Fallout 4
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The Iron Rose

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Vazeron1

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644 comments

  1. Vazeron1
    Vazeron1
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    This mod has been updated! It now works with Patch 1.5 and is compatible with every difficulty level, not just Survival!
    1. NeilMH
      NeilMH
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      Thank's for this Vazeron,
      Very handy mod, especially with Very Hard Difficulty is Old Survival.

      Only one thing though 2xEnemyDamage.esp only changes 4 values and not the 6 in the other enemy damage esps.
      ETA: I've only checked the esps I've used so there might be others.

      I've changed it with FO4Edit for my own use but it needs changing when you update.
    2. tydduqw
      tydduqw
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      By default
  2. muscalay
    muscalay
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    man I'm level 120 and i have mods that let enemy's scale with me and this stuff is still not hurting me. damage dealt is fine but i need a 10x damage taken setting or something because I'm still a terminator.
  3. FanecaPT
    FanecaPT
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    This is game changing, this is how the game should be, x5; x5 !! Realistic
  4. Thekillergreece
    Thekillergreece
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    Does this apply for companions? ie. if I receive 5x damage, will companions suffer that much damage too?
  5. IamTT
    IamTT
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    Skyrim se version?
  6. rhinala70
    rhinala70
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    Thank you so much for creating this mod. It is everything i was looking for.
  7. deleted4958249
    deleted4958249
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    The difficulty settings in Fallout 4 are so stupid, they should never touch the players damage output only the enemies. Players dmg is already determined by perks and weapons, shooting a survivalist Raider in the head on 20 times with a .50 exploding sniper on very hard just makes me rage quit. Base HP for all human enemies then just give them armor for dmg resist and make them pack a punch so you always have to take cover. I don't understand why they can't understand this simple concept.
    1. Nazrel98
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      Couldn't agree more !

      Games like Dark Souls got it right, player damage should always be affected only by perks and upgrades, nothing else; and enemies hp always be fixed values (with different resistances), otherwise you get bullet sponge enemies and that's just frustrating.
  8. Antioch666
    Antioch666
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    I downloaded nearly every mod on the nexus pertaining to damage; but most are for survival (as if that wasn't artificially inflated enough). I have now copied information from this mod's 3x damage to both player and enemy into a new .esp along with Simple Locational Damage. Now you have 3x damage mulitplied by x2.5 for a headshot(7.5xdmg), x1 for a bodyshot (3xdmg), x0.7 on arms (2.1xdmg) and x0.5 on legs (1.5xdmg). I ran into Corvega just now with both the Raider Overhaul and Expanded Gang(+arbitration) mods, WITHOUT these edits and it was absolutely bulletspongy enfuriation, with countless enemies just rushing you in the lobby with nowhere to go, and you sit there chipping away 10% health at a time on a guy approaching you with a melee weapon. Now after implementing this .esp, you can still be instantly headshotted if you're unlucky, but if you aim well and actually apply skill its possible to move along without getting massacred when remaining vigilant; whilst at the same time not being overpowered :-D
    1. JoshKosh1
      JoshKosh1
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      Hi!
      Thank you for sharing this MOD! I have a question; should I disable "Create Your Own Difficulty Rebalance" mod in favor of yours or do they work together?

      Again, thank you for sharing.
  9. vargen14
    vargen14
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    Colter regardless of what i set the damage taken to, is too easy
  10. rollingspinach
    rollingspinach
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    why all file name was different?
    in correct case, all same filename and all different folder name are best.

    this is example of correct case of fomod settings.

    - 2xplayer/playerDamage.esp -> data/playerDamage.esp
    - 3xPlayer/playerDamage.esp -> data/playerDamage.esp
    - 0.5xEnemy/enemyDamage.esp -> data/enemyDamage.esp
    - 2xEnemy/enemyDamage.esp -> data/enemyDamage.esp
    - and more

    please concider it next update.
  11. Kanori24
    Kanori24
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    So... probably a dumb question, but will this mod allow me to play on survival mode but have the damages values of normal or hard? I play on hard for the most part.