Fallout 4

File information

Last updated

Original upload

Created by

asXas

Uploaded by

asXas

Virus scan

Safe to use

About this mod

Adds a standalone M1 Garand to Fallout 4.

**PING**

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Mandarin
  • Italian
  • German
  • French
Mirrors
Changelogs
Donations



It's finally done! I present to you all my take on the classic M1 Garand!
This mod adds an M1 Garand and a M1 Garand Bayonet as standalone weapons into the world of Fallout 4, simple as that.

Also.. add blue tape for ultimate ~IMMERSION~


(No other mods are required to run this mod)


I'm FappaR on Bethesda.net.
Please, do not report it "stolen" unless someone with another name uploads the mod.



HINTS:
Blue Betty: There is a note placed on a power-line pole when you take a walk on the road between Sanctuary and Red Rocket truck stop.
read it and it shouldn't be too hard if you know your Fallout 4.

This Machine: You will find it in a Pre-War installation, just camp outside for a while and you will see that it's taken by Raiders!

First
Last



1.6.5:

New Textures (see above video)
Ironsight's/Scope fix (thanks ha_ru)

1.6:
New Animations By Wardaddy & Hitman
New Sounds by Navaro.
Small Changes to some descriptions.

1.5:
Finally fixed bullet not "exiting" the barrel sometimes
Broken arm animation fix
Power Armor Idle animation fix
New wood textures (Picture in the Comments)

1.4.1
New walking animations while aiming down sights.

1.4:
Adjusted: Iron sights should now align better.
New Idle sighted Animations, reduced the up and down motion a bit.
Fixed: The 6X zoom is no longer a "abraxo cleaner" miscmod
Fixed: Various 'VIS' naming fixes.
Fixed: Flash hider is no longer using the combat rifle Muzzle brake miscmod

1.3:
Added: "Half Ring" options for Iron and Glow Sights.
Changed: how selecting Zoom works, it's now a separate category in the weapon mod menu.
New: Experimental scope model for easier see trough aiming. (Thanks henkspamadres)
Fixed: "Zoom-in" effect when walking during ADS.
Fixed: NMM version number.
Other: Various other tweaks.


1.2.2:
Fixed: 1,5 and 2x Damage ESP (Again)
Fixed: Duplicate "No Muzzle" mod on "Blue Betty" and "This Machine".
Fixed: Minor AWKCR Naming mistakes.




The M1 Garand spawns on Gunners or at vendors at around level 17+.
The M1 Garand Bayonet spawns on Gunners, raiders and at vendors at level 13+ .
 (see details in the read me)
NOTE:You may need to wait/sleep 24+ hours to refresh the "loot lists".

There is also two "legendary" variants of the gun placed in the world, "This Machine" and "Blue Betty" with their own custom stuff, have fun finding them!

(Note: This mod adds the gun to the leveled list trough script so it wont conflict with other mods.)


The cheating way.
If you can't be bothered to obtain the weapon normally you can follow these steps. 
Open the console and type in the following: player.additem XX000F99
(XX = the mod's # in your load order, if you're not sure what the # is you can always type "help "garand" 4 weap" in the console and look for "WEAP: Garand"  get the weapons full ID.)





--Click on the weapon to got to the mod page--
 



 

---Right-handed hunting rifle---

Model/Texture/implementation: Me (asXas)
Animation: Wardaddy & Hitman
Sounds: Navaro
Help/Support: Haru/BlackxteelTheRizzler1a_blind_man.
Spellcheck and testing: spankitup (Blame him for.. EVERYTHING)
+Everyone at the Facepunch Modding Discord who helped me.

Bonus Thank you to anyone who watches my streams when I mod! (Waddup!)