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This page was last updated on 30 December 2021, 8:38PM
- Changelogs
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Version 2.9
- Fixed issue with Universal Loose Mods collected from removing Plating, Plating Enhancements and Mods. Now when you remove a mod from your PA a universal mod is added to your inventory and a new crafting recipe for that mod should appear in the PA Station allowing you to reapply it to any specialization that can use it.
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Version 2.8.9
- Core Assembly Fixed. No longer requires the Power Supply which was changed to Emitter Assembly
- Fixed various descriptions to improve clarity
- Fixed Crafting Workbenches. Something happened on the last update and it ended up breaking them completely. Should be fine now.
- Fixed Heavy Assault Bubble Sound
- Fixed Looping Sound Issue on error message
- Fixed Overboss PA Name. Should actually say Overboss now after crafting it
- Bunch of other small things only I probably would notice.
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Version 2.8.8
- Added Addon for Crafting Framework complete with Holotape and MCM Menu settings in WIPAG Settings menus
- Black PA Frame Textures are now optional
- Fixed Better Power Armor Extended patch in FOMOD installer
- Fixed Auto Install options not auto selecting DLC Addons
- Improved Compatibility with Ruddy88's Simple Sorter
- Fixed Adv. Vanilla PA from not showing the new Misc and Materials options. They should work now.
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Version 2.8.7
- Changed Values and Weights for all Loose Mods. All mods should now be .5 weight and be worth 100 caps per Tier.
- Fixed Craftable Jetpacks. When using the option Jetpacks for all VANILLA models should be craftable.
- Fixed Gear Optimizers requiring Turbo Motor which uses the same slot rendering higher tier optimizers impossible to equip.
- Fixed Tesla Coils for T-60. These were giving the vanilla tesla bonus and were not meant to. These are now cosmetic only in order to keep balance between PA models. You can still achieve the same bonus that Vanilla Tesla had through other mods in WIPAG. Yeah I know I suck.
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Version 2.8.6
- Fixed X-02 Shoulders (again)
- Changed all repair recipes to require 3x Adv Repair Kit when fully broken. Depending on the damage they should require from 1 to 3 kits for full repair.
- Added Adv Repair Kit as repair requirement for all Addon PA
- Fixed X-03 Paints. They should have their own paint category now when crafting Adv PA
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Version 2.8.5
- Added Full Power Armor Laboratory Addon. See main page for details.
- Added ability to craft and place Advanced PA Frames in Boston Airport and other Settlements that Beth restricted certain items in.
- Added description to Software 2.0 to show its used for Legendary Mods.
- Added greater PA Addon compatibility (Duplicate Specialization Mods should no longer exist in certain PA Addons like Tribal and Sierra)
- Added Mechanist PA Addon
- Added MP-47/E Medic PA Addon
- Added Ultracite PA Addon
- Added Classic PA Addon (Cosmos and APA)
- Added Captain Cosmos PA Addon (Creation Club)
- Added X-02 CC Addon
- Added X-03 Hellfire CC Addon
- Added Horse Power Armor CC Addon
- Added B-35 PA Addon
- Added Red Shift Addon
- Added Conditions to PA frames to unlock them with the corresponding PA. This should keep your Workbench cleaner when using many 3rd party PA addons
- Added 3 Misc Attachment Keywords to WIPAG for mod authors to use to add custom models and attachments to Adv PA. or Vanilla with an additional Patch
- Added Vanilla Compatibility Addon Patch. Allows for Enhanced Power Core, Display Framework (WUNV) and Decals (WIPAD) for Vanilla PA Models.
- Added Tier 1 Plating Enhancements to all Adv. Vanilla PA Specializations. This should make Adv. Vanilla PA more of a stepping stone to the Specializations by providing some of the functionality of the specs in the vanilla version.
- Added access to 1 mid ranged tier of Adv. PA Mods to the Adv. Vanilla Spec. Same reason as above.
- Added Holo-Drives to a few of the vendors.
- Added Bubble Shield Effect to Heavy Assault Legendary Mod
- Added BioComm Mesh Plating Enhancement. DRUGS BABY MORE DRUGS! T1=5% per item T2=10% per item T3=20% per item (Wastelander gets higher levels)
- Added Settings Holotape for all WIPAG settings. Craftable in Electronics Workbench.
- Added Disable a Sound Effects Option
- Added Custom NIF files for Adv PAfor all Power Armor models to eliminate any possibility for conflicts with mods that may change these NIF files.
- Changed Plating, Plating Enhancement and Mods to use Universal Loose Mods. These mods can now be swapped from 1 specialization to another provided the specialization can equip that tier. This should save resources and keep your inventory less cluttered.
