*IMPORTANT* Read the readme even if you have prior experience with texture modding. There is an .ini change that must be made in Fallout 4 before the textures become active.
the usual ini change??? why dont you just write it down in the installation guide instead of directing us to a readme file that is somewhere inside the fallout nexus mod manager folders...??
Because if it's the usual archive invalidation stuff, many of us have already done it and it creates extra legwork for us to have to navigate to a readme and read through it, when you could simply detail those steps under the "Installation" section of the mon description page. You'd type the instruction once and save everyone who downloads your mod the added steps of looking it up.
Would it be alright if I port this to Xbox? I already tested it privately and it works just fine ^.^ makes Ghouls look way better especially when it's used in conjunction with Balding Ghouls by Spiffy.
I'll credit you as the author in the mod description of course.
Love this mod, the eyes look great. I adore Hancock and I always take him along as my companion (and my husband), and the foggy look feels so much more natural. Very handsome too :)
If you feel sympathy towards ghouls then this is absolutely necessary. Makes them feel more human. Black eyes just screams "not a human", even if it is biological reality.
I see no evidence of it being a biological reality. Decayed eyes would likely turn pale due to loss of pigment and sight. Black "demon" eyes are more, "rule of cool" if anything.
OnHolyServiceBound - The black reminds me of something called an 8 ball fracture, where blood has pooled into the iris. I don't know if the same is possible with the sclera, however, the blood pooling makes a lot of sense to me with rad exposure.
67 comments
Read the readme even if you have prior experience with texture modding. There is an .ini change that must be made in Fallout 4 before the textures become active.
the usual ini change??? why dont you just write it down in the installation guide instead of directing us to a readme file that is somewhere inside the fallout nexus mod manager folders...??
Alternatively, you could click the readme tab on the filepage. I assume you know how to navigate the tabs if you managed to find the comments?
I'll credit you as the author in the mod description of course.
Thanks pal, and enjoy the mod!
What can I say, essential change that I won't be playing without anymore.