Power Armor Enhancements allows the player to make several modifications to their power armor which makes Power Armor-focused playthroughs more rewarding.
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Switched to Jiffy to simplify library dependencies
Expanded effects of light & heavy modifications to include resistances
Removed AWKCR requirement
Version 1.4.0
Integrated Loggout v1.1.0
Integrated Inject-Tec v1.6.0
Integrated Chronicle v1.1.0
Version 1.3.0
Fixed a bug causing the Chronicle package management system to not receive game load events
Reversed the mod generalization from the v1.2.0 update due to bugs in FO4's craftin system making them unsustainable
Updated similar mods to be ever so slightly different based on what suit of Power Armor they modify
Version 1.2.0
Integrated Inject-Tec v1.5.0
Integrated Chronicle v1.0.0
Implemented repair kit pieces
Implemented lightweight and heavyweight mods
Made all non-unique mods truly generic to all Power Armor sets
Overhauled modifications to the Power Armor vendor's shop contents
Version 1.1.0
Incorporated Inject-Tec v1.3.0
Introduced AWKCR dependency
Introduced VIS compatibility
Version 1.0.1
Removed initialization message which was left over from development
Integrated Inject-Tec v1.1.0
Version 1.0.0
Initial release
Power Armor Enhancements (PAE) allows the player to make several modifications to their power armor which makes Power Armor-focused playthroughs more rewarding. PAE requires no official DLC plugins but is compatible with all of them.
Features:
Augment all arm and torso pieces with pockets, increasing carry weight
Augment all leg pieces, increasing movement speed
Augment all armor pieces, decreasing armor piece weight
Augment all armor pieces, increasing maximum armor piece health
Multiple ranks of most mods, allowing lower level characters access to PAE features
Unique set-specific mods for non-raider armors matching the theme of the implied main story faction association of that armor set
Balanced material and perk requirements for each of PAE's mod options
Power Armor Repair kits for both individual parts and entire suits
All mods and repair kits have been added to the Atom Cats Power Armor vendor
Universal mods:
Leg pieces for faster movement speed
Arm and chest pieces for increased carry weight
Light and Heavy materials for every piece which can make having a primary and a backup set of armor more viable for longer excursions.
Set-specific mods:
T-45 (Minutemen) Arms can be modified to increase reload speed
T-51 (Railroad) Legs can be modified to decrease detection chance
T-60 (BoS) Torso can be modified to increase physical, radiation, and energy resistance
X-01 (Institute) Helmet can be modified to increase damage with laser and plasma weapons
Repair kits:
All Power Armor pieces in a set (excepting the Torso) require the same components to repair which means there are generic piece and torso kits for each armor set
There are also All-in-One packages of all the kits required to repair an entire set of Power Armor which can be dropped and unpacked to produce five of the generic kits and one torso kit for that armor set
Both the part and AiO kits can be crafted at the Armorsmith Workbench provided by AWKCR
Appear in the Junk inventory tab because they scrap down to the components required to repair the armor piece they correspond to, so considering given them to a companion or Dogmeat to carry
Are useful for longer excursions along with the light material options to make carrying spare Power Armor parts and repairing in the field more viable
Individual part kits have a weight and sell value benefit over the amount of scrap they break down in to and the AiO kits have the same benefits over the individual part kits.