Fallout 4

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Shoeburglar Hitman47101 and 500slr

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Shoeburglar

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352 comments

  1. Shoeburglar
    Shoeburglar
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    If this mod gives you an overwrite prompt like this.
    (Example:/Meshes/AnimTextData/AnimationOffsets/PersistantSubgraphInfoAndOffsetData.txt)
    You should be safe to overwrite and both mods will work just fine.
  2. Shoeburglar
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    If you feel the weapons are too underpowered or overpowered watch this video on how to fix the issue. https://www.youtube.com/watch?v=qlmIw8oHTkg
  3. ssskoopa
    ssskoopa
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    The naming scheme seems messed up with "Scoped Holorifle Rifle". Also, not sure the train is the most sensible place to put it, since it was obviously a post-war delivery.
  4. Slippingjimmy2
    Slippingjimmy2
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    So you cant use the ammo switcher from loads? Or am I missing something?
  5. jacoblorenzo462
    jacoblorenzo462
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    Can you make a file that doesn't require the ammo swap mod. Just a Holorifle with one ammo type. I don't really want to download the other mod but would love to use this one.  
  6. Megachains
    Megachains
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    Has anyone figured out how to make this compatible with the "Fusion Cells are Batteries" mod? It doesn't actually consume a full cell per shot in my current config, and I'm trying to get it to work.
  7. police55
    police55
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    Does anyone know where the holorifle actually is? I’ve been told multiple different conflicting stories in the comments (it being on top of the blue train, it being next to it, it being in a bush.) no one seems to actually know.
    1. Megachains
      Megachains
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      If you haven't found it yet, it is IN the blue train car. Access is on the side, behind a bush. Hope this helps.
  8. Izzaay
    Izzaay
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    This mod was working fine up until a little while ago, but now when I equip the holorifle, I can't fire it. I click the mouse button and nothing happens, both in 3rd and 1st person view, both from hip-fire and scoped. Also, when in 1st person, the rifle now isn't displaying correctly. Before, it used to look... well, like any other rifle in 1st person, but now it's as if it's been pulled right to the bottom right corner of my screen. I can only see the tip of the rifle. Only way I can actually use it is in VATS. Anyone else had this issue?
    1. J4ckH4mm3r
      J4ckH4mm3r
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      I have this issue now, with the China Lake and the Classic 10mm SMG. Do you fixed it?

      Edit: For anyone who have this issue in the future, i fixed simply deleting and downloading the mod again.
  9. PhoenixKnight13
    PhoenixKnight13
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    Finally trying to use the Chigurh for the first time as a shotgun replacement and found an issue with the flechettes ammo missing projectile count data (similar to how the shotgun rounds have x24). I seem to have issues trying to kill anything with either ammo type, will do some more testing modifying the projectile setup see how it goes.
  10. BryanBreynolds
    BryanBreynolds
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    I've been using this pretty extensively in the past and never had any issues.
    A simple but really neat mod especially (THANKS) with the footstep bug patch.
    Endorsed ofc!

    Edit:I did not choose the LL option, can I still get the Mini Boy mod (if I recall correctly) from Arturo? 
  11. Fouvale
    Fouvale
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    I've downloaded the 4K version and after Vortex installed and deployed it there comes a Missing Masters Message up. It says that the GrenadeExpansionPackChinaLake.esp depends on GrenadeExpansionPack.esp 
    So the GrenadeExpansionPack.esp seems to be missing.

    How can I get the GrenadeExpansionPack.esp and fixe that, please?
  12. bumboolo
    bumboolo
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    cant start my game with this installed