Fallout 4

File information

Last updated

Original upload

Created by

Wardaddy

Uploaded by

wardaddy755

Virus scan

Safe to use

110 comments

  1. boxerbeast1
    boxerbeast1
    • member
    • 3 kudos
    could probably use an update but thanks for uploading
  2. freddegredde04
    freddegredde04
    • member
    • 2 kudos
    I have this problem where the equip animation only plays when the knife is already selected, not when switching from another weapon. Is there a fix for this?
    1. deleted161706833
      deleted161706833
      • account closed
      • 27 kudos
      same problem here
    2. dbs156
      dbs156
      • premium
      • 38 kudos
      That is not a problem. Weapons have two equip animations, Equip.hkx and EquipFast.hxk.

      Equip.hkx (the animation that this mod replaces) plays when you already have the weapon equipped and then draw the weapon.

      EquipFast.hxk plays when you already have your weapon out then switch to another weapon. This mod does not replace this animation.
  3. ReganousTheGrey
    ReganousTheGrey
    • premium
    • 1 kudos
    Hello there,

    Excellent mod!
  4. ajrburton
    ajrburton
    • supporter
    • 0 kudos
    Flat out not working for me? Using Mo2, should just be a drop in and play right? no frameworks for animations that might collide with it. Any suggestions? :c
  5. rabbinical
    rabbinical
    • supporter
    • 7 kudos
    god damn I love this one. Too hard to go back to Vanilla after a mod like this!

    5/5
  6. bryfury
    bryfury
    • member
    • 1 kudos
    looks awesome, also works on other swords for some reason, even standalone weapon mods, although i think it is ok since it does not conflict with anotherone katana animations, and it looks cool to do a 360 on my shishkebab xd 

    endorsed ;)
    1. AlyLovelace
      AlyLovelace
      • premium
      • 46 kudos
      A lot of swords (and some mod added weapons) use the default vanilla animations for machetes and the like, and since Beth only made one anim set this affects knives and swords etc.

      Was tinkering with a standalone version, but been a bit down the last week so haven't been too productive (in other words I've only done some of the basic groundwork).

      E: Groundwork that was lost with my SSD... So, might shelf it for "eventually". 
  7. greenhat97
    greenhat97
    • member
    • 0 kudos
    Nice mod. Gives the combat knife a little more finesse. 

    It also brought a few laughs because it affects the machete and Shishkebab. 
    1. Zahriis
      Zahriis
      • member
      • 3 kudos
      yeah, that's poopthesda fault since they were low on resources and decided to use the same animation framework for all the weapons. I think Combat Rifle and Combat shotgun share animations too thats crazy
    2. Ryder3145
      Ryder3145
      • member
      • 0 kudos
      it isn't that crazy, since they are basically nearly the same. (combat rifle and shotgun)


      but yeah, shishkebab should've had unique animations
  8. notfeelz
    notfeelz
    • member
    • 0 kudos
    n
  9. deleted80795388
    deleted80795388
    • account closed
    • 0 kudos
    attack a and b work but knife spin no :/

    what can it be?
  10. JaideW
    JaideW
    • premium
    • 46 kudos
    Love these anims, time to see if I can rename them and do a little playing around in an ESP to get them to affect knives only. Thank you!

    E: Actually have a WIP ESP going, just need to get around to finishing it then I'll see about sharing.