Fallout 4
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b130610

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130610

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About this mod

A modded missile launcher that launches the player in the air.

Permissions and credits
This is a modified version of the missile launcher that fires missiles that do no self damage, and apply force to actors in the game (as well as rag-dolling them). It has an increased magazine size, but still uses missiles as ammunition.

To access the weapon, you will have to spawn it with the console. Simply pull up the console, and type the following:
help "Rocket Jumper" 4 WEAP

this will give you the weapon id, which you can use to acquire the weapon by typing:
player.additem <itemid>

where <itemid> is the number obtained in the first step.


Install info:
To install the mod, unzip the esp file "rocketjump.esp" and place it in your fallout 4 data folder (usually 
C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data). Then go into the game, and click on the mods button from the main menu. Edit
your load order, and activate rocketjumper.esp. You should then be able to spawn the rocket jumper.


Technical info:
This adds a new weapon based on the missile launcher, with the only change being a different, custom projectile. The projectile uses the graphics for Lorenzo's Artifact explosions, and the knockback script from the zeta gun with a ramped up magnitude.