Does anyone know of a mod that can display values if they go over 999? Not that I know what to do with all that power. Maybe I need to make a mod that uses a ton of electricity but gives you aluminium. :D
looks good, i just don't know why any one would need 10,000 units of power, and this just takes away the fun in building many things in the game, that's just me. any way i love to see a mod that was like a solar battery that need to be charged up with PV system it could be fun to make, if i had the ability i would, but i may never every get to making the mods, that some make on here are out of my understanding what they do.
my praise go to all the people that makes good mods.
" i just don't know why any one would need 10,000 units of power"
It depends on how sim settlements 2 handles it. Potentially you could set up a power station settlement, and then many settlements don't need their own generator - which is what happens in the modern world generally.
I haven't tested it and can't say if it works, but it's potentially a resource that can be shared.
Other people have claimed that 10000 units will cause problems with the engine, but 2000 is probably ok.
interesting.. Ouo but methinks that anything above 50 is an overkill, for the tiny size of the 'generator' :b you could get 100 if you literally stuck a fusion core into some sort of a socket, but that would require some sort of a new model, i guess.
still i like the various amounts of power that you're letting us choose, kudos
i noticed in my game when i was using a mod similar after power goes so high it causes glitches in power system of workshop so just be careful when you use higher power options to not go over 9999 thats when the glitching can start i removed the mod that gave a replacer of the small generator that had higher power that was crazy of 1,000,000 power problem come when i would use a transfer settlement and it had alot of small generators and it didnt got away till i deleted every small generator even with the mod removed and power was 9999 or under
basicly the glitch was things not getting power even thou they had power they did not turn on effected turrets mostly
but i am going to try this mod out the lower power versions
35 comments
any way i love to see a mod that was like a solar battery that need to be charged up with PV system it could be fun to make, if i had the ability i would, but i may never every get to making the mods, that some make on here are out of my understanding what they do.
my praise go to all the people that makes good mods.
It depends on how sim settlements 2 handles it. Potentially you could set up a power station settlement, and then many settlements don't need their own generator - which is what happens in the modern world generally.
I haven't tested it and can't say if it works, but it's potentially a resource that can be shared.
Other people have claimed that 10000 units will cause problems with the engine, but 2000 is probably ok.
still i like the various amounts of power that you're letting us choose, kudos
basicly the glitch was things not getting power even thou they had power they did not turn on effected turrets mostly
but i am going to try this mod out the lower power versions