Fallout 4

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Athelbras

Uploaded by

Athelbras

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About this mod

A new Energy Weapon with tailored visual effects (based upon the original Alien Blaster)

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Changelogs
Alien Disruptor

Version 1.2


Description:

A new energy weapon, an Alien Molecular Disruptor Pistol, can be found in the same location and under the same circumstances as the game's original Alien Blaster.


Key Features:

• Specially Tailored Visual Effects

• Weapon Attachments:

  -- marksman's grip - Science 1, Gun Nut 1
  -- sharpshooter's grip - Science 1, Gun Nut 3

  -- long barrel - Science 1, Gun Nut 2
  -- Improved long barrel - Science 2, Gun Nut 2

  -- short scope - Science 1, Gun Nut 2
  -- night vision scope - Science 2, Gun Nut 2
  -- recon scope - Science 2, Gun Nut 3

  -- fusion cell receiver - Science 2, Gun Nut 1
  -- energized receiver - Science 3, Gun Nut 2
  -- overcharged receiver - Science 3, Gun Nut 4
  -- fission receiver - Science 4, Gun Nut 4

• Ammunition Conversion:

  -- Alien Blaster to Disruptor at the Chem Station - Science 1
  -- Fusion Core to Disruptor at the Chem Station - Science 3
  -- Fusion Cells to Disruptor at the Chem Station - Science 3
  -- Plasma Cartridge to Disruptor at the Chem Station - Science 3
  -- Gamma Rounds to Disruptor at the Chem Station - Science 3

• Alternate Location:

  -- southeast of "Crater of Atom"
  -- see the screenshot in the Images tab above
  -- for those who have not yet had the special encounter

• Alternate Appearance:

  -- Blackened & Weathered with Purple energy effects


Where to find it:

• in the same location and under the same circumstances as the game's original Alien Blaster ...
Spoiler:  
Show

• or directly initiate that special encounter yourself if it has not yet occurred ...
Spoiler:  
Show

• or look for the alternate location southeast of "Crater of Atom"; refer to the screenshot in the Images tab above.


Installation:

Install using a mod manager, or unpack the mod and copy the .ESP/.ESL and .BA2 files into the game's \DATA folder, then enable the mod.

Position this mod's .ESP/.ESL file to be as low as it will go in your "Load Order" sequence.


ESP/ESL Compatibility:

Saved games that currently use an .ESP mod are not compatible with an .ESL of that same mod. Similarly, saved games that are currently using the .ESL for a mod are not compatible with an .ESP of that same mod. That is a basic game restriction in terms of switching between .ESP and .ESL versions of a mod. There is no "fix" or workaround -- it is inherent in the game's design.

So, to switch from .ESP to .ESL, or from .ESL to .ESP, you must:

1 ) uninstall the mod
2 ) load the current saved game
3 ) create a new saved game (while that mod is not installed)
4 ) install the other download of that mod
5 ) resume play with that newly created saved game

Objects and NPCs provided by th emod will not be there now and must be created once more. Similarly, quests will need to be done again.


Requirements:

No special requirements. None of the DLCs are required.


Known Issues:

None.


Known Conflicts:

None.


Permissions:

This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site. Get in touch with me if you wish to discuss things; for example, translation into a non-English language.


Change Log:

See the Changes tab for details.


Credits:

Bethesda Softworks - for the original Alien Blaster models and textures [I merely altered them a bit]


Other Mods:

Shield Bubble can be found Here.

Qwirky can be found Here.

Sparky can be found Here.

Silver Streak can be found Here.

Silver Streak UFO can be found Here.

Whirly can be found Here.

Whirligig Sentry can be found Here.

Settlement Radar Station & Drone Defenders can be found Here.

Settlement Salvage Bot: "Mister Salvage" can be found Here.

Settlement Tidy Bot: "Mister Tidy" can be found Here.


Enjoy!