FALLOUT 4
Customize Legendary Enemy Spawning by The Iron Rose
Fallout 4 » Gameplay Effects and Changes
Added: 12/11/2015 - 10:17AM
Updated: 08/05/2016 - 06:48AM

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Uploaded by Vazeron1

Description

Last updated at 6:48, 8 May 2016 Uploaded at 10:17, 12 Nov 2015

Compatible With Nexus Mod Manager
Created with xEdit


Want to see more legendary enemies in the world and get more unique loot, but don't want to deal with playing on survival? This mod is for you. Alternatively, if you hate the idea of legendary enemies, you can get rid of them all.

Vanilla Legendary Spawning works as follows:

Super Easy: Legendary Enemies appear 0.25x as often relative to normal difficulty.
Easy: Legendary Enemies appear 0.5x as often relative to normal difficulty.
Normal: Base chance to appear.
Hard: Legendary Enemies appear 1.5x as often relative to normal difficulty.
Very Hard: Legendary Enemies appear 2.0x as often relative to normal difficulty.
Survival: Legendary Enemies appear 3.0x as often relative to normal difficulty.

This mod sets it so that while playing on any difficulty, you can set your own rate of legendary spawning.

Meaning you could, for example, set up the following:

Super Easy: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.
Easy: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.
Normal: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.
Hard: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.
Very Hard: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.
Survival: Legendary Enemies appear 3x as often relative to unmodded normal difficulty.

There are other files you can use as well, with different rates of legendary spawning. 

Additionally! By default only some enemies have the potential to become legendary enemies by default. You can now customize the Legendary Rate to change what percentage of enemies can become legendary. The default value is 1%. You can now finally see multiple legendary enemies within the same group!

Legendary Rarity affects how many enemies have the "chance" to be legendary. By default, this is placed at 1%. They are added to a metaphorical pool of "potential legendaries."

Legendary Spawn rate affects how likely it is that individual enemies in that pool of potential legendaries will be actual legendaries. 

Changing Legendary Rarity will have a greater effect, since by increasing the "pool" of potential legendary enemies you are drastically increasing your chances of encountering legendary enemies. If you just change Legendary Spawn Rate, you're still stuck with only 1% of enemies in the pool in the first place, and therefore only 1% of them are affected by said modified spawn rate. 

So go easy on changing Legendary Rarity!


Finally, there is one .esp that eliminates legendary enemies for all difficulties.

Note for those who want to eliminate all legendary enemies from the game: Some legendary enemies are hand placed, particularly in lower level areas. This mod will only eliminate randomly spawned legendary enemies, not those handplaced by level designers.