0f000f9a. At least it is in my game. You can find IDs for things usually by typing help (keyword, I typed in MP) 4 into console. You might have to scroll a bit to find it
Is there anyway I can use these animations for the Schofield No.2 for personal use? idk much about how animation works in this game so I would know how to patch it in...
Seeing as how NovaFinch's Russian Assault Pack is the only option for this mod's bugs I decided to pick apart that mod and changed its plugin so the other weapons in the pack won't be added into your levelled lists except for the MP-412.
This workaround doesn't actually delete the other weapons they are still in your game you just won't find them during normal gameplay. The only two ways to acquire them is by using the console and crafting them on the chem bench. I just didn't want them to spawn and clutter my game because I already have a bunch of hand picked weapon mods installed and the MP-412 is really the only gun I want.
I deleted the quest records that inject the other weapons into the levelled lists using FO4Edit. I also downscaled the textures with Cathedral Assets Optimizer to save up disk space. Extracted textures folder went from 1gb to 400mb. I don't use a fancy 8k monitor and the difference in appearance of the MP-412 in-game was unnoticeable after the texture downscale.
I didn't upload this patch because I haven't asked permission from NovaFinch. This is just a heads up for people who only want the MP-412 and have the technical know how to use the tools I mentioned.
Unless if cheating via console maybe the gun doesn't appear anywhere... Dunno if there is a conflict by a different mod or alike, I looked even into it in FO4 Edit which enemy could have it, but never had any.
You recommenting to use Nova Finchs one, but I don't want to use his whole weapon pack. Especially dislike his Saiga, it's ridicolous overpowered and will conflict with an other mod to use sub ammo types.
I have downloaded this a few times and never found the gun in my inventory? I have checked with all weapon vendors and killed a bunch of radiers and never found the MP142. What an I doing wrong?
Exactly same for me... Hoped the commend section had any clues.
I'm gonna try to find out if there are only some specific NPCs carrying them, like named bosses or alike, otherwise except for cheating (which I also didn't try yet btw.) Maybe conflicting with some other weap. mod, dunno. But I'd most likely will uninstall it again because it's no use to have a mod which won't display anywhere.
Originally was searching for this because just wanted to have a better double action 44. revolver against this lame vanilla gun.
if i can make a suggestion i would love to see a silencer or a branded new barrel with an integrated silencer for a more stealthy play through. or maybe even and energy variant
261 comments
https://bethesda.net/en/mods/fallout4/mod-detail/3913391
3.1 is just a small plugin update that addresses a small issue
This workaround doesn't actually delete the other weapons they are still in your game you just won't find them during normal gameplay. The only two ways to acquire them is by using the console and crafting them on the chem bench. I just didn't want them to spawn and clutter my game because I already have a bunch of hand picked weapon mods installed and the MP-412 is really the only gun I want.
I deleted the quest records that inject the other weapons into the levelled lists using FO4Edit. I also downscaled the textures with Cathedral Assets Optimizer to save up disk space. Extracted textures folder went from 1gb to 400mb. I don't use a fancy 8k monitor and the difference in appearance of the MP-412 in-game was unnoticeable after the texture downscale.
I didn't upload this patch because I haven't asked permission from NovaFinch. This is just a heads up for people who only want the MP-412 and have the technical know how to use the tools I mentioned.
Unless if cheating via console maybe the gun doesn't appear anywhere...
Dunno if there is a conflict by a different mod or alike, I looked even into it in FO4 Edit which enemy could have it, but never had any.
You recommenting to use Nova Finchs one, but I don't want to use his whole weapon pack. Especially dislike his Saiga, it's ridicolous overpowered and will conflict with an other mod to use sub ammo types.
Hoped the commend section had any clues.
I'm gonna try to find out if there are only some specific NPCs carrying them, like named bosses or alike, otherwise except for cheating (which I also didn't try yet btw.) Maybe conflicting with some other weap. mod, dunno. But I'd most likely will uninstall it again because it's no use to have a mod which won't display anywhere.
Originally was searching for this because just wanted to have a better double action 44. revolver against this lame vanilla gun.
https://www.nexusmods.com/fallout4/mods/42283