Fallout 4

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inawe

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inawe

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  1. inawe
    inawe
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    Version 0.6 of Remove Ugly Flat Trash is now posted. See the Changes tab for what's new. The mod is pretty much complete for it's intended purpose at this point, so I don't foresee another new version anytime soon. There are a couple of other trash textures that I would like to take care of, but I haven't been able to find good substitutes for them so far. They are used on 3D objects that have collision, so I can't just hide them. Short of a texture artist offering their help, I think I'm just going to have to live with them. It wouldn't bother me so much if one of them, Landscape\Ground\DebrisGroundTile, wasn't used pretty much everywhere in the Commonwealth.

    Since I don't foresee much more change to the main mod, I'll probably look into uploading it to Bethesda.net now so that console users can benefit from it too.

    I plan on releasing a version of RUFT that uses textures from the High Resolution Texture Pack DLC for the few that I edited rather than just hiding. I did post an update to Remove Generic Posters today that is based on the High Res DLC. There are only two textures in that mod though, so it was fairly quick to update. RUFT will take longer.

    Beyond that, I have started an update for Remove Other Flat Trash. Only a single change so far though, so I will probably wait until I find more before posting it.

    Thank you to everyone who has given feedback on my mods. I did a search on Nexus for "trash" today and found that my mod is number two. Number two in trash - my mother would be so proud! :-)
  2. DumbbunnyD
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    Currently, with only these in the mod list, there's been no change in game. Is there something from the install I'm missing?

    Using MO2 for install.

    UPDATE: I've fully uninstalled the game, removed all relevant document, installed the mods here, and started a new game, went to the museum of freedom, and the trash is still there. No clue how to resolve this - loading the same save without the mod DOES NOT give a warning of "playing with X mod", leading me to think that this mod isn't being applied.
    1. 09Alice1
      09Alice1
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      Same here. Checked for complicts and even loaded it last. It just won't work -_o_-
    2. gathering07
      gathering07
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      Try Putting:

      sResourceDataDirsFinal=
      bInvalidateOlderFiles=1

      In Fallout4.ini under [Archive]
      this mod still works
  3. jeffhoover125
    jeffhoover125
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    I like things to be clean . 200 plus years with no tv or movies is plenty of time to sweep up a little . I''m an artist, so I may know something about compliments and how they can affect creativity. I very much enjoy your mods . Keep up the strange and bizarrely saturated shiny work  .   I have spent several years now scouring the nexus .  I would like to share some rare gems with others that would use and enjoy your mods .  Architex ,  yep  its old its german and it looks a little plasticy  but stay with me here . Architex changes all the building textures so it saves you dozens of gigs of texture mod space and improves performance and load times . Combine it with 2 build mods . 1  : MDE2506's mostly colorful and modular hotchpoch and other stuff .  Great mod so well organized and easy to use  ( too bad all that great work got such a horrid and ridiculous title . architex and hotch potch together will give you clean white new damage free  walls windows etc.   then of course snappy  but there is a pimp mod with floors and foundations and HZY for rare classy furniture .  Von helton's stuff also looks ok but the sizes are wonky .    with those 5 or six mods you can give your treasures their proper home and not die of tetanus or hypothermia . please enjoy and all of you are welcome 
  4. SkylarSmotherman
    SkylarSmotherman
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    -
  5. xxx16230
    xxx16230
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    Sir, Thank you for making these sweet stuff >_<, i only have a one question, I like this mod because the main file are help me to deal with "tin can on the floor" texture.(for unknow reason these tin can texture are always flicker, if you curious you can go Concord Speakeasy's second floor then check aisle".
    So if i just want to remove "tin can on the floor texture"(cause i want to keep another trash XD), Which file should i need to delete? Thank you once again.
  6. elanaahova2
    elanaahova2
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    Does this mod break precombines?
    1. VileDirge
      VileDirge
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      It should not. As far as I can tell it only replaces texture/material files with blank or invisible versions. 
  7. orangedeal
    orangedeal
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    And again, does this mod break precombines or not? Empty BGSMs and textures, does that can create problems? Even Theoretically. I'm only concerned about performance in "heavy" locations. If so, could anyone justify? I see no reason why performance would drop. I have one homemade mod, because of which in Boston there is already a drop (with uGridsToLoad=7) in performance and therefore I fight for every FPS. And I don't have the patience to make Geometry and Visibility for so many cells (I only made them for settlements and a few other important locations).
    1. sk8er3575
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      you aren't supposed to go past 5 on ugrids though. Can cause major instability. What's your experience so far with 7?
    2. elanaahova2
      elanaahova2
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      Does this mod break precombines?
  8. GeneralShakewell
    GeneralShakewell
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    What files are just the crushed cans? Thats really the only ones that bother me.
  9. darkstein350
    darkstein350
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    will this mods increasing fps game?
    1. RaiderJericho92
      RaiderJericho92
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      yeah, you'll see a tiny fps gain
  10. NeuroticPixels
    NeuroticPixels
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    I had to remove the files:
    PuddleTownDecal01.bgsm
    PuddleTownDecal01_NoSSR.bgsm
    PuddleTownSmallDecal01.bgsm
    They were causing certain shiny textures to turn black.
    1. mangjose170
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      I'm interested as to which shiny textures you're referring to. Can you give examples?
    2. NeuroticPixels
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      For example, the shine on the golden parts of VaultSuits UHD.
    3. mangjose170
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      ah I see. thank you for the reply
    4. DJSHAFT69
      DJSHAFT69
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      I had this too. It made the shine layers on most black gun parts go matte or flat black, and on a lot of other modded items. It was affecting the transparency and material shine on a lot of items. I took it out and all is well. The rest of the mod works fine, no other issues in over 250 hours now. I just switched over to Luxors Puddle remover, because it works a lot better overall.

      I do love the work you did and the mod, but with the last updates to FO4 Bethsoft broke a lot of stuff randomly like textures and material overlays.
  11. t1000n1
    t1000n1
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    Hi, this mod is always a part of my load orders. I was wondering (hoping) you could somehow remove that flat paper stuff on the floors in Sanctuary. Unless it's just part of the texture, then do you have a texture replacer suggestion for Sanctuary floors that is great? Thanks!