Fallout 4

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Baerthe

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Baerthe

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About this mod

Replaced by SOTS (https://rd.nexusmods.com/fallout4/mods/27870/) A mod that adds dungeons and locations to the glowing sea, fixes the content already there and expands upon it.

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This mod has been discontinuted and subsumbed into South of the Sea. Click above to see the new mod! or go here: https://rd.nexusmods.com/fallout4/mods/27870/

SOTS is a large mod created by a handful of persons seeking to make the Glowing Sea great. The new content we are aiming to add to this larger mod are: New Dungeons and Locations, New Quests and a Main Quest, A New Companion, A Wolf Companion, a New Faction, A huge new New City, New underground settlement, Some new Items with or without new meshes, Roughly 20ish hours of new gameplay, almost DLC sized. This mod is still in production and is very early in its development, but we have finished a good chunk of it, about barely 1/3rd of what we want; this is because the mod is growing out of two other mods: Ad Mortem and Glowing Sea: Expanded. We will update this mod regularly with new content as we finish major sections. Though we won't be 100% done anytime soon, we will be done when it is done!










Ad Mortem is a large dungeon based mod focused on adding cut content and new content to the glowing sea; focusing on rebalancing the area and making it more interesting while incorporating new content.
The area was severely under-used by Bethesda, so I fixed that. It adds many new dungeons and locations while increasing the lethality of encounters in the wastes.
As of Ver. 2, I am stopping production of this instance of this mod, the mod will be subsumed into a larger mod called South of the Sea (also by me). The new mod may replace this page. I will still do bug fixes as they appear.

FOR 2.1:
Please uninstall and reinstall to move to 2.1. I removed loose files and fixed the optimization in the mod.


·       Atlantic Offices
o  A giant submerged skyscraper. (fixed/expanded cut content)
·       RedRocket
o  An underground dungeon filled with scary ghouls!(Expanded Vanilla location)
·       Moldy Tunnels
o  Dank old steam tunnels connecting various locations!
·       Outpost Zeta
o  A newly established gunner outpost from an abandon military installation.
·       RelayTower 0db-521
o  A new camp for the Gunners.
·       Deathclaw Hive
o  As scary as it sounds. Beware!
·       Warren Shelter
o  Something foul happened in here…
·      Necropolis
o  Underground settlement.
·       Plus various stumble-upon locations!


2.0 Patch Notes:
This is the last version of this instance of the mod.
Fixed all of the AI pathing issues.
Fixed Loot issues and ghouls getting stuck.
Optimized all the new areas with precom/previs data (why it's quite a larger file).
Fixed mesh issues in many places.
Added The Necropolis underground settlement!



A note on the Red Rocket: If you are using another mod that uses the red rocket, it will work, however it will not appear in the game. To access the red rocket any other mod uses, you will need to use console commands as my mod replaces the interior cell ID to prevent conflicts.

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OFFICIAL CONSOLE PORTS of 1.6!:
XB1: https://bethesda.net/en/mods/fallout4/mod-detail/4011538
PS4: https://bethesda.net/en/mods/fallout4/mod-detail/4025116




As mentioned above this mod is, technically, being discontinued. However, all of its locations will be expanded and added into a larger mod about the glowing sea called "South of the Sea," this mod aims to introduce a lot of new content into the glowing sea. The new content we are aiming to add in this larger mod are: New Dungeons and Locations (24+), New Quests and a Main Quest, A New Companion, a New Faction, A huge new New City, New (underground) settlement, Some new Items with or without new meshes, Roughly 20ish hours of new gameplay, almost DLC sized.
You can find out more on our discord. This mod is being produced by members of the GameChems Podcast team, which you can check out at GameChems.com.