Longfellow's Lighthouse (Vanilla) by mayaterror
Fallout 4 » Transfer Settlement Blueprints
Added: 11/03/2017 - 09:28PM
Updated: 18/09/2017 - 01:46AM

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1.1 Latest version

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Uploaded by mayaterror


Last updated at 1:46, 18 Sep 2017 Uploaded at 21:28, 11 Mar 2017

Version 1.1 is here! 

Updated version fully compatible with Transfer Settlements 1.41 - no more manually re-connecting the power!

Longfellow's Lighthouse is a settlement featuring a 14-story high lighthouse that casts a long, imposing shadow over the nearby town of Far Harbor with an "Eye of Sauron" vibe.


  • Created completely with vanilla/DLC items - no mods required
  • Completely hidden and sealed water farm
  • Nearly impenatrable defense perimeter
  • Crop-growing operation safely isolated on top of concrete outcropping that extends into the sea
  • Marketplace with all store types
  • Fully-furnished bar and lounge
  • Settler dormitory area for 20 settlers
  • Expansive mess hall and recreation area
  • Clinic complete with beds and waiting room
  • Crafting/Machine shop with all crafting tables
  • Torture room
  • Lighthouse control room
  • Controlled entry/exit points



Prior to installation, be sure to have all required DLC installed. In addition, you should already have F4SE, HUDFramework, and Transfer Settlements - Shareable Settlement Blueprints installed.

NMM Install Instructions:
Download with manager and install.

Manual Install Instructions:
Download and unzip to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data


  • The settlement alert siren may be active after import. Just run up to the top of the structure and turn it off.

  • There is a terminal and an interval switch near the top of the structure if you wish to change the color or timing of the lighthouse's beacon.

  • The water purifiers in this build are encased in the concrete outcropping underneath the farming area.  This ensures they'll never be damaged in an attack.

  • The powered door is controlled by a switch on the outside and a pressure plate on the inside. The outside switch must be off for the door to close.

  • When the import is complete, in order to restore navmeshing/settler pathing, proper crop functions, and make the settlement work as it should, you must save your game and then load the save. Then travel away from the settlement and either wait, sleep, or pass time in the game doing other things. When you save the first time after import, it is possible that it may take several minutes and your game will seem like it's frozen. If this happens, it's not frozen, just let it do its thing. This is a one-time thing. CDante, the mod author of Transfer Settlements , also strongly recommends that you not attempt to build or modify parts of the settlement until you've completed the save/load/wait procedure.


This settlement installs to blueprint slot 4 by default. If you want it in a different slot then navigate to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\4 and manually move the .json file into an empty folder named with a number 1-10 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints . If you already have another blueprint in slot 4 then you are advised to delete or move one of the two files.


All of my settlement blueprints are updated for Transfer Settlements 1.41, which means power connections will work automatically!

Boston Airport Forward Command Center

Commonwealth Alcatraz (Spectacle Island)

Vault 88 by Mayaterror

Dalton Station (Dalton's Farm)

Visitors Unwelcome Center

Echo Lake Redoubt & Grille

Red Rocket Clubhouse


Please refer to my Vault 88 settlement page for troubleshooting advice.