Fallout 4

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cluegiver

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717 comments

  1. cluegiver
    cluegiver
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    Hi folks,

    Sorry I've been away for a while. I've had to put the mod on pause while I focus on my life outside of modding. Things have gotten very busy for me professionally and personally and I've had to get that under control. I do plan on returning to the mod once things become more manageable. In the meantime, the best way to reach me is through the messenger here on Nexus.

    See you in the wastleland,
    Cluegiver
  2. rickish88
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    There's a serious issue with this mod. Due to the fact that bethesda are too incompetent to due something right. The mod is literally unfinishable. Since you have to clear vault 81, and you can't kill children. Killable children doesn't do shit. So you need to update the mod to where you can complete the quest.
    1. Stef75An
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      it is. leave adams alive and pass the red speech check. you gonna have CHR 10 tough.
  3. goofygrimreaper12
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    Can you port to Xbox please thank you
  4. lazloarcadia
    lazloarcadia
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    Since I have not seen anyone ask this question directly:
    Is the compatible with America Rising - A Tale of the Enclave? Or other big quest mods such as Project Valkyrie?
    1. waffle911
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      you can have both america rising and enclave resurgent with no issues. resurgent hasnt been updated to the point where theres any conflict between them
  5. nismo6677
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    Added Photos to user images of the Trident redone. Used SOE and Remnants bunker mostly. Uniforms are from America Rising Gear of the Enclave. Decided to make the Trident more Enclave.
  6. nismo6677
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    Love the Mod! I know you haven't had time to do a lot lately, but if you do, I have a few suggestions and some bugs I found.

    - For some reason the enclave paint in your mod is missing it's textures, so basically all you see is neon pink. Might be inconflict with other Enclave Mods. Not sure

    - The combat armor on Enclave Soldiers is bugged.. Pieces are always green. Even if they have the shadowed mod. I don't see this with regular combat armor. I do use Unified Clothing Overhaul and Custom Combat Armors. Armor from your mod is still vanilla and can't use modifications from said mods. I'm not sure if they have anything to do with the no color change, but wanted to let you know.

    - A lot of Enclave assets have been added through other mods recently such as remnants bunker and America Rising Gear of the Enclave. Maybe look into using those as a quick fix for the Clothing problem. In game I have been just using the Trade Bat command to equip everyone with gear from America Rising Gear of the Enclave. I also redid the Trident in Workshop mode using SOE and Remnants Bunker Assets. It's very Enclave and very MERICA!. lol. I'll post pics. I think you will apreciat it. Still a work in progress.

    - The Enclave Underarmor conflicts with the Mod Ad Victoriam. The Ad Victoriam Textures get used instead of the all black ones you intended. My knowledge in the Creation Kit is liimited, so I'm unsure why it does that.. .

    Thanks for your hard work. If you get back into modding, I look forward to seeing more.
  7. RuberMuncher
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    So as soon as I get to the submarine, all of the enclave starts shooting at me. What's up with that? Is it because I'm part of the Brotherhood right now?
    1. Alusowy
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      Yep, it says in the mod description that they gonna shoot on sight if you are with BOS.
    2. mcleod777
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      Yes, I read that too. I'm not very far along in my current play-through with this mod loaded among others, but for role play purposes I didn't join the BOS but instead used SKK Fast BOS (ArcJet triggers Prydwen) mod to get the BOS into the game quickly and then agro'd the Boston Airport and killed as many BOS as I could hoping to turn them against me. I'm hoping that when I get to the Submarine with the Enclave they don't shoot at me and I am planning to join them. I hope this mod is not dead as some have suggested
  8. mcleod777
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    Ok, my turn to ask............. but first i want to applaud the mod author for his vision. I'm a US Army Veteran and have been playing Fallout series for many years.

    That said, I wanted to say that I have read several posts talking about "Dead Mod" or CTD at GNN, among other negative comments.
    So using Start Me Up - Starting as Enclave of course, Sim Settlements Conqueror - with Enclave Faction Pack of course , Enclave Resurgent, America Rising, and Lima Detachment I chose to start down the path of taking the customary 8 settlements for Preston and got the quest to attack the castle followed by "Old Guns" which i finished and I headed over to the Trident to meet the Enclave in their Sub.

    Question: From those who have same mods or some of these mods loaded, what are my chances to complete this play-through with the mods listed above?

    Thanks in advance.
  9. RRookie
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    nvm found the bug page gonna try what it says
  10. GenralYankee
    GenralYankee
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    Unless it's a reformist Enclave I'll pass. These Nazi assholes will shoot at any wastelander the moment they see them
    1. xXTheForsakenQueen01Xx
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      Yeah and the same could be said of most of those random wastelanders. Sure they wouldn't have much to worry about from most of the idiots out in the wastes but still they have a reason to be all "shoot first" because again most wastelanders tend to be that way. Also while I have nothing against Ghouls and even Synths, Supermutants should be exterminated. A modified FEV that wipes them out would be good for the wasteland.
  11. spoilerblarter
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    1. Prolly a dead mod.
    2. Fresh reinstall and Ritter still is just a floating head.
    1. tristanosb
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      check the mod requirements please
    2. spoilerblarter
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      1. Dead mod, who cares?
      2. I had all the required mods, too, if you excuse me.
    3. kvile2000
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      I downloaded power armor for Strong and fixed Ritters floating head