- Changed Crafting for all PA and Components to Unique WIPAG crafting workbenches and added custom Electronics Workbench and Power Armor Workbench.
- Changed Crafting Category names
- Changed internal mod structure cleaning up deprecated mod entries.
- Changed drop mechanics for WIPAG to prepare for future additions. Software is now hacked from Holo-Drives found on various ROBOTS and SYNTHS. Once you get a Holo-Drive simply Hack it in the WIPAG Electronics Workbench to recieve a random Software HoloTape. Requires 1 Holo-Drives.
- Changed Emergency Protocls Speed Boost now only works while in combat.
- Changed Power Distributor, it is now renamed to Advanced Emitter Assembly a more appropriate name for what it unlocks.
- Changed Heavy Assault Legendary Mod. It is now located under Primary Torso and cycles between EP3, Poison Resist, Rad Resist and Explosive Resist. Built in Bubble Shield effect when resists are active and has hotkey to disable bubble.
- Changed Explosive Lining values. Lowered them...yeah im a jerk.
- Changed Wastelander Lead Plating Enhancement. Values are higher now.
- Changed scripting method to greatly reduce the number of scripts.
- Changed 3rd Party Addons to benefit from the new Settings Holotape.
- Fixed X-02 Shoulders. The enhancements category should now be visible and the default shoulders should show up
- Fixed Titanium Lining... was broke af but now its not. No longer uses a % for Health increase but a flat rate based on the Tier and Spec.
- Fixed T45 Torso Decal. Should be available now after adding Specialization.
- Fixed Liberty Jetpack Model and Enchant
- Fixed Submersible PA description in FOMOD installer
- Fixed Atom Cats Lining. Cha Bonus should now work properly.
- Fixed Toggle switches in MCM Menu. Several toggles were setting Legendary PA Mods to an Off state instead of switching modes.
- Fixed Legendary Assault Mod. Was not giving any bonuses or switching modes, now it is.
- Fixed X-03 Paints. They should show up now.
- Fixed an exploit allowing the "Unlocker" mods to be removed after adding the higher tier mods that require them. You will now receive a debuff if you do not have the Unlocker equipped while having the mod it unlocks equipped.
- Fixed WIPAG overwriting the black paint on WIPAP style packs
- Fixed Rank 5 Sneak should now work with Stealthboy.
- Removed AWKCR dependency from WIPAG and added a compatibility patch for those that want it
- Removed AWKCR dependency from all PA Addons
- Removed Specialization Software and Specialization Kits from Vendors.
- Removed the Turbo Compressor Requirement from Wastelander Rad Filters
- Removed Improved Power Supply requirement for Sniper Stealthboy.
- Removed VIS-G Native Support and moved it to a patch
- Updated VIS-G Addon to include new VIS-G entries
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Version 2.7.5
- Revamped the Power Core Enhancements. These no longer give Power Core Health but stack with the original Perk bonus. This was done for many reasons, mainly to ensure consistency between Ammo Levels for Gatling Laser when in or not in power armor.
- Added compatibility for Armor Keywords 8.6
- All Vanilla PA should not have access to all of the Power Core Enhancements
- There are now 5 Tiers of PCE instead of 9 and come in 2 versions. Ejectable and Non Ejectable.
- Removed requirement of Nuclear Physicist for construction of PCE. This allows earlier access without the need for high intelligence while keeping the high end PCE harder to get.
- Increased bonus of a couple Tiers of PCE.
- Fixed compatibility patches to also use new ArmorKeywords.esm KEYWORD for PCE's
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Version 2.7.4
- 2.7.3 broke Reverse Engineering this fixes Reverse Engineering.
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Version 2.7.3
- Improved layout of MCM Menu
- Major improvements to the MCM Menu selectors. Removed sliders in favor of dropdown menus and other more convenient selectors.
- Added quick guide to MCM Menu for new players
- Added cheat options to MCM Menu allowing the unlocking of all PA models including 3rd party addons.
- Added craftable Specialization Software option (Unlock this in MCM Menu)
- Adjusted Leveled Lists again! Please give feedback on if you find Software in Safes and at what rate.
- Cleaned up deprecated entries from main esp file left over from Night Vision mods
- Fixed Hacking Mod. Should work with all 3 tiers now giving Advanced, Expert and Master level hacking abilities. Should no longer interfere with those that also have a level or 2 of the perk.
- Revamped all mods that give +special bonuses like Strength. This was because stacking mods like Buffout Lining + Motion Servos were giving too much str when stacked.
- Fiberglass and Aluminum plating now give the same carry weight bonus through all tiers instead of less bonus with higher tiers.
