Heterochromia, anisocoria, and mismatched eyes. Provides variations of most vanilla eye colors, blindness, and synth eyes for a total of 306 new eye choices.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
The eye meshes provided here are free to repackage into other mods and eliminate the dependency on Looking Stranger.
Texture packs hosted here retain ownership of their original author, and some may be subject to additional permissions or restrictions.
File credits
This author has not credited anyone else in this file
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Looking Stranger - Heterochromia and Odd Eyes Russian translation
French
Author:ThibaudLeVoyageur - Traducteur des Terres Desolees
Apparence Etrangere - Heterochromie et Yeux Differents - Looking Stranger - Heterochromia and Odd Eyes
Changelogs
Version 0.4.2
Fixed the eye shine, for real.
0.4 texture packs are still used. No files were changed in the textures folder.
Fixed Porter Gage eyes Playable flag.
See the main page for important known issues.
Version 0.4
Returned to the method from 0.2; larger file sizes and restrictive textures are better than the static left eye. I'm still working on getting everyone a better method.
Packed BA2 files. Main download now includes default Bethesda textures, and the other textures are available as replacement BA2 files. If you want to replace specific loose files then the textures in the 0.2 archives will still be in the same directory structure.
Corrected some paths I completely missed were wrong. This should prevent overwriting any files from unrelated eye textures or mods.
Updated meshes for these incorrect paths. Uses it's own material file that should prevent some minor artifacts that may have come up before.
Known Issue: Still may not have fixed those glow maps.
Added an optional stand alone file to blind Porter Gage's right eye.
This is an upgrade path along 0.2. If upgrading from 0.3.1 you will need to have your eyes set back to a default before upgrading.
Version 0.3.1
Fixed archive error with incorrect file paths.
Version 0.3
Eyes now use existing eye textures.
Synth eye options included in installer. Currently no preview images.
Known Issue: Left eye doesn't animate.
Known Issue: Glow maps for Synth eyes may not be functioning.
Version 0.2
True Eyes - Fallout 4 Edition by jimtownirish version added.
Recreated original archives as 7z to reduce download size.
Bethesda texture options removed from Alternative Eyes version.
Version 0.1
Initial Release
Alternative Eyes and Alternative Synth Eyes (Vanilla HD Yellow) version by Twisted Method.
Adds 306 eye combinations from all default eye colors, hazy, bloodshot, two blind eye options, and Gen2 synth eyes. A lot of different options are similar to each other, but I didn't want to arbitrarily remove options that someone might want.
Permissions I've had a few people ask me to use the resources created here in their mods, and I've been honored that people have taken an interest in what I've been able to do. If you want to use the meshes in your mod then you are more than welcome to, and a link here is appreciated but not required. The Porter Gage optional file should provide a basic idea on how to use this for companions as well!
Requirements LooksMenu - While not absolutely required, a bug that prevents eyes from being changed again after selecting one of the mismatched eyes. LooksMenu allows selecting the eyes from the list of options to still allow editing.
Important Known Issues
[Sometimes] unable to edit the other sex after selecting eyes. It's possible that this is due to just the number of eye options that are forced into the game with this mod. LooksMenu presets should still be available whenever this occurs, so I highly recommend having a preset ready to go for your character(s) when starting a new game. There may be a lite version released in the future if fewer options are able to reliably correct this issue in testing.
Unable to select the eyes with the mouse after using the new eye options; LooksMenu can get around this using the head part list.
Before uninstalling be sure to change to one of the default eye choices to prevent eyes from disappearing completely.
Synth eye glow maps don't function.
Texture Information There are a lot of great eye texture mods out there, and if anyone would be kind enough to provide permission to make a a texture pack featuring their eyes I'd be honored to include it here. If you want to make your own texture then you can use the same format used for the CROSS Mismatched Eyes-Blind Eyes seen here.
General Information
Eye texture sets have to be formatted specifically for this mod. To maintain maximum compatibility with other cosmetic mods this goes about a brute-force approach to adding new eyes with each combination requiring it's own texture set and head part data. If the ability to add new head parts without modifying the race entries becomes possible then this will likely be converted to such a system that would allow any eye texture to work by using a separate selection for each eye.
Texture method is inefficient. 17 textures bloat to 306 and current attempts to separate the eye mesh prevents proper face sculpting.