Last updated at 12:44, 11 Oct 2017 Uploaded at 20:51, 8 Sep 2017
★ About ★
The Mod Configuration Menu is a settings page for mods!
It provides a central location for mod configuration, accessible via the Pause menu.
ModSettings are stored in per-mod INI files under Data\MCM\Settings, making it easy to backup and restore settings and even change them outside the game if so desired should the mod support it.
Are you a modder? Check out the documentation for detailed information on creating MCM menus.
★ Features ★
- Configure more aspects of your mods than ever before - the MCM provides a range of controls such as checkboxes, steppers, dropdowns, sliders, buttons, text, and keybinds.
- Optimized for PC. The MCM steps far beyond what is allowed for consoles.
- No ESM/ESP. The MCM does not count towards your load order.
- Save-safe. The MCM never sinks its teeth into your savegame - any modifications, as with most F4SE plugins, are done in-memory.
- File-safe. No vanilla forms or files on disk are overriden. The MCM is completely standalone.
- Hotkey support and conflict detection. Assign hotkeys to mod actions to activate them on-the-fly.
★ Details ★
Each mod's menu lives in its own directory in
User settings are located at
★ Installation ★
Install with your preferred mod manager, or copy the files in the download to your Fallout 4 Data folder for a manual install.
You should see a new option in the Pause menu in-game.
If there is no Mod Config option, double-check that you have F4SE installed and running!
★ Requirements ★
Fallout 4 game version 1.10.20 or 1.9.4.
Fallout 4 Script Extender (F4SE), 0.4.2 or higher.
★ Team ★
registrator2000 - Backend: architecture design, F4SE plugin and Papyrus bindings
Neanka - Frontend: MCM interface - everything you see and interact with
shadowslasher410 - Frontend: MCM control design, logo & consultation
★ Issues / Suggestions ★
Please report issues at the Github issue tracker!
Suggestions are welcome - please post them in the MCM Discord server.
★ Acknowledgements ★
Many thanks to the F4SE team for their tireless work extending the core feature-set of the game. The MCM would not be possible without it. Most modders make mods - these people make the tools that make other mods possible. They work behind-the-scenes; outside the limelight. Without them, the modding scene would be decidedly less interesting and very much more mundane.