Requesting that all the water produced is dirty and not purified.
Probably never getting that version but I'll send out a prayer.
I play Horizon and it just messes with the balance too much. I sometimes use this anyway. I've also tried to switch it in Xedit and it doesn't work. I go to the quest and change to dirty and I still get purified.
I recently came back looking for VOL.1 and had no idea there was even a sequel. Obviously, mod author can do whatever they want with it, but what exactly did it do? I'm so curious!!!
I recently came back too :) Vol 2 added real pipes. You could connect some custom water generators to reservoirs and such. It was really great :) Look here: https://www.nexusmods.com/users/3462901?tab=user+images
Hi, if anyone interest: i havo to download vol.2 translated in spanish, the translation doesn't needs original file. I have some bug not founding some tower in workshop, but them were there at installation time. Also i can understand how work some connection!
I've been working on a settlement location mod in the creation kit that started out as a passion project. I ended up using your mod in my build and I wanted to ask you for permission to use it in its final version when I publish it.
If you don't want me to use it theres no hard feelings and I'll remove it.
well, I started doing a build until it brakes paly though. I really liked this MOD yet for some reason nothing is working. I hook up the power and never get a water resource. Is there a conflict with other MODS? The towers look good but do absolutely nothing.
1 - building a unit that says in the description that it "Produces 5 water" did in fact make the number go up in Workshop mode (i.e. "12 water" became "17 water") - BUT - the "Workshop" Data tab in the PipBoy showed "12 water" and upon immediately re-entering Workshop construction mode (trying to fix it) the number had straightaway gone back down to "12 water."
2 - the water coolers never worked. Ditto the water tanks = "No water available" - which makes zero sense, at least the tanks, as they are supposed to CREATE water. DId I not understand "Produces 5 water" to mean that the unit will, in fact, PRODUCE water? Also: see above.
3 - All the time it rained in Sanctuary, the "Rain" collectors did nothing I can see. Here the settlement was already producing 15 water for 11 settlers ; i.e. a surplus and both the water coolers and tanks (which are supposed to let me fill bottles) said "No water available."
4 - I have always been able to collect water in ponds and rivers; i.e. using an empty bottle would yield "Dirty Water," which can be turned into "Clean Water" at a cooking station. This no longer works.
5 - I was able to fill empty bottles at basic water pumps all the time before I installed the mod. This also is broken.
5a - These last two make it essentially impossible to play the game in "Survival" mode, where there is constant need to hydrate.
Perhaps this whole thing doesn't work when installed in an ongoing game. Dunno. Anyway, uninstalled.
Hello, I could need some help with this nice mod. After installed, i gain no water at all, even with a value of 999. I uninstalled it, but it's the same.
175 comments
Probably never getting that version but I'll send out a prayer.
I play Horizon and it just messes with the balance too much. I sometimes use this anyway. I've also tried to switch it in Xedit and it doesn't work. I go to the quest and change to dirty and I still get purified.
Edit: I've figured it out! For anyone that needs help with this issue on PC:
The holotape will be added to your inventory. Good luck! (:
Vol 2 added real pipes. You could connect some custom water generators to reservoirs and such. It was really great :)
Look here:
https://www.nexusmods.com/users/3462901?tab=user+images
Also i can understand how work some connection!
I've been working on a settlement location mod in the creation kit that started out as a passion project. I ended up using your mod in my build and I wanted to ask you for permission to use it in its final version when I publish it.
If you don't want me to use it theres no hard feelings and I'll remove it.
Thanks!
1 - building a unit that says in the description that it "Produces 5 water" did in fact make the number go up in Workshop mode (i.e. "12 water" became "17 water") - BUT - the "Workshop" Data tab in the PipBoy showed "12 water" and upon immediately re-entering Workshop construction mode (trying to fix it) the number had straightaway gone back down to "12 water."
2 - the water coolers never worked. Ditto the water tanks = "No water available" - which makes zero sense, at least the tanks, as they are supposed to CREATE water. DId I not understand "Produces 5 water" to mean that the unit will, in fact, PRODUCE water? Also: see above.
3 - All the time it rained in Sanctuary, the "Rain" collectors did nothing I can see. Here the settlement was already producing 15 water for 11 settlers ; i.e. a surplus and both the water coolers and tanks (which are supposed to let me fill bottles) said "No water available."
4 - I have always been able to collect water in ponds and rivers; i.e. using an empty bottle would yield "Dirty Water," which can be turned into "Clean Water" at a cooking station. This no longer works.
5 - I was able to fill empty bottles at basic water pumps all the time before I installed the mod. This also is broken.
5a - These last two make it essentially impossible to play the game in "Survival" mode, where there is constant need to hydrate.
Perhaps this whole thing doesn't work when installed in an ongoing game. Dunno. Anyway, uninstalled.
I didn't use it like this three years ago