Fallout 4

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  1. langnao
    langnao
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    [UPDATE]: More Girly Animation v2.5 - Improved the sprinting of 'Version 1' & 'Version 2' by animating the hip. Saw another female animation that I like and so 'Version 3'.

    Girly Animation v4.3.1 - Been playing ACO and liking the female walking. I still like the hip swing but reduced it slightly in this small update.

    Girly Animation v4.3 - Melee weapon sneak movement, holding the weapon at the side. Modified one of the weapon attack with an upward slashing movement.

    Faster Melee Weapon Attack v1.0 - Melee weapon attack speed is controlled by animation. I have increased the attack speed for another mod and thought of releasing it as an optional mod here. Also improved one of the normal attack moves (the upward slashing move set). This improvement will be updated on GA the next update. GA mod is required since it separates melee attack for female. Make sure the files of this mod overwrites those of GA if you r using loose files version for GA. If you are using BA2 version, it will not be a problem.

    Girly Animation v4.2.4.1 BA2 - Its the same as v4.2.4.1 but package as BA2 archive. Loading/Activating those loose files under NMM is getting slower. Using BA2 will speed things up and possible faster during game loading as well. Loose files are easier for me during modding but moving ahead, I may only release BA2 format.

    Note: Just activate this zip BA2 archive like how you normally do it under NMM.


    Note: Check "Girly Animation Changelog" article (https://www.nexusmods.com/fallout4/articles/706) for info on previous changes.
  2. pixelica
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    For anyone who want to add this custom animation to their weapon mods, here is the guide, I tried to follow the article posted by the mod author, but it doesn't work for me.
    This method will only use FO4Edit, don't use CK since it will messed up your esp and won't work.

    1. Make sure your weapon mod esp is below ModGirlyAnimation.esp in your mod manager load order.
    2. Open FO4Edit, then load MODGirlyAnimation.esp and your weapon mod esp.
    3. Now set MODGirlyAnimation.esp as a master for your weapon mod esp.(see * below on how to)
    4. Copy the MODGirlyAnimation keyword. If it's a handgun, copy "AnimsGripPistolMOD" form ID, if it's a rifle then copy "AnimsGripRifleAssaultMOD" form ID, and so on for other type of weapon. Just match whatever weapon type on your weapon mod. (see ** below on how to)
    5. Add the keyword you just copied from MODGirlyAnimation.esp to your weapon mod esp.(see *** below on how to)
    6. Do this to all weapon on your weapon mod if there are several weapons on that mod.
    7. Close FO4Edit and save the plugin.

    *How to add MODGirlyAnimation.esp as master for your weapon mod:
    1. Make sure your weapon esp is below MODGirlyAnimation.esp in your mod manager load order
    2. Load MODGirlyAnimation.esp and your weapon mod esp in FO4Edit
    3. Right click on your weapon mod esp (i.e.: GunGs.esp) then choose "Add masters" from the drop down menu, choose MODGirlyAnimation.esp as the master.
    Spoiler:  
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    **How to copy keyword:
    1. Expand MODGirlyAnimation.esp, under "Keyword", choose one of the keyword (i.e.: AnimsGripPistolMOD)
    2. Navigate to the right side tab of FO4Edit, under "Record Header" there is a "FormID", double click on it and copy the keyword "form ID" (i.e.: AnimsGripPistolMOD [KYWD:01001733]).
    Spoiler:  
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    ***How to add keyword to your weapon mod:
    1. Under your weapon mod esp on FO4Edit look for "Weapon" then expand it, left click on the weapon you want to edit (some weapon mod will have several weapons)
    3. Navigate to the right side tab of FO4Edit, scroll down and look for "KWDA - Keywords"
    4. Just to the right side of "KWDA - Keywords", right click on blank column and choose "Add"
    You'll see something like this "NULL - Null Reference [00000000]" in bold font just added to the keywords list
    Spoiler:  
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    5. Right click and edit that "NULL - Null Reference [00000000]", change it to keyword from MODGirlyAnimation you've just copied (i.e.: AnimsGripPistolMOD [KYWD:01001733] for handgun).
    6. Repeat these steps for all the weapon in your weapon mod.
    Spoiler:  
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    NOTE, when adding keywords, please remember that you must match the weapon type:
    - for AnimsGripPistol add AnimsGripPistolMOD
    - for AnimsGripRifleAssault add AnimsGripRifleAssaultMOD
    - for AnimsGripRifleStraight add AnimsGripRifleStraightMOD
    - for AnimsHuntingRifle add AnimsHuntingRifleMOD
    - for Anims1hmWeapon add Anims1hmWeaponMOD
  3. DwayneHicks1997
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    now im not sure if its me or if im not understanding it all correctly but, most of the time it seem to work, like for instance the walk/move/idle animations work as intended when you have say a base game pistol/weapon, but then when i select a modded weapon like the desert eagle by novafinch, the idle or movement anims display the base game animations, but when i put the weapon away but still have it selected the anims then work, it only seems to revert when i actively have modded weapons out.

    now i know some of the modded guns have custom anims for reloading and such but is this simply a conflict between the mods animations? because as far as im aware, the animations on the guns are purely for how the gun looks and not character movement ones, or am i missing something else completely here, i will also say that i do have some weapon equip animation replacers as well as the mod that shows weapons on your person when you put them away but im not sure how these are coming into conflict if they are doing so. could maybe CBBE bodies affect it also? i cant tell im not a mod maker hehe so unless someone else can make sure of this im all ears.
  4. enterusername
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    For those that have been having trouble figuring out how to remove the idle animation from this mod, here's what you need to do:

    •Download the BSA browser installer from the nexus, install and run it.