- Buffed Tungsten Plating to widen the gap between Tungsten and Carbon Fiber
- Added all 3rd Party Addon Patches to the main FOMOD installer.
- Fixed Buffout Lining to show correct name on power armor.
- Added T1-3 Power Core mods to Vanilla MISC slot.
- Updated the Damage Threshold Option to work with 2.7.3
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Version 2.7.2
- COMPLETELY UNINSTALL PREVIOUS VERSION AND UPDATE ALL COMPATIBILITY PATCHES WHEN UPGRADING TO 2.7.2
- REMOVES Worsin's Garage.esm file from WIPAG. This should NOT CAUSE ANY ISSUES with current games, however, BACK UP YOUR SAVE before using this version. I have tested this in my own play-through and did not lose any items/paints/armor. Nothing was lost due to this dependency being removed.
- Removes Night Vision from WIPAG. This is now its own mod and can be found and downloaded here: https://www.nexusmods.com/fallout4/mods/42696
- Adds custom Load Screens. Only 4 of them but they add a little class to WIPAG.
- Added Sounds to the MAIN.ba2 file. This should eliminate any issues with the sounds.ba2 file not loading since its no longer required muahaha.
- Removed the INI file that was used to load sounds.ba2 file...no longer needed.
- Fine tuned some names and descriptions for some mods.
- Overall this version of WIPAG was focused on streamlining, removing old stuff and some polishing.
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Version 2.7.1
- Fixed Nuclear Physicist Perk to use vanilla perk values when wearing vanilla PA or carrying a Gatling Laser gun.
- Removed the Legendary mod category from ADVANCED specializations. This category was not meant to be there but is still shown on the vanilla spec and on vanilla PA.
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Version 2.7
- Enabled support for custom PA mods
- Fixed Sound
- Changed Reverse Engineering crafting process to FULL sets at a time rather than 1 item at a time
- Changed spelling of some titles and descriptions
- Fixed a few minor bugs
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Version 2.6.5
- Officially Fixed X-02. please see Articles section for info on this addition
- Added Links to the original mods for X02 and Better Power Armor addons in the FOMOD
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Version 2.6.4
- Removed Nuka-World, Far Harbor and Contraptions as Requirements and added options for these DLC in FOMOD
- Added X-02 Compatibility Patch to enable creating Advanced X-02 Power Armor
- Reworked all Emergency Protocols Mods for each specialization giving each spec its own unique EP Mod. These are very powerful mods now and extremely worth using. These need further testing so pls leave comments in Discord!!
- Consolidated and streamlined many redundant entries in the esp file
- Adjusted many mod names to make them shorter so its easier to see the full name of an armor item
- Buffed Recon Improved Gears
- Fixed a few "Unlock"s to properly show description
- Changed Optimized Servos to "Gear Optimizers" and moved them to the Vents slot so they can now stack with Improved Gears. This is a huge buff for speed! Previously there was no reason to use Optimized Servos.
- Changed Improved Gears description to properly show that they do not work in combat.
- Buffed All Emitter Mods. These are much more powerful now. Worth using!
- Fixed some incorrect names like the Buffout Plating Enhancement
- Added Better Power Armor Balance Patch to FOMOD
- Lots of other small fixes/tweaks
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Version 2.6.3
- NOTE: NONE OF THE LEVELED LIST CHANGES WILL BE REFLECTED IN CURRENT GAMES. ONLY NEW GAMES WILL SEE THESE CHANGES.
- Lowered the cost of repairs for Advanced Power Armor and removed Ballistic Weave as a repair component. It is still needed for the crafting just not for repairs.
- Fixed MCM Menu item VISOR so now all MCM menu items should work properly
- Adjusted Leveled Lists reducing the level requirement of all WIPAG drops and vendor items to level 1. This way you can start rounding up materials earlier for use when you have proper Perks to use them.
- Added new leveled lists to include Synth Coursers, Gen 3 Synths and several other Robot Mobs. Mechanist "should" be a guaranteed source of V2 Software.
- Adjusted leveled lists to increase availability of Specialization Software
- Adjusted sell prices and weight of mods. They should now weight less and be worth something when you sell them.
- Adjusted Vendor Prices of some WIPAG items to make them less expensive
- Added Specialization Software Version 2 as a crafting ingredient for Legendary Specialization Mods
- Added crafting recipes for Legendary Specialization Mods
- Removed Advanced Jetpack from Leveled Lists. This item was supposed to be removed when Jetpacks were reverted back to being a mod. You can still use console to get this item if you wish.
