Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Daedragon

Uploaded by

Daedragon

Virus scan

Safe to use

Tags for this mod

183 comments

  1. RoonMian
    RoonMian
    • supporter
    • 0 kudos
    I seem to be doing something wrong when trying to use them.

    I place a conduit junction onto the wall -> I snap a conduit finger to the junction -> nothing actually snaps to the finger.

    Anybody got a tip for me what I am doing wrong, please?
    1. sRavenfyre
      sRavenfyre
      • member
      • 6 kudos
      Late reply, but press F1 if using Place Everywhere. It toggles snap on/off.
      More hotkeys are found in Place Everywhere's description.
  2. ericsmithgames
    ericsmithgames
    • member
    • 1 kudos
    BRAVO!!!
  3. TheActualNecrisOmega
    TheActualNecrisOmega
    • premium
    • 1 kudos
    Does what it says on the tin, which puts this in the class of mods I like to call, "existence unjustified" - basically, why did any member of the community have to do this? Sure, this isn't a direct bug fix, but it is such a glaring, obvious oversight there's really no excuse for this to have to be a mod. It's embarrassing,

    Daedragon, thank you for this. Now I have/get to go back to my myriad settlements and rejigger the hideous conduit work.
  4. kat1004
    kat1004
    • premium
    • 21 kudos
    A question about permissions: I'm making a mod that will require this one's plugin, but I've discovered I have to make some edits to the .nif files. When it's done, may I package the modified .nif files in my mod?
    1. Daedragon
      Daedragon
      • premium
      • 97 kudos
      Yeah sure :)
  5. HibashiraSakai
    HibashiraSakai
    • premium
    • 0 kudos
    Just want to say thank you for this mod. I can finally run clean conduits through multiple floors without the ugly wires on the outside. So much cleaner!
  6. SkorneTetZu13
    SkorneTetZu13
    • member
    • 2 kudos
    I realize the Description reads:  Adds vertical variants of the power conduits from the Contraptions Workshop DLC; however... is Contraptions Workshop DLC actually required for this mod?  It doesn't exactly say if it is Required.  Though it doesn't seem to be working for me... the conduits aren't showing up in my game; or I'm just not looking in the Right place.

    Also note I'm playing FO4VR and I'm currently using PassThrough Mod.  Just want to be sure what I may or may not need to use this mod.  Those wires have always bugged me :).

    Advanced Thanx :).
  7. NTrippy
    NTrippy
    • member
    • 0 kudos
    Rubbing my temples as I write this, since Fallout 4's power system is... "Bethesda-esq." Are your conduit parts supposed to power doors without wiring directly to them? Because they seem to be.
  8. Mars11
    Mars11
    • premium
    • 1 kudos
    So when you say pick up and replace each conduit does that mean I have to go and select each piece and then just put it back in place?  Or do I have to delete it and put a new one down?
    1. MJS814
      MJS814
      • premium
      • 26 kudos
      I remove the wire closes to the generator that goes to the conduit and then reconnect it.  It works that way for me all the time.
  9. ZerdFennekian
    ZerdFennekian
    • member
    • 0 kudos
    How do I use the pass through? I place it in walls and it attaches to only one thing and doesn't seem to actually go through the wall
  10. ShadowHunter12
    ShadowHunter12
    • member
    • 1 kudos
    Noticed that some of the conduits don't snap properly with rotation and just do random angles, that would normally not be an issue but due to the fact the rotation origins are a bit off trying to console rotate them makes them skew off visually.