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About this mod

Red Rocket Clubhouse Blueprint 1.1 (Vanilla - Red Rocket Truck Stop) - for use with Transfer Settlements 1.41 -vanilla/DLC only, no mods required - Requires Automatron, Far Harbor, Wasteland Workshop, Vault-Tec Workshop - Power reactivation will be automatic after import. This is our clubhouse, and you're not allowed in!

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Version 1.1 is here!

Updated version fully compatible with Transfer Settlements 1.41 - no more manually re-connecting the power!

Enclosed wooden structure built around the Red Rocket. For some reason it always reminded me of a backyard wooden clubhouse a bunch of kids would play in. A bunch of kids heavily armed with miniguns and laser rifles fending off Super Mutant attackers, but still... One of my earliest and simpler builds but I always enjoyed stopping by and sniping at the Concord raiders from the rooftop.


  • Created completely with vanilla/DLC assets - no mods required!
  • Enclosed crop-growing area for protected food production
  • Protected water pumps
  • Controlled entry/exit points
  • Beds for 20 settlers
  • No enemy spawn points inside the structure
  • Most enemy spawn points within range of turrets
  • Workshop area with all crafting stations (except robot workbench)
  • Sniper tower that can be used to snipe at Concord raiders (even with missles or a fat man)
  • All shop types but Weapons & Armor
  • Multiple ways to access rooftop areas



Prior to installation, be sure to have all required DLC installed. In addition, you should already have F4SE, HUDFramework, and Transfer Settlements - Shareable Settlement Blueprints installed.

NMM Install Instructions:
Download with manager and install.

Manual Install Instructions:
Download and unzip to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data


  • When the import is complete, in order to restore navmeshing/settler pathing and make the settlement work as it should, you must save your game and then load the save. Then travel away from the settlement and either wait, sleep, or pass time in the game doing other things. When you save the first time after import, it is possible it will take several minutes and your game will seem like it's frozen. If this happens, it's not frozen, just let it do its thing. This is a one-time thing. CDante, the mod author of Transfer Settlements, also strongly recommends that you not attempt to build or modify parts of the settlement until you've completed the save/load/wait procedure.


This settlement installs to blueprint slot 5 by default. If you want it in a different slot then navigate to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\5 and manually move the .json file into an empty folder named with a number 1-50 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints . If you already have another blueprint in slot 5 then you are advised to delete or move one of the two files.


All of my settlement blueprints are updated for Transfer Settlements 1.41, which means power connections will work automatically!

Boston Airport Forward Command Center

Commonwealth Alcatraz (Spectacle Island)

Longfellow's Lighthouse

Vault 88 by Mayaterror

Dalton Station (Dalton's Farm)

Visitors Unwelcome Center

Echo Lake Redoubt & Grille


Please refer to my Vault 88 settlement page for troubleshooting advice.


Making your Transfer Settlements experience easier!

Blueprints with this badge are confirmed Vanilla Blueprints which were built using only settlement objects from the main game and official DLC.
No settlement objects from 3rd-party mods or the Creation Club are used in these blueprints.
F4SE, HUD Framework, and Transfer Settlements are the only mods required to use them.

Check out the confirmed Vanilla Blueprints by the following builders:

Blueprint creators who display this badge are part of the Vanilla Settlement Blueprints Association, a group of creators who offer high-quality and mod-free settlement blueprints. This group does not burden users by forcing them to track down and install endless mods in order to import a blueprint.