I am finishing up version 15 of this mod. I have completed the reactor room, where you need to fill the reactor coolant, finish putting two 'objects' (Dampening coil, U238 rods) into each reactor, find all the reactor computer panels and finish building the reactor computer, then start up the reactors. Until then, there is minimal lighting, and most things or places either do not work yet, or are inaccessible. You will also not get purified water until the power is on, and you turn the purifier machine on. I have also finished cluttering the bunker. That includes an overseer terminal, some load screens, updates to the Easter egg room armor, various script changes that make the base seem more interactive and alive. Such as a working in-game clock, and month, day, year display. Also some texture changes to the combat zone and bedrooms in residential. I have also been modifying the 'auto-sort' to not sort some items, and to add some other items. The next update will include DLC item sorts, which will not make this update. You can still manually place those objects. I am currently finishing up the magazine teleporter terminal. Once that is done, I will upload a new version for people to test, "probably" by middle of September. It will be beta, where you can tell me if anything is not working, or I missed including some files.
I am almost done with the terminal that teleports you to all the different types of magazines. It takes a while because I have to test each one to ensure the 'reference' in the world I selected actually works. I also added a few more items, and added more clutter. The overseer computer can now enable or disable the robotic guards. I also removed the 'broken' give rads terminal in the Lab, as they were permanent. I thought I might keep it so you could have a 'permanent' health regeneration with the Ghoulish perk, but decided against it.
Guess the Dev moved on :( Looking forward to what he'll make for Starfield (if anything at all) Would gladly give him the game to support it too, to get Leveler's <Word-Here>.
But let's wait for Starfield first, to see if even worth making mods for.
Hi. Ive been playing with this mod for a good few months and only recently found out about the hidden door thats behind a wall but have been unable to find a way to remove the wall or open it, ive looked at some comments that were posted here last and only saw about a "key", ive spent over 7+ hours going round the bunker looking for the key, looting everything, pickpocketing guards but no key to be found, is it possible to be given a hint on where one could look for the key to open the wall so i can explore the Easter Egg Room?
Its not working, I got the card and the elevator will not open at all after i powered it up, Can i get some help on this. I've Try to uninstall then i saved the game with out the mod,afterward i exit the game and reinstalled it. I used Loot and even try to pace it at the very top of the list in the combination of the three things I've done. And still nothing so now Im looking for answers cause it pissing me off now.
Are you saying to add this to the Fallout4_Defaut.ini ? Do I put it above or below what is already under [Archive] ? I added it to the end of the other items under [Archive]... the doors disappeared, but I still could not get into the bunker.
Hi. Great mod, but there is a problem - in patch v1.10.163.0.1 after activating the terminal, the Elevator doors can not be opened because there is no inscription. With the v1.7.15.0 patch, there are no such problems - the doors open perfectly and you can go down to the bunker. (Your mod is the only one that I install in this game, so the problem is not in the compatibility of other modifications...)
I am also having this issue with the doors not opening. I managed to gain entry by putting in the console coc LevelersBunker00, but the warehouse doors will not open either.
Hi it is great idea making bunker like this. currently I use "cheat bunker" for the same purpose but this one is better for me. here's some ideas.
- adjustable light room for character re-creating for using "slm 14" command re-creating character. white or gray background and maybe "X" mark (or any marks) on the floor to stand the character. Also this room (is like walk-in closet) has some empty containers to hold clothes.
- shower room detecting CWSS on load and replacing the shower as CWSS shower is nice to have. (if you still do not want us to build items within the bunker)
- shooting range just test shoot of the new weapon mod
- weather indicator? - i do not know it is possible or not there are no way to know weather inside the bunker. I do not want to go outside when its weather is radiation storm (or rain, or .... ok, any).
- door from/to vault 111 it is convenience to enter this bunker from vault 111 directory (may have some door?), right after escaping from pod. ah, in this case, it maybe hard to figure how first quest conclude... locked door at vault 111 which only open from the bunker (at first time)?
- change-able floor color just a opinion...
- deep deep deep diving pool for what?
- character height ruler for user who want to change character height, (player.setscale xxx) and/or HHS user to check foot height.
504 comments
I have also finished cluttering the bunker. That includes an overseer terminal, some load screens, updates to the Easter egg room armor, various script changes that make the base seem more interactive and alive. Such as a working in-game clock, and month, day, year display. Also some texture changes to the combat zone and bedrooms in residential. I have also been modifying the 'auto-sort' to not sort some items, and to add some other items. The next update will include DLC item sorts, which will not make this update. You can still manually place those objects.
I am currently finishing up the magazine teleporter terminal. Once that is done, I will upload a new version for people to test, "probably" by middle of September. It will be beta, where you can tell me if anything is not working, or I missed including some files.
Everything you make is amazing!
Hopefully, all is well with you and yours.
Cant wait to see what you've done with the place.
Looking forward to what he'll make for Starfield (if anything at all)
Would gladly give him the game to support it too, to get Leveler's <Word-Here>.
But let's wait for Starfield first, to see if even worth making mods for.
is there a why to fix that ?
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I know it will work, it happened to me the first time.
(Your mod is the only one that I install in this game, so the problem is not in the compatibility of other modifications...)
Thank you.
- adjustable light room for character re-creating
for using "slm 14" command re-creating character. white or gray background and maybe "X" mark (or any marks) on the floor to stand the character. Also this room (is like walk-in closet) has some empty containers to hold clothes.
- shower room
detecting CWSS on load and replacing the shower as CWSS shower is nice to have. (if you still do not want us to build items within the bunker)
- shooting range
just test shoot of the new weapon mod
- weather indicator? - i do not know it is possible or not
there are no way to know weather inside the bunker. I do not want to go outside when its weather is radiation storm (or rain, or .... ok, any).
- door from/to vault 111
it is convenience to enter this bunker from vault 111 directory (may have some door?), right after escaping from pod. ah, in this case, it maybe hard to figure how first quest conclude... locked door at vault 111 which only open from the bunker (at first time)?
- change-able floor color
just a opinion...
- deep deep deep diving pool
for what?
- character height ruler
for user who want to change character height, (player.setscale xxx) and/or HHS user to check foot height.
anyway, thank you making/updating the mod.
I have used your mods for years, this one in particular. I recently acquired a new PC, and decided to run F4 again. Yours is the first mod loaded.
I have followed all the steps listed and nothing I do gets the elevator to work. I get "completed" from the terminal, yet....nothing.
Per Instructions: Manual install. Modified the .ini file. Activated mod in game. Moved mod to top of load order. Reloaded game.
Same result.
You do great work and your work is very much appreciated! Here's hoping you keep on doing it!
Any assistance would be greatly appreciated. Thank you very much.