    •On the BSA browser window, click "open" on the bottom left corner, then navigate to Fallout4>Data and open the file named "Fallout 4 - Animations"
    .
    •Once that's open, use the BSA browser window to navigate to "Fallout4 - Animations>Meshes>Actors>Character>Animations>MT>Player".

    •There you will find a file called "PoseA_Idle1.khx. Right click it and select "extract", then select a folder of your choice to put it in.

    •Now close the BSA browser and go to your game folders at "Fallout4>Data>Meshes>Actors>Character>animations". In the animations folder, create a folder called "MT", then a folder called "player" inside of that, and lastly another folder called "Female" inside of that one,

    •For the final step, move the "PoseA_Idle1.khx" file inside that "female" folder.

    You can similarly replace the mod's animations with the vanilla ones for any number of the other animations of your choice by following this method. The details of the folder paths that you'll need to create are provided by the mod author in the mod's description page.

    I hope that this post proves helpful to someone, and just in case I've made a mistake, please feel free to correct me by replying to this post.I felt that the instructions provided weren't very detailed and easy to understand, and I spent at least 20 minutes trying to figure this out by searching for fragmented information in the comment section, when it could have taken less than 5 minutes.

    Have a nice day and stay classy. o/
    1. deividcm2
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      You're the best, thanks!! :D
    2. henjoi
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      You are a life saver! Thanks to your detailed instructions, even someone as thick as me could do this, and succeeded!
    3. Lucidinbed
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      tysm
  5. Tigerdudeboy
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    In response to post #81959378.


    Spoiler:  
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    It has been like that. The sprinting part, the lower hip not moving. TBO, the animation can be improved. When it was done, it was for fun. Recently saw an animation very similar to version 2, will probably make some improvements ...
     


    That's kind of a relief to be honest, I thought I had totally screwed my game in some way. For now I guess I'll just have to go without that file.

    Thanks for the quick response!
    1. langnao
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      Will reanimate those. I wanna improve on version 2 at least but currently busy fixing another mod ..
    2. langnao
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      More Girly Animation v2.5 ... Not sure if its any better but I added more movement to the hip and overall its does not appear static ...

  6. Tigerdudeboy
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    I'm getting a really weird issue with the sprint animations included in the "More Girly Animation v2.4" file. When I sprint, the torso and arms appear to move as they should, but from the waist down the animation appears to be vanilla.

    I have tried every combination of mods, uninstalling everything except that file, re-installing the file, even running the game without F4SE, with no luck. I don't remember this mod always doing this, so it's possible that's it's some configuration issue on my end that changed at some point and broke this.

    The issue can be seen in this video: https://giant.gfycat.com/WebbedAdventurousBubblefish.webm.

    I apologize if this has already been solved somewhere else, I went through the first (last?) few pages of posts and saw nothing related to it.
    1. langnao
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      It has been like that. The sprinting part, the lower hip not moving. TBO, the animation can be improved. When it was done, it was for fun. Recently saw an animation very similar to version 2, will probably make some improvements ...
  7. 1337Kiwi
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    Now drop it low and let me see your hips swing
    Down to the floor, now let me see your hips swing
    Now drop it low and let me see your hips swing
    Down to the floor, now let me see your hips swing

    Thanks for this mod, I am finding it... exciting.
  8. Nemesis2018
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    Hello, this mod is great. however I'm trying to use the pistol animations with this mod https://www.nexusmods.com/fallout4/mods/31401 I've followed the instructions on how to do so, the animations worked but it makes the revolver's cylinder appear above the gun and when I fire it causes my character's arm to go behind her back and get stuck, I usually like to figure out stuff for myself but I'm completely stumped here.
    1. langnao
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      It is using 'AnimsGripPistol' animation? Or it could be using a mixture of a few others or its own animation that is not compatible ...
    2. Nemesis2018
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      Thank you, I noticed that it does use 'AnimsGripPistol' and also a holstering animation in first person that I didn't notice since I mostly play in 3rd person, that is probably the issue.
  9. belcrosssama
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    Need jump only
    1. langnao
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      By default, certain jump animation (JumpWalk) is shared among male & female. So if u just take the jump animations without the mod, you will see the effect. If the rest of the jump animation is GA and only 'JumpWalk' is default, the animation transition will not be smooth ...
  10. Vanguardascendant
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    I like the animations but this mod conflicts a lot AWKCR. Would be great if we could get a patch. I can do simple patches, but this has a lot of stuff going on that I just don't understand enough to start making edits.
    1. langnao
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      What is it u don't understand? The animations r basically just "additive" to the default. So all my animations have the XXXMOD keyword. E.g AnimsGripPistolMOD, Anims1hmWeaponMOD ,etc. So if u want a particular weapon to have the animation, just add the keyword. Removed that, and the weapon uses the default animation ...
    2. Vanguardascendant
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      I understand the keywords you have set up and your instructions are very helpful for adding them. The conflicts I'm talking about are with AWKCR. Here's a sample screenshot of some of what I was seeing in FO4Edit. https://imgur.com/YHkwUmI
    3. langnao
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      Basically 2 mods modifying at the same place. So load this mod as one of the master under AWKCR mod and add those custom animation keywords ...
    4. Vanguardascendant
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      I’ll give it a try, thanks.
  11. karinoulol
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    because women don't walk normally...
    1. AuntieGame
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      As a woman, this is over the top, sure, but we certainly don't walk like we have a dick between our legs, restricting our movement, like in the vanilla game.
    2. BinaryMisfit
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      If you don't like it well you have an option.

      Ignore it and #movealong
    3. Vanguardascendant
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      “Karin” definitely acting like a Karen
  12. xSolaris1
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    Using console commands to get the more girly animations holotape gives me an error...no other mods conflict with it. Using Vortex.

    EDIT: I'm an idiot and found out the ID was XX004C66 Where XX is the Mod Index.