches. Only Project X was installed AND four mods from CC and the official DLCs and the ENB. I have started by F4SE. Before Intro: CTD. Then I have test it with the Game-Launcher - same problem: before Intro CTD. Then I install it manuell, start it from Steam and activate it from InGame - at this moment CTD. I don´t know what is going wrong between this Version and my game, but I must use the Version 46-1-0 and I must wait for the next update of Project X. For me it is OKAY. Thanks for this mod.
    3. LiquidSmokeX64
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      There will be no update to Project X.
      This... idk how it happened. None of us are experiencing issues like this.
    4. BSA1940
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      No probs. The I will use only the old version with to esp. :-) Important is only: I have Project X. - All the best and cheers.
    5. bman011
      bman011
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      the bug is EU ISP related
    6. SargeMisfit
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      It would have saved me bandwidth and download time if you had listed the fact that this mod requires ALL of the DLC.
    7. LiquidSmokeX64
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      It is listed. I checked the DLC requirements already.
  10. Crent
    Crent
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    Im not sure if its me or a bug but the lockpicking now seems to be broken. cant open the toolboxs to access the keys for stashes. cant lockpick normal containers except thru use of the cheat terminal mod. can you please double check. i shouldnt have any other mods installed that effect anything like this. I get the message that the lock is to difficult with a maxed lockpicking skill. I have reset the skill and added perk points at all levels and still have this issue. TIA Edit this in on an XB1
    1. LiquidSmokeX64
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      Dude.. Read the perk "Bring a Screwdriver" means... you need one. Please pay attention before trying to claim I got a bug.
    2. Crent
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      I feel really stupid. i normally carry 5 or so. but must have got rid of them all.... thanks for the hint working now......
    3. LiquidSmokeX64
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      Lol. Yeah, such a great piece of immersion.
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