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Ever been off put by the fact that your character is selling mini nukes and assault rifles in order to buy oil, gears, and circuitry. Unfortunately this is a commonality within Bethesda games and one I've always needed fixed. This mod will ensure your character is not a grossly moronic imbecile incapable of seeing that a tomato is not equivalent in value to a gun.
Actual Changes:
-The greatest multiplier/divisor for buying and selling goods is now 2. Basically merchants cannot buy for less than half of an item's value and cannot sell for more than twice an items value.
- The minimum multiplier/divisor for buying and selling goods is now 1. This means that merchants can now buy and sell goods at their actual value with a sufficient amount of charisma, perks, buffs, etc on the part of the player.
- The caps on player trading efficiency have been edited.
*Player can now buy a good at up to 95% of its original cost as opposed to the vanilla 120% *Players can now sell a good at up to 105% of its original value as opposed to the 80% of vanilla.
These changes allow a unique trader playstyle where a profit can actually be made by trading with an NPC. Be aware that this is obviously abusable if you max out your build and spam the same merchant taking all their caps by buying and selling the same good.