Fallout 4
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The Iron Rose

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Vazeron1

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  1. Vazeron1
    Vazeron1
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    Updated for Patch 1.5. No Legendary Enemies works once more (it had not been on survival difficulty), and there are now options to reduce the rate that legendary enemies spawn as well as increasing the rate.
    1. Maarel
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      Not working on Survival with latest patch. i tried to remove all mods but this one and still no go. (after level 10)

      update: workaround found see long post bellow
    2. Vazeron1
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      I'll double check the survival problem. I'm reasonably sure that I put the updated code in but I might have forgotten to change the value in a few esps. Please post below is you have vanilla TSV values and what esps yyou're using, thanks!
  2. Noon98
    Noon98
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    Does this even work? I see no difference
    1. Kuchiiii
      Kuchiiii
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      I feel like it only works on animals in the DLCs, didn't see much of a change until I got to far harbor
  3. thejiffiness
    thejiffiness
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    Sorry to be that guy but on Survival and Very hard difficulties, the vanilla rate is 1.5x. Verified by Wiki and Fandom. Probably happened in a patch. But this seems kinda interesting, but a little bit on the cheating side. Perhaps but no judgment either.
    1. Alphachocolatetruffle
      Alphachocolatetruffle
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      People like me aren't interested in cheating. It's more about immersion. I don't want to play Borderout... Falloutlands? Whatever, point is, I'm putting the RP back in my RPG.
    2. Leyent
      Leyent
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      Hahah Borderout... Love it
    3. Benjatron1
      Benjatron1
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      Pretty sure anyone looking for a mod like this is aware of both the spawn rate and the consequences of using a mod like this. It isn't cheating to not want to farm for ages, especially when it also makes enemies harder.
  4. criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
  5. aku77
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    Thats alot of fun with more enemies
  6. ChrisHunter88
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    from the enemies only the armor falls, the weapon does not drop. or very rarely a knife /lead pipe
    1. AndrewSnyder
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      I think that's just bad luck man
    2. seraphael
      seraphael
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      More necroing: Legendary Loot Rebalanced redistributes legendary drops in a modular way. Doesn't support DLC items though. 
  7. Masterchief58x
    Masterchief58x
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    Does this add legendary loot to the enemies or no
    1. AndrewSnyder
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      it changes how many enemies spawn as legendary, if an entity spawns as legendary it'll have a legendary item.

      The mod itself doesn't change the enemy loot, but yes, the legendary enemies you encounter will have an item.
  8. jackdanniels
    jackdanniels
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    Loot warning about this mod: "This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 0.95." What does it mean?
    1. Rasikko
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      I think it means this was created without the use of the CK.
    2. Acleacius
      Acleacius
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      You normally have to open them up with the CK and then close, it should save as v1.
  9. oblia25
    oblia25
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    this mod seems to stop working after it did not one day, it seems on the reload or reinstall it no longer works, and thoughts
    1. 2D4Y
      2D4Y
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      yep, this mod stop work for me too :(
    2. bajs11
      bajs11
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      This is just another dead mod.
      It has not been updated for over 2 years
    3. tehjeffman
      tehjeffman
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      Did you stop getting spawns all together? I removed the mod and have not seen a legend spawn in 5 hours of game time on survival.
    4. Russo89
      Russo89
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      You guys probably don't even care anymore, but, for future reference, use Game Configuration Menu instead.
    5. babydiehard
      babydiehard
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      I just coming back to Fallout 4 after 2 years. Thank you for mentioning Game Configuration Menu mod :)
      When I come back to an old game after a long time and start looking for mod to install. I usually just go with next top endorsed/downloaded and sometime end up use an outdated mod without knowing a newer and more advanced mod exist.
    6. gregoridavide
      gregoridavide
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      Thanks Russo89
    7. Grundz
      Grundz
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      Also found that this mod doesn't play well with Sim Settlements Conqueror anymore, prevents radiant quests from being assigned a target creature, making the quest impossible to complete.
    8. TitusRu
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      Thanks!
  10. Nofsdad
    Nofsdad
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    Is there any such thing as a mod to remove legendary enemies that actually... you know... REMOVES legendary enemies? I've tried this one and a couple of others I could find and none of them work for me. In fact, I think I'm seeing more legendaries with the existing mods than without them. I'm being attacked by groups of enemies that often contain 2-3 legendaries in the same group. I've always hated the instant heal/Superman body/enchanted weapon thing in Fallout and just want it gone. Any suggestions would be greatly appreciated.
  11. hellspirit35
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    Does this work in Far Harbor and Nuka World too?