Fallout 4

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chucksteel

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chucksteel

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About this mod

This is a spin-off mod to my D.C. Interiors, N. V. Interiors and Beantown Interiors quest "Drunken Gnomes". It adds mini themed fetch quests to locate missing Drunken Gnomes.

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
Mirrors
Drunken Gnomes
The Gnomepocolypse

v1.3.2a
12/27/17


Description:

This is a standalone version of The D.C. Interiors Project, The N. V. Interiors Project and The Beantown Interiors Projects "Drunken Gnomes" quests. In this mod "Nick the Gnome" will give you missing gnome case files which send you out into the Wasteland to find these little guys. Each quest is themed with some backstory and a prize. 

Quests so far, 

  • Drunken Gnomes - A Field of Dreams. Reunite the Boston Blasters to bring a famous baseball team and Americas favorite pass time back to the Commonwealth. 
  • Drunken Gnomes - The Mechagnome. Stop the Mechagnome before he can activate his robot minions and threaten all of Gnomekind.
  • Drunken Gnomes - The lost Patrol. Help the Gnomes of Steel find their missing troopers. WIP 

More quests to be added. 

Nick the Gnome can be found in Valentines Detective Agency after you have completed "Getting a Clue".

If your not familiar with my "Drunken Gnomes" quests, they are simple treasure hunt quests not unlike the vanilla "Bobble heads" quest but, you don't get perks or stat bonuses when you find a gnome. 

What you do get is a cool souvenir of your travels and the satisfaction of finding a "Drunken Gnome"!

Each missing gnome recovered can be crafted as a static in any settlement but, you must have a gnome in your inventory to craft one.  If you want to move the gnome simply scrap him then recover him from the settlement workbench to place again. 

They are quest related (But not Quest Items so you can stash them in containers if you choose), therefor any gnome you have in your inventory will show in the "Special" Menu while in workshop mode. 

Installation:

Install with NMM or place the contents of this archive into  Fallout 4/data folder, Activate with NMM or the Beth mod manager. 

Uninstallation:

Remove from NMM or your Fallout 4/data folder. 

As of v1.3 You'll need to use the "Uninstall Chem" that can be crafted at any chemistry station before removing this mod. If you don't you'll break your 

Requirements:

  • Automatron
  • Far Harbor
  • Nuka-World
  • Contraptions Workshop

Note: this mod Does Not Require "Beantown Interiors" But it does use a lot of Beantown's assets. I will be adding a Lite version of this mod that removes the duplicate files for people who already use Beantown Interiors and want to save on SSD space. 

Both versions will also be available on XB 1. 

known Issues:

None,

Compatibility:

Compatible with Beantown Interiors and it's "Drunken Gnomes" quest but must be loaded before Beantown. 

Updates:

Update v1.3.2a
 
  • Actually fixed the gnome that prevented the completion of the Minutegnome quest "Pay Backs",


Update v1.3.2

  • Fixes a bug that prevented the completion of the Minutegnome quest "Pay Backs"
  • Added Gnomepocolyps menu art icon
  • Added menu art icons for all gnomes.

Update v1.3.1

  • Fixes Issues with the character Colonel Klink being added to your inventory at the start of Pay Backs,
  • Fixes Pay Backs notes using the Holotape icon instead of scrap of paper,
  • Fixes issues with the GoS Sargent (Atom cats) Paint job scrapping into oblivion,

Update v1.3

Two New Quests,

  • Drunken Gnomes - Reunions a Nick the Gnome Quest,
  • Drunken Gnomes - Pay Backs A Minutegnome  Quest,

Other changes,

  • Adds a script inject Gnomepocolyps Menu and Gnomepocolyps uninstall chem,
  • Fixes one gnome that accidentally required a jetpack to get to,
  • Fixes Power Armor Gnome crafting requirements for paint jobs, 
  • Changed gnome sorting pre-fix from (DRGN) to (DRGN-NP) for better clarification of which mod the gnomes come from. (done for those who use the light version along with Beantown Interiors)
  • Other minor bug fixes. 

!!!!! Important !!!!!

As of v1.3 You'll need to use the "Uninstall Chem" that can be crafted at any chemistry station before removing this mod. If you don't you'll break your 


Update v1.2.2

Quest Fixes for,
 
  • Drunken Gnomes - Trouble at Tengnomes Bluff (Colonel klink will now give you the quest in Sanctuary)
  • Drunken Gnomes - Nuka-Cola Challenge (The gnomes you are looking for will actually enable so you can find them)
  • Fixed Name the Pack Gnome 
  • Fixed issue with the GoS Holotape showing Nuka-Cola Challenge After Action Report all the time. 
  • Other minor bugfixes.

Note: if you have finished Drunken Gnomes - Sanctuary you can simply return and talk to Colonel Klink to start the next quest. No new Quest message will display because it already has. 

Update v1.2.1

  • Now Requires Contraptions Workshop DLC
  • Adds new Gnomes of Steel quest, 
  • Drunken Gnomes - The Nuka-Cola Challenge
  • Fixes issue with "Nick the Gnome" message spamming the player on new games or game that the mod is installed on before the player has finished "Getting a Clue".

Update v1.1

New Factions and quest lines,
Three new quests, 

The Minutegnome, 

No requirement, find Colonel Klink in the most obvious place to meet the Minutemen! Concord's Museum of history!

  • "Drunken Gnomes - Sanctuary", after meeting Colonel Klink he will send you out to locate his lost friends. 
  • "Drunken Gnomes - Trouble in Tengnomes Bluff", investigate and solve the problem the gnomes of Tengnomes Bluff are having and try to get them to join the Minutegnome. 

The Gnomes Of Steel,


Once you have finished "Fire Support" a GoS Scribe will have a new mission for you. 

  • "Drunken Gnomes - The lost patrol", Requires the completion of "Fire Support". Find him in Cambridge Police Station and find the missing GoS Recon Team who never came back from their beer run!!!!

  • New Gnomes, 
  • Power armor gnomes get custom paint jobs unlocked when you unlock the paint job in the vanilla game. 

Note: A few Mesh and Texture updates will be overwritten by Beantown Interiors assets until I give it a little Gnome update.

Fixes, 

  • Updated scrips, 
  • Fixed the issue with "Nick the Gnome" being added to the players inventory. (Quest givers are reoccurring actors and should not have have been prizes)
  • Fixed message timing so they should now all display properly and not overlap. 
  • Updated meshes and textures,


Update v1.0.3

  • Fixes issue Nick the Gnome not enabling enabling once you've completed "Getting a Clue", or when installing the mod on a game where you've already completed it. 

Update: v1.0.2

  • Fixes Far harbor Vim plant Crash (XB1)
  • Fixes "Coach" Giving the wrong form. You no longer get "Ump" when activating "Coach"
  • Fixes missing texture for "Coach". (Lite Version Only)
  • Fixes some incorrectly named Gnomes. 

Update v1.0.1

Fixes some missing meshes that didn't get packed before the first release.  

Release v1.0

Adds standalone Drunken Gnomes quests and gnomes to be crafted in your settlements. 

Boston Blasters Case File - Help to bring Americas favorite pass time back to the Commonwealth. 

Featured Videos:



Credits:

Samuel Adams,
Samuel Smith,
Tom Collins, 
Jack Daniels,
Jim Beam,
Johnny Walker,
Jose Cuervo,
Captain Morgan,
Harvey Wallbanger,

Note: I really wanted to credit this girl named "Marry" but for the bloody life of Me I can't remember her last name!