Fallout 4
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orsonaston

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168 comments

  1. Arbutus84
    Arbutus84
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    seem to be getting some kind of conflict here as well as the mod that lets you pick up trash piles. It only wants to work in settlements and no where else. any idea what might be restricting this mod? vault 111 didnt have any crates i could open but there was some wood ones that worked in sanctuary/redrocket
  2. PolarBroOmega
    PolarBroOmega
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    So after a while of enabling and disabling mods, I came across an observation; This mod obliterates framerate. I had it enabled, 40-59 FPS [and lower at times depending on where i faced] in downtown boston, disabled it and went back up to around 110ish where i should be. Yikes, a shame but definitely gonna avoid this..
    1. Richwizard
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      It's because the author broke precombined meshes by deleting the original crates and replacing them. Didn't used to be a problem. Updates to the game in the last couple of years have changed the way the game handles precombines.
    2. DarkRedXIII
      DarkRedXIII
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      It also causes Graphical Issues in certain locations as well. I love the idea of this mod, but FPS hits and seeing through walls (with the eye strain that comes with that), are deal breakers. :(
    3. Nexak
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      I think that's the case for all of the lootable mods, unfortunately.
    4. DJSHAFT69
      DJSHAFT69
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      I'm going to comment and bring this up again. I just made a bug report that explains it in way more detail. Because of the way these are new buildable containers and are item replacements in-game it does break the game. All precombines are broken and it causes a massive amount of FPS loss and major landscape and layering bugs. Put simply, this mod is completely broken and will crush and destroy your save game because of persistent container references and bad item codes.

      I can confirm this after 200 hours of play and seeing multiple issues that I blamed on another mod. I finally rebuilt Spectacle Island and the massive pile of containers on the barge showed me this mod was the heart of my flickering, texture bugs, map layering bugs, and all sorts of other stuff.

      Not the mod authors fault, but with the new last updates, this for sure is a no-go mod now.
  3. adamkad1
    adamkad1
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    Are the vault tec crates outside vaults supposed to be all empty?
  4. Cody124
    Cody124
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    im having trouble with the mod when i look at a container i have to look at a spot for me to loot i try to re install now it wont show so i do it again and it does work until i have to reload i think i did something wrong
    1. Ryjox
      Ryjox
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      I have seen this problem too, sometimes it's extremely difficult to find the spot that makes the container contents UI windows pop up to allow me to loot it. I know it must be an interaction with one of my other mods because when I load only this mod with UFO4Patch it works fine and as expected with no weird behaviors. I have not yet discovered which of my other mods is causing this.
    2. manyty456
      manyty456
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      i have the same issue but also the mod stops working after i teleport or go into a build imma just uninstall the mod 
  5. Mmoplayer75
    Mmoplayer75
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    Lootable Vault-Tec Containers and Wood Crates - Merged ESP


    The Vault-Tec Containers In Mechanist Lair was Lootable, but the Wood Crates were still Unlootable in the Mechanist Lair.
  6. Moradinsoulforger
    Moradinsoulforger
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    Could you make something like this for SHIPPING CONTAINERS? It drives me crazy that these are not openable. They should often contain SOMETHING, even if it is just trash. Food shipments gone bad, Parts, Clothing, (rotted with time perhaps?) shipments of things from time to time, all manner of finished goods.  Just Something, there was enough commerce to have these things moving all over the commonwealth, they should not be empty. Some should be locked, some broke open. Maybe even labeled "Ransacked container"?

    I'd take a crack at it myself if I had any clue how to get started.
  7. Pal2alax
    Pal2alax
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    Edit: Nevermind, it was a different mod.
    1. Asbjornthelord
      Asbjornthelord
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      what mod was it maybe i have the same mod cus mine wont work either
  8. seraphael
    seraphael
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    Interesting and immersive mod. It feels more like a cheat mod than a game change mod though given the liberal amount of loot these provides. Also, the crates are VERY finicky about allowing access to their inventory. Oftentimes a few pixels to the left or right makes the difference.
    1. BlazeStryker
      BlazeStryker
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      I always considered that a hidden catch situation. In the case of 111's generator room I learned how to crouch on crates to "reach" the right pixel on the covered ones...
  9. Obikma
    Obikma
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    Is there a way to lower the amount of resources per container, feels like there is soo much junk per vault.
    1. BlazeStryker
      BlazeStryker
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      There's supposed to be, save in vaults intended for artificial scarcity. Vaults meant for use were supposed to have supplies for people to use when they emerged. 111 and 114 simply never had their residents (staff in 111's case) informed the metal crates had supplies as per that jerk Braun's intent. (Aside from the test of cryonics, the social test was for those guys to run out of supplies early. Stanislaus was a complete whackjob.)
  10. GoddRighteousOward
    GoddRighteousOward
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    I love this mod to the utmost!