Fallout 4
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Neanka

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Neanka

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53 comments

  1. Neanka
    Neanka
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    now it need DEF_MCM for configuring and no need def_widgets_core anymore
  2. ReaperNexus101
    ReaperNexus101
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    DEF_MCM mod is non existent. I click on both links in requirement and they are none. Also, I use holotape, trying to configure X and Y values for the explosive widgets to go to the edge of the screen, but it can't go all the way, it's almost in middle of my screen.
    1. JellyBean0
      JellyBean0
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      +1
  3. novaf117
    novaf117
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    [Disregard, found solution.]
  4. novaf117
    novaf117
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    Would you consider a patch to support Remote Explosives mod? I'm glad you did one for your Explosives Swap Hotkeys mod, and those two should work well together.
  5. Veekz
    Veekz
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    Neanka, please give us a reworked version of this widget
  6. PolarBroOmega
    PolarBroOmega
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    Seeing your other widgets being reworked gives me great hope that this will be too. This is one of my favorite mods and as far as im aware this is the only mod to use
  7. DEMON2598
    DEMON2598
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    I have a problem with this mod on a widescreen display (21:9) when i am using a 21:9 def_ui preset the widgets jump into the center from my crosshair. Did someone have any solutions?

    PS: sry for my bad english
  8. MistaGuy
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    @Neanka

    Would you consider adding the capability to show the name of the explosive in text for the widget as well? I know there was a mod for New Vegas that did this and it essentially ensured ease of use with modded throwables even without icons.
  9. sjent
    sjent
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    Any chance for this mod to be remade for just MCM ?
  10. KnightBlade2
    KnightBlade2
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    Do I need DEF_MCM Mods Configuration Menu Light if I have the full version of MCM installed?
  11. ivanfabric
    ivanfabric
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    Hi Neanka. How can I resize/reposition this widget? I am using the DEF_CORE version because the other one hasn't been updated for the latest MCM and can't adjust it this way?