Fallout 4
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JJ2197

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JJ2198

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About this mod

Inspired by the YOLO run-throughs of Many a True Nerd, in which there is no regenerative healing, only gaining health through added points of endurance, leveling, and perks. Also No curing addiction, removing rads or healing limbs. As the name suggest this is meant to be a permadeath run, as in you truly only live once.

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Inspired by the YOLO run-throughs of Many a True Nerd, in which there is no regenerative healing, only gaining health through added points of endurance, leveling, and perks. Also No curing addiction, removing rads or healing limbs. As the name suggest this is meant to be a permadeath run, as in you truly only live once.

This is in beta, I need people to test this out and make sure it is setting health to the correct amount when leveling and sleeping.
When damaged you will be notified of how much you took, your total and what your new health is, as well as when you take rads you will see
your new total when going into your Pip-boy. Any new permanent health will be displayed when leveling, adding points of endurance or life giver.

All items have no healing, curing addictions, rad removal or limb healing. Stimpacks still heal companions and enemies.
Items can still restore thirst, fatigue and hunger for those daring enough to play on survival. Only health related effects removed.
All items other than clothing no longer boost endurance. (These may be removed if MATN requests it)
Limb health is readjusted after sleep. Perks no longer give temp END, heal or remove rads.

Instead of a "True health counter" I have a damage counter, which constantly checks to see what your current health is against your max health.
This is what is applied on leveling and sleeping, basically setting it back to your true health. If the total health minus current health is ever
greater than the damage counter, it will update with that new amount. However if it's smaller, meaning you have gained health. Then a debug test
message will appear with the amount it is off by.

Doctors can still heal, this is because it's easy to avoid and is quite a pain to remove. If you use one the mod will not work properly.

There are two known problems that I can't really fix within the mod. They both have to do with taking damage within .1 seconds of leveling and my
level up script running. The most likely to happen is having a DoT effect (such as poison) while leveling. There is not much I can do since I can't disable
the level up healing (which would have made this mod 1000 times easier to make, thanks Bethesda XD).

With MATN having completed a run with this mod I am no longer working on it, as that was the only reason I was working on it for.

Changelog:

V 0.983:

Added message for health lost from radiation.
Added health is now based off of permanent endurance rather than what is shown in the pip-boy.
Modified base game doctor script to avoid accidently healing (specifically for doctor Volkert as talking to him immediately initiates doctoring).
Incorporated the VATS crash fix, which cause vats to freeze when in vats and getting hungry/thirsty/tired.

V 0.984

Removed damage from touching cars.
Made changes to notifications that should hopefully prevent them from not appearing after some time.