Works as advertised. And thanks for the source code! I'll try to give the windmill generator the same treatment. Its low rotating fanblades annoyed me since launch.
Hopefully they can go faster without running into the Windwill itself, might have to play with the rotational velocity on more than one axis. I was thinking of working with that and upping the power output the faster the fan goes, maybe with some overheating break down if it goes too fast for too long.
Check this site out here, it is a huge wealth of knowledge about functions already built into the Fallout 4 coding, it is how I found the fan code. There is only one I have not been able to get to work so far it is AttachMod it keeps saying it is not a function when you compile it, but the site says it is *shrugs*.
This works on a motor. All I do is adjust the rotational velocity along the correct axis and the motor force.
The Wind Turbines/Mills work in a similar manner, but a different axis.
If you get the source, the three numbers after "FanBlades" (which indicates what motor) indicate the rotational velocity along which axis (x, y, z), fourth number is the force, and true or false for if the motor is on or not.
I'm mostly downloading this to see what "Hurricane force speed" is xD. But I did hate how fast they went, so now I can slow them down which will be a nice immersive edition to the game.
Sadly I cannot make it spin so fast that the fan literally rips the blades off the mount and sends them flying as projectiles across the Settlement, which obviously would the entire point of Hurricane Force Speed on a Ceiling Fan in real life.
The low setting is pretty nice. It provides for more of a calm atmosphere near where the fan is. Maybe I can make a weapon/trap from the Hurricane Force Fan... I REALLY should not try to give myself these ideas...
Pick one: 1) Special Institute Scientific Powers 2) Special engineered batteries in the mount of the fan 3) Pygmy Molerats inside the mount on a very small treadmill that operates similarly to how they piss off bulls in a Rodeo (eg: the faster the fan speed, the tighter the clamping device). Number three is my favorite.
In reality with a different codes that I tried, this one worked the best. I will be playing with it more tonight and seeing if I can't fix this small issue.
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Check this site out here, it is a huge wealth of knowledge about functions already built into the Fallout 4 coding, it is how I found the fan code. There is only one I have not been able to get to work so far it is AttachMod it keeps saying it is not a function when you compile it, but the site says it is *shrugs*.
The Wind Turbines/Mills work in a similar manner, but a different axis.
If you get the source, the three numbers after "FanBlades" (which indicates what motor) indicate the rotational velocity along which axis (x, y, z), fourth number is the force, and true or false for if the motor is on or not.
The low setting is pretty nice. It provides for more of a calm atmosphere near where the fan is. Maybe I can make a weapon/trap from the Hurricane Force Fan... I REALLY should not try to give myself these ideas...
1) Special Institute Scientific Powers
2) Special engineered batteries in the mount of the fan
3) Pygmy Molerats inside the mount on a very small treadmill that operates similarly to how they piss off bulls in a Rodeo (eg: the faster the fan speed, the tighter the clamping device). Number three is my favorite.
In reality with a different codes that I tried, this one worked the best. I will be playing with it more tonight and seeing if I can't fix this small issue.
FORCE.