Hello, I first want to say that I've been using this mod for quite a while now and am really enjoying it and thanks for creating it, I was wondering though is there way in FO4edit that I can change the power pylon from 1000 radius to 0 radius and the reason for this is because I use your mod in conjunction with Zebrina's Workshop devices and I use her timed light switch's thus a radius negates the switches.
Edit in; I think I may have found it? Under Activator, I went to record 01002672 and changed the PowerRadiation value from 1000.00000 to 1.000000.
I don't know if you're on anymore Killroy - but this mod has been very helpful - thank you. It still works perfectly as of 5/20/18. Downloaded via NMM to PC with no problems.
Just wanted to say thank you for the wonderful mod! It's become indispensable and improves the quality of my game play by miles. I know some people might consider it immersion breaking but I think it's exactly the opposite. I like to find places around my settlements where there are still connected power poles (there are a lot more of them than you might think once you start looking) and I can replace some of them with the pole generators and I can plug other generators into them so it's like I am still working off some of the prewar grid. In all the time I have been using it I haven't had any serious problems or glitches with it until recently when I changed up to the new run-time (1.10.26) and now the pylon is invisible Not the generators or anything else just the pylon. I'm thinking that's being caused by a meshing issue with something else that isn't playing nice with the new SE. Like I said I don't think it's this but I thought you might like to know. Thanks again this rocks!
Thank you I am glad you like it as much as i do. I will look into as soon as i can I am working on another project but I hope to update all my mods soon.
Great Mod... Wondering if you could add a Power pole (like the 100 power generation one), that also has a Street light attached to it? Not sure I have ever seen anything like this done (with a light attached I mean)... Would be great to plop down a Power pole with a light already attached....
I am glad you like the mod I will be adding more things to this mod as time allows like a street light generator or something similar. I have a few other mods that I am also working on. I will say there are a few mods on Nexus that do add street lights that you could use alone with one of these generators to get what you are looking for. Anyway thanks for your interest in this mod and please check out my other mods.
My idea was to give a small generator that could be used indoors to power terminals and such but you could use them anywhere you like. Indoors or outside. I made them look like Wi-Fi routes so they would look normal in an office or house.
Nikola Tesla was the first to demonstrate wireless power transmission in 1891. But I understand your criticism, @SirTyson709. Here's a suggestion—similar to a mesh router system, the "ICS Wi-Fi Router 900" could be used to amplify the electromagnetic fields that transfer the energy (wireless power transfer).
Of course, the above statement still conflicts with the idea of the router being a generator to begin with. For immersion reasons, one might download this excellent fusebox to accommodate the indoor-oriented ICS Wifi Routers. Instead of directing objects to the router, you could add the wireless properties of the pylons and conduits via the GECK, taking advantage of their wireless power ability.
This is merely a suggestion as I understand that not everyone wants to clog their load orders.
The new version of this file now offers the same wireless properties of the pylons but also generates power and can still be connected to object via a wire. They now also add to the settlement power grid allowing you to avoid building other generators in settlements. I have also added two telephone poles that generate power both wired and wirelessly as well as one new pylon. I hope you can have a try and enjoy this new version of my mod.
I love these! Pretty cool little mod. I had to change the power output to be lower for my own preference though, you might consider adding options for download?
24 comments
Edit in; I think I may have found it? Under Activator, I went to record 01002672 and changed the PowerRadiation value from 1000.00000 to 1.000000.
Thanks
But 1 is almost the same as 0
A floor is 512 (standard) so 600 will cover a floor size
So 1200 will cover 2 by 2 ... and so on.
(Atomic Punk is a generic term for the 50s-60s look Fallout uses)
game on more to come soon.
Killroyics
very VERY handy.
doubt this will ever not be in my modlist
In all the time I have been using it I haven't had any serious problems or glitches with it until recently when I changed up to the new run-time (1.10.26) and now the pylon is invisible Not the generators or anything else just the pylon. I'm thinking that's being caused by a meshing issue with something else that isn't playing nice with the new SE. Like I said I don't think it's this but I thought you might like to know. Thanks again this rocks!
Game on
thx for your efforts....
Game on
KillroyICS
Of course, the above statement still conflicts with the idea of the router being a generator to begin with. For immersion reasons, one might download this excellent fusebox to accommodate the indoor-oriented ICS Wifi Routers. Instead of directing objects to the router, you could add the wireless properties of the pylons and conduits via the GECK, taking advantage of their wireless power ability.
This is merely a suggestion as I understand that not everyone wants to clog their load orders.
Thanks
KillroyICS
Game On
endorsed