Updated for Patch 1.5. No Legendary Enemies works once more (it had not been on survival difficulty), and there are now options to reduce the rate that legendary enemies spawn as well as increasing the rate.
I'll double check the survival problem. I'm reasonably sure that I put the updated code in but I might have forgotten to change the value in a few esps. Please post below is you have vanilla TSV values and what esps yyou're using, thanks!
Sorry to be that guy but on Survival and Very hard difficulties, the vanilla rate is 1.5x. Verified by Wiki and Fandom. Probably happened in a patch. But this seems kinda interesting, but a little bit on the cheating side. Perhaps but no judgment either.
People like me aren't interested in cheating. It's more about immersion. I don't want to play Borderout... Falloutlands? Whatever, point is, I'm putting the RP back in my RPG.
Pretty sure anyone looking for a mod like this is aware of both the spawn rate and the consequences of using a mod like this. It isn't cheating to not want to farm for ages, especially when it also makes enemies harder.
Good morning sir. I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city . my idea would be : Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent. Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters . Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
Loot warning about this mod: "This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 0.95." What does it mean?
I just coming back to Fallout 4 after 2 years. Thank you for mentioning Game Configuration Menu mod :) When I come back to an old game after a long time and start looking for mod to install. I usually just go with next top endorsed/downloaded and sometime end up use an outdated mod without knowing a newer and more advanced mod exist.
Also found that this mod doesn't play well with Sim Settlements Conqueror anymore, prevents radiant quests from being assigned a target creature, making the quest impossible to complete.
Is there any such thing as a mod to remove legendary enemies that actually... you know... REMOVES legendary enemies? I've tried this one and a couple of others I could find and none of them work for me. In fact, I think I'm seeing more legendaries with the existing mods than without them. I'm being attacked by groups of enemies that often contain 2-3 legendaries in the same group. I've always hated the instant heal/Superman body/enchanted weapon thing in Fallout and just want it gone. Any suggestions would be greatly appreciated.
466 comments
update: workaround found see long post bellow
I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation.
If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
my idea would be :
Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
The mod itself doesn't change the enemy loot, but yes, the legendary enemies you encounter will have an item.
It has not been updated for over 2 years
When I come back to an old game after a long time and start looking for mod to install. I usually just go with next top endorsed/downloaded and sometime end up use an outdated mod without knowing a newer and more advanced mod exist.