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Created by
JackArbiterUploaded by
JackArbiterVirus scan
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This page was last updated on 16 November 2017, 4:44PM
- Changelogs
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Version 0.4.3
- Files for damage to and from player adjusted to affect very hard for those who do not want to use Bethesda's updated survival difficulty.
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Version 0.4.2
- 0.4.2 Changes:
*Preston Garvey was missing from AI Overhaul (and recommended core). Now he should be not stupid.
0.4.1 Changes:
*Removed special character from Sneak Detection Distance Increase 50% to prevent CTDs. Stupid of me to have put that in there.
0.4.0 Changes:
*Merged all the minor stuff into one .esp
*Separated out increase detection distance for NPCs from the Stealth Overhaul. You can choose normal, 50% increase, or none.
*Stealth Overhaul - Actions now have a much higher chance to get you found out (shooting and disarming traps, for instance). Those stealth perks will be more handy than ever.
*Combat AI - NPCs are now MUCH less likely to advance out of cover to go charging toward their enemy. Like from 0-50-75 to 0-5-10 (low mid high percentages).
*Combat AI - NPCs are now somewhat less likely to move from cover to similar cover, which was making them easy targets.
*Removed controllable lowered weapons. Install Button Lowered Weapons instead.
0.3.7 Changes:
*Falling damage increases exponentially with height as you go higher than three floors.
*No condition regeneration for 5 minutes reduced down to 2 since my followers kept breaking their legs when I was testing falling and then they'd just sit there for 5 minutes.
0.3.6 Changes:
*Added No Condition Regeneration - Your broken arms and concussions won't magically regenerate 30 seconds later (I set it to 5 minutes, so they will eventually). Optional as usual.
*Correct version number in the FOMod file.
0.3.5 Changes:
AI Overhaul:
Latest build of FO4Edit had a few more (still as-of-yet unknown) values available. No significant changes.
0.3.4 Changes:
Molotov - 100 percent crit effect chance on death (game setting affects all chances of crit on death, not just molotovs). So instead of 25% of people who die to molotovs looking charred, 100% of people who die to molotovs look charred.
Fall Damage - Changed setting so that leg damage happens 100% of the time instead of 50% of the time (when you should take damage from a high fall), which was kinda weird and random and a game setting I had previously missed.
0.3.3 Changes:
Added controllable lowered weapons - have your weapons lowered or raised whenever you want - controlled by looking near enough at an object or NPC to go into cover, then aiming to get out of it. No bugs, no uninstallation issues, configurable distance and delay, easier than pressing a button and faster than holding the holster button.
Added less grenade spam - reduces 'nade/molotov spam from 7.5/5 to 25/25 (minimum delay in seconds).
Added increased grenade detection distance - increases grenade detection distance from 512 radius around the player to 2048 radius around the player (you see the visual warning much sooner).
Added 1x survival player damage (vanilla is 0.5x)
Stealth Overhaul:
*Added file with vanilla detection distance for people who don't like it or have issues with the distance
*Removed reduced noise impact - vanilla seems to be fine so long as the distance attenuation is increased
AI Overhaul:
*Mirelurks are now 100% aggro
*Cleaned to remove unused combat styles (was being lazy)
Added optional compatibility file for mods that make nights darker - lowers the player's exterior light level, making it easier to sneak when it looks like you're in darkness while outside. - Added test file for Automatron AI - offensive, defensive, and group mult values only, no strafing or flanking. Avoided adjusting the Mechanist, Sparks, and robobrain robots (I generally avoid special characters until I've experienced playing with them).
- 0.4.2 Changes:
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- Author's activity
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November 2017
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16 Nov 2017, 4:44PM | Action by: JackArbiter
Attribute change
long description changed
April 2016
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28 Apr 2016, 11:10PM | Action by: JackArbiter
Attribute change
Arbitration - Automatron AI - WON'T WORK WITHOUT Automatron DLC small description changed
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28 Apr 2016, 11:10PM | Action by: JackArbiter
Attribute change
Arbitration - Automatron AI - WON'T WORK WITHOUT Automatron DLC version changed
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28 Apr 2016, 11:10PM | Action by: JackArbiter
Attribute change
Stay In Cover - Test File small description changed
Stay In Cover - Test File version changed
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28 Apr 2016, 10:50PM | Action by: JackArbiter
Changelog added
Change log added for version 0.4.3
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28 Apr 2016, 10:48PM | Action by: JackArbiter
File added
Arbitration - FOMod Installer
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23 Apr 2016, 4:22AM | Action by: JackArbiter
Attribute change
long description changed
March 2016
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30 Mar 2016, 12:33AM | Action by: JackArbiter
Changelog added
Change log added for version 0.4.2
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30 Mar 2016, 12:27AM | Action by: JackArbiter
File added
Arbitration - Automatron AI - WON'T WORK WITHOUT Automatron DLC
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04 Mar 2016, 2:20PM | Action by: JackArbiter
Changelog added
Change log added for version 0.4.2
February 2016
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17 Feb 2016, 5:41PM | Action by: JackArbiter
Attribute change
Stay In Cover - Test File small description changed
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17 Feb 2016, 5:40PM | Action by: JackArbiter
File added
Stay In Cover - Test File
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17 Feb 2016, 5:34PM | Action by: JackArbiter
File added
Stay In Cover - TEST FILE
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09 Feb 2016, 10:00PM | Action by: JackArbiter
Attribute change
long description changed
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04 Feb 2016, 9:43PM | Action by: JackArbiter
Attribute change
long description changed
January 2016
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29 Jan 2016, 10:43PM | Action by: JackArbiter
Attribute change
long description changed
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28 Jan 2016, 12:30AM | Action by: JackArbiter
File added
Arbitration - FOMod Installer
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24 Jan 2016, 12:27AM | Action by: JackArbiter
Attribute change
long description changed
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23 Jan 2016, 3:13AM | Action by: JackArbiter
Attribute change
long description changed
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22 Jan 2016, 11:22PM | Action by: JackArbiter
Attribute change
long description changed
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- Mod page activity
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April 2024
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25 Apr 2024, 8:05AM | Action by: whoc
Tracked
'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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25 Apr 2024, 7:58AM | Action by: Firmijn
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25 Apr 2024, 3:56AM | Action by: PirtyDrick
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24 Apr 2024, 11:01PM | Action by: scoot4life438
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24 Apr 2024, 10:34PM | Action by: SirBuddyNoah
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24 Apr 2024, 10:19PM | Action by: deepchicken
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24 Apr 2024, 8:09PM | Action by: Aviktus
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24 Apr 2024, 7:42PM | Action by: Pineapple201
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24 Apr 2024, 7:08PM | Action by: Twigglebug
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24 Apr 2024, 4:39PM | Action by: specter626
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24 Apr 2024, 3:01PM | Action by: MixofLife
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24 Apr 2024, 2:45PM | Action by: Hyswav
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24 Apr 2024, 1:25PM | Action by: Rotichi
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'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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24 Apr 2024, 11:31AM | Action by: TotSamiy072
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24 Apr 2024, 11:30AM | Action by: TheLionHearted27
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24 Apr 2024, 10:35AM | Action by: Dextero12
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'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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24 Apr 2024, 7:56AM | Action by: Alderman2
Endorsed
'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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24 Apr 2024, 7:20AM | Action by: PundaDoGame
Untracked
'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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24 Apr 2024, 6:43AM | Action by: warmaster113
Untracked
'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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24 Apr 2024, 5:00AM | Action by: zeplintwo
Tracked
'Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks'
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