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Version 2.6.2
- Fixed Some MCM Menu Hotkeys Not Working
- Fixed Sniper Improved Gears Name
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Version 2.6.1
- Fixed some descriptions on some mods to show correct description
- Added Perk Requirements to some descriptions for people who do not see 3 perks listed in the Power Armor Station or Crafting Workbenches
- Boosted Recon Legendary Speed to 20% per leg. This is a 5% increase per leg.
- Fixed Nuclear Physicist Perk to work normally when not wearing Power Armor (More attention on this will come soon)
- Changed Hacker Perks to work better when Hacker Mod is equipped.
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Version 1.7.10a
- Fixed Some Compatibility Patches to allow Jetpacks to be craftable in the Legendary Mods and Armor Keyword Workbenches
- Lowered the Perk Requirements of the crafted backpack to the same Perk Requirements as the Jetpack Mod.
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Version 1.7.1
- Added Jetpacks are Armor addition to the Mod Overhaul ESP file
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Version 1.7.01e
- Streamlined FOMOD adding file dependancies
- Fixed Super Patch 1 to not require Legendary Mods.
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Version 1.7.01d
- Fixed Some Compatibility Patches
- Added Support for Better Armor Mod Descriptions
- Added Super Patches to make large mod installs easier and work better together
- Changed names of ESP files to better sort in your load order and be more recognizable as being from the same mod.
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Version 1.7.01c
- Moved Armor Entries to Mod overhaul esp to improve compatibility
- Changed Crafting Workbenches Compatibility Patch to ArmorKeywrods Patch for use with Armorsmith Workbench
- Changed the Instance Naming Rules entry for all advanced power armor and all of the mods that attach to it to a custom entry that should no longer conflict with other mods. This will not fix materials for the regular armor.
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Version 1.7
- Added Mod Overhaul
- Added Materials Overhaul
- Added Model-X
- Improved Paint menu
- Much Much More
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Version 1.6
- Added Styles 5 and 6
- Added Waxed and Matte Specular Maps
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Version 1.5
- Added Paints into Worsin's Paint Category to enable stacking paints with Materials
- Added Paints for T-51
- Improvements to X-01, T-45 and T60
- Added Black with Chrome Flames
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Version 1.2.1
- Updated Names of Paints for X01 and T45 to match the names on the T60.
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- Author's activity
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August 2023
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01 Aug 2023, 9:23PM | Action by: Worsin
Permission change
'Author no longer defines their own permission instructions.
Users can now upload this file to other sites.
Users have permission to modify this file as long as they credit the original creator.
Users have permission to use assets from this file as long as they credit the owner.'
October 2022
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27 Oct 2022, 12:18AM | Action by: Worsin
Mod image added
July 2022
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15 Jul 2022, 2:33PM | Action by: Worsin
Mod image added
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15 Jul 2022, 2:16PM | Action by: Worsin
Mod image added
April 2022
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15 Apr 2022, 8:57PM | Action by: Worsin
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'Worsin\'s Immersive Power Armor Garage (WIPAG)'
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15 Apr 2022, 8:56PM | Action by: Worsin
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December 2021
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30 Dec 2021, 8:55PM | Action by: Worsin
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30 Dec 2021, 8:38PM | Action by: Worsin
Attribute change
'Description changed.'
August 2021
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05 Aug 2021, 5:01PM | Action by: Worsin
Attribute change
'Description changed.'
July 2021
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06 Jul 2021, 12:30AM | Action by: Worsin
Attribute change
Description changed.
November 2020
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29 Nov 2020, 12:43AM | Action by: Worsin
Attribute change
Description changed.
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24 Nov 2020, 6:24AM | Action by: Worsin
Attribute change
Description changed.
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24 Nov 2020, 6:23AM | Action by: Worsin
Changelog added
Change log added for version 2.9
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24 Nov 2020, 6:21AM | Action by: Worsin
File added
Worsin's Immersive Power Armor Garage (WIPAG) [version 2.9]
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23 Nov 2020, 5:18AM | Action by: Worsin
Changelog added
Change log added for version 2.8.9
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23 Nov 2020, 4:57AM | Action by: Worsin
Attribute change
Description changed.
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23 Nov 2020, 4:56AM | Action by: Worsin
Changelog added
Change log added for version 2.8.9
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23 Nov 2020, 4:55AM | Action by: Worsin
File added
Worsin's Immersive Power Armor Garage (WIPAG) [version 2.8.9]
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22 Nov 2020, 10:00AM | Action by: Worsin
Attribute change
File 'WIPAG - Sound Looping Hotfix' category changed to Updates.
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22 Nov 2020, 9:59AM | Action by: Worsin
File added
WIPAG - Sound Looping Hotfix [version 2.8.8a]
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