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  1. ajhakra
    ajhakra
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    Mod is now on Bethesda.net for XB1. You can find it here:

    https://bethesda.net/en/mods/fallout4/mod-detail/3913391
  2. GreenPolitics
    GreenPolitics
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    Maybe add one-handed look in 1st person?
  3. Darkfalcon59
    Darkfalcon59
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    is there's a sound replacer for this gun?
  4. Skitz470
    Skitz470
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    Finally managed to figure out how to get this weapon via console command. Installed mod back around lvl 12-13 and im like 22 now and still havent seen one drop from anything in game.
  5. mario795
    mario795
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    Love it! Makes my pp big every time i use it!
  6. AIR1007
    AIR1007
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    Good weapon, But there is a serious bug of trajectory. Iron sight isn't trim with cross sight, And after you shoot, iron sight will shift to right.
  7. MegaRikers
    MegaRikers
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    Could you please tell, how do I create ammo types, incendery or shotgun ones? Because gun shops sell it just by 2or 3 bullets which is absolutely no enough
    1. ajhakra
      ajhakra
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      The next update will include methods to craft the ammo. It will also increase the amount at which these ammo types spawn on vendors.
    2. theglassone
      theglassone
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      Excuse my intrusion, I feel the option to craft the specialty ammo in survival mode gameplay (no console commands) should be available but still somewhat immersive. Thank you.
  8. mmae14
    mmae14
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    This pistol need a nerf . its damn op
    1. ELS122
      ELS122
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      it would be op if it would be like a minigun
    2. aliushi
      aliushi
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      It does a ton of damage. With one of the damage mods it can one shot a legendary deathclaw. At the beginning of the game, you fight a YOUNG deathclaw. The weakest of the bunch. The legendary is one of the strongest
  9. samuel11
    samuel11
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    Anybody else having the hammer function kind of in reverse? in this case the hammer is kicked back after each shot, like the slide on a pistol. I mean, instead of pulling back before the shot, it pulls back as a result from it and the animation on it seems reversed?
  10. prgh1212
    prgh1212
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    ESL FILE?
  11. nunu87
    nunu87
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    Edit: Sorry, it's not a bug, i should have read the bug report sooner.

    For some reason my walking animation with power armor in first person view with this gun is 1.5x normal speed. (or something like that). With a sniper, a .44 gun or melee weapon i run at normal speed. Weird never happened before. Maybe V-sync issue but i really doubt it.

    -equip the weapon
    -wear a power armor
    -go first person view
    -make sure the weapon is unsheathed
    -start walking and see the speed of your character movement
    -equip another weaopn
    -start walking and see the speed of your character movement

    Do the same and switch in 3rd person view, you should walk at regular speed even with this weapon mod.





    Best revolver mod around by far.
    Any plan to do a "non OP version of this mod?" Even if it's the best revolver mod in term of texture, animation the unbalanced aspect of it, really destroy the game, at least for me. The dmg modifier can push it to 800 dmg .... and they are also free. The unique rounds are a good idea, since they are rare but the base dmg could be reduced a lot.
    You don't even need a revolver build for it, so with one you can one shot a legendary deathclaw :/


    feedback: (once again i'm not complaining, i understand you have better to do than updating this mod or changing it in any way, thx again for your work)

    -reduce the base dmg to something close to the best revolver in the last official DLC (like maybe 1:1 dmg + 25 raw dmg)
    -offer a regular dmg boost similar to the vanilla weapon modification at worksbench
    -totally remove the %x dmg modifier, it really break the weapon
    -keep the ammo idea as it is
    The result will be a usable weapon, that revolver build character will still use, it'll still be the most dmg .44 weapon in the game and a very powerful asset when combo with the unique ammo.
    1. Amnesiac9
      Amnesiac9
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      I have the same issue with walking fast, also really like your proposed changes. I'd like to help by releasing a patch that changes the modifications and damage as well as fixing the anims.
    2. ajhakra
      ajhakra
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      The main reason for the damage modifiers was to allow people to balance the weapon by themselves. It avoids needing to have patches for every type of weapon balance mod out there and gives the control to the user. If the weapon is too powerful for your mod combo, equip one of the modifiers that makes it do less damage!
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