idk if the author is even active anymore but if he is or someone else knows the answer it doesnt seem that the chameleon versions do the special effect? idk havent seen my deathclaw do it yet so wondering if they dont work for the extra varients
Weird, is it just the chameleon matriarch? I'm fairly certain they're all set up exactly the same, but it has been a while since I last looked at the plugin.
I don't have the game installed at the moment, so I can't exactly test or check for myself.
No you're right its not just the matriarch its all the variants with different horns I believe, At least the red one, I got a blue one that was working but I cant recall if the horns where of the normal variant.
Edit: So adding some more testing it seems its all 3 colors of the different chameleon versions that have different horns(savage, Matriach, Alpha) Not a big deal sick mod all the same just wanted you to know
im so confused , ii install the main file + more variety , now i have like 4 esp , i'm just active 3 of them and leave the beast plugin uncheck , is it right ? Thanks if you guys answer
I am a total noob in moding, so pardon me if ask something stupid.
1) I have completed about 60% of game (around lvl 200) . is it Ok start using this mod now?? I actually don't want to start a new game, since i have only finished abut 60% of game. (btw, i am already using 2 food Mods that adds some new stuff like MRE)
2) I am planning to install "Quantum creature" mod. That mod also adds "Quantum Deathclaw". I assume different statistics might cause an issue. Have any of you played these 2 mods together?? DO they works fine. if not, is there a patch already available for that??
And you can get the code that way. Or maybe it was "Quantum Alpha Deathclaw"? It's been a while since I've looked at this mod, but one of those should work.
I already managed to get the deathclaw I wanted out of the console but I could not tame it with the beast master are they not compatible or can I only tame it if it comes out of the Wasteland Workshop cages?And if so, how can I make the specific deathclaw I want come out? Pd: Sorry if it doesn't feel right, I don't know English and I'm using google translator
I've been playing with this mod and loading saves with a deathclaw in a cage and i cant catch any quantum deathclaws, does anyone have any advice? Also, I use the Nuka World version, could that be why?
I made a patch for More varierity Nuka World just spawn quantum variants 5 in total Wastelan workshop spawn all the 5 quantum variants anyware (very low porcentage chance) https://drive.google.com/drive/folders/1VEmk1_QKxJ8uWxlKnvTMKGtl_RtPcOsb if hopper check my file and made some bugfix if any and post it in the mod page i delete the link sorry english its not my first language
in the leveld list there are like 32 deathclaws 5 of them are quantum its like 10% i dont know xD
ps. You can use the main file in the page (more deathclaw varierity) with mine wasteland workshop patch if you dont ?want just quantum variant in nuka world
hey mate, beautiful mod, but er, i got a problem. See, i downloaded this mod as for an oc based play-though, my character has a pet Quantumclaw and after a VERY unpleasant series of capturing methods that resulted in near instant of constant crashes i resorted back to the good ol' wasteland whisperer pacify routine. However, your Quantum Boys cannot be pacified as they are always the same level as the player (even if i cheat to level 300 or so, they'll still match me), do you have any solution/workaround/tip? I also need one Deathclaw, just one, I've been at this for hours, please help. Thanks.
NEVERMIND! turns out even if i found a workaround, the Beast master mod only works on CAGED creatures. (oh thats 10 hours of my life i aint getting back) still a great mod of your btw.
I'm having trouble with the beastmaster addon. I have the prompt to inject the control chip, but I can't actually activate it. When I press the button, nothing happens and the prompt still shows
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I don't have the game installed at the moment, so I can't exactly test or check for myself.
Edit: So adding some more testing it seems its all 3 colors of the different chameleon versions that have different horns(savage, Matriach, Alpha) Not a big deal sick mod all the same just wanted you to know
Thanks if you guys answer
1) I have completed about 60% of game (around lvl 200) . is it Ok start using this mod now?? I actually don't want to start a new game, since i have only finished abut 60% of game. (btw, i am already using 2 food Mods that adds some new stuff like MRE)
2) I am planning to install "Quantum creature" mod. That mod also adds "Quantum Deathclaw". I assume different statistics might cause an issue. Have any of you played these 2 mods together?? DO they works fine. if not, is there a patch already available for that??
2). I don't really see why it would conflict unless that mod just overwrites the leveled list directly instead of via script.
Help "Quantum Deathclaw Alpha" 4 NPC_
And you can get the code that way. Or maybe it was "Quantum Alpha Deathclaw"? It's been a while since I've looked at this mod, but one of those should work.
Pd: Sorry if it doesn't feel right, I don't know English and I'm using google translator
Nuka World just spawn quantum variants 5 in total
Wastelan workshop spawn all the 5 quantum variants anyware (very low porcentage chance)
https://drive.google.com/drive/folders/1VEmk1_QKxJ8uWxlKnvTMKGtl_RtPcOsb
if hopper check my file and made some bugfix if any and post it in the mod page i delete the link
sorry english its not my first language
but can i know the percent chance, and do i have to redownload the mod?
its like 10% i dont know xD
ps. You can use the main file in the page (more deathclaw varierity) with mine wasteland workshop patch if you dont
?want just quantum variant in nuka world
and no i dont know the spawn points
NEVERMIND! turns out even if i found a workaround, the Beast master mod only works on CAGED creatures. (oh thats 10 hours of my life i aint getting back) still a great mod of your btw.
ps great mod btw