F4SE is only required for the Quick Scrap feature.
Permissions and credits
Author's instructions
Please contact me for permission enquiries.
File credits
xatmos for allowing gradient files from his Loot Detector mod to be used in the Highlight feature
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.5.0
A number of changes have been made to the backend of each of the features; I will briefly run over the more significant of these changes
Removed version control from the Workshop Control Panel because it is largely unnecessary
The [WCP] prefix has been removed from all notifications, and minor changes have been made to several notifications
Improved on how settlement budget data is collected and stored
Highlighted unassigned and synth settlers are now more distinct
The Transfer Items script and Unassign Provisioners script have both been compacted by using structs to store menu states
Changed from using conditional properties to using global variables to store menu and spell states
Version 3.4.2
The segment of the Workshop Control Panel script obtaining the scripts of installed features has been compacted.
The flags of the magic effects used in the Highlight feature have been further refined.
Version 3.4.1
States have been moved from the individual features to the Workshop Control Panel.
You can no longer access the Workshop Control Panel if a feature is already running.
Version 3.4.0
Added the Unassign Provisioners feature.
The Transfer Items menu is now contained on a single page, rather than four (courtesy of FO4Edit).
Improvements have been made to the performance of the Transfer Items script.
States are now used in all features. This ensures that they cannot be run more than once simultaneously due to user error.
Version 3.3.1
Scripts now remotely communicate in a way with no dependencies
General script improvements for the Settlement Budget and Transfer Items features
Transfer Items message box text has been trimmed
Version 3.3.0
Added the Transfer Items feature
Quick Scrap now checks if the workshop has a container
The Control Panel perk conditions now conform to vanilla definitions of workshops
Version 3.2.0
Added the Quick Scrap feature
Version 3.1.0
Added the Highlight feature
Refined the Control Panel perk conditions
The Control Panel perk is now hidden
Reduced the 25% settlement budget increment to 20%
The settlement budget can now no longer be negative
General script improvements
Version 3.0.0-beta
I plan on taking this mod in a new direction as of version 3.0.0. Rather than cramming all features into a single download, I have opted to separate each feature, and the menu itself into individual files. This allows you guys to mix and match different features, meaning that you don't have to install a feature if you don't want to. It also make it easier for me to develop new features and maintain existing features. However, it does also mean that you will have more plugins in your load order (sorry about that).
The initial release is quite limited, in that only the Settlement Budget feature has been released (which is pretty much the same as it was in version 2.0.4-beta). However, the mod has been reworked from scratch, with some improvements chucked in (and maybe a few bugs, in which case please report them). Additional features will soon™ be added, some new, and some old. Unfortunately version 3.0.0-beta+ is incompatible with prior versions of the mod. So, you will have to choose between them. With there being few features available on and around release, you may want to wait before you update from version 2.0.4-beta.
None of the features will function without the main file, the Workshop Control Panel itself. So, please make sure to always have that installed if you intend to use this mod at all. Load order is irrelevant however, so feel free to chuck them wherever.
Version 2.00.BETA
The mod was rebuilt from the ground up for version 2.00.BETA. Therefore, expect changes to either be missed or glossed over.
Allow Attacks renamed to Conditional Settlement Attacks.
Cheats menu added, introducing the Add Caps, Add Perk Point, Level Up and Refund Perks features.
Improved the layout of the Component Overview menus.
The Conditional Settlement Attacks and Settlement Budget features should now automatically accommodate workshops being added or removed from the WorkshopLocations array.
Notifications for the Conditional Settlement Attacks feature now only appear when exiting workshop mode.
Back buttons have replaced most Cancel buttons to allow for easier movement throughout the menus.
Version 2.0.4.BETA
The Control Panel will now always be available in player owned settlements.
Miscellaneous message changes.
Version 2.0.3.BETA
Corrected the error warning unnecessarily popping up.
Eliminated a few bugs.
Brief description added to error warnings.
Version 2.0.2.BETA
Added more options to the Add Perk Points and Level Up features.
Improved script efficiency.
Eliminated several bugs.
Performed general script cleanup.
Various other miscellaneous changes.
Version 2.0.1.BETA
Added the Options menu to the Control Panel.
Added the Hide Features feature to the Options menu.
Significant back-end changes that will not affect the end-user.
Version 1.4.2.EXP
Allow Attacks (Experimental) - It now states on the Allow Attacks main menu whether attacks are allowed at your current settlement.
Version 1.4.1.EXP
Reported by mao_kihan - Fixes the bug leaving the mod unable to recognise the Red Rocket Truck Stop settlement.
Version 1.4.0.EXP
Transfer All Items - Now only transfers items from settlements connected by caravan.
Component Overview - Feature added.
Various miscellaneous bugs hopefully fixed.
Version 1.3.0.EXP
Allow Attacks (Experimental) - Events now register when the player is in build mode outside the workshop boundaries.
Allow Attacks (Experimental) - Menus refined.
Allow Attacks (Experimental) - Help notification system refined, notifications now only displayed when interacting with a resource object.
Transfer All Items - Feature added.
Version 1.2.0.EXP
Adds an experimental feature allowing you to disable settlement attacks under user-defined conditions.
Version 1.1.0
Fixed a bug breaking compatibility with Vault-Tec Workshop DLC workshops.
Fixed a bug where Home Plate wasn't being recognised as owned.
Corrected the incorrect naming scheme of the packed archive, resulting in it not being recognised by the .esp.
Version 1.0.1
I've packed the loose scripts into a .BA2 archive. Apologies, I intended to do this in the first place.
Version 1.0.0
Initial release.
UPDATING Files in the Main Files and Optional Files sections are compatible, despite version numbers.
Version 3.5.0 introduces a number of changes to the backend of each feature. Subsequently, a clean save is required when updating from previous versions to version 3.5.0+. This can be accomplished through the following steps:
Restore all Workshop Control Panel settings to default
Uninstall any previous version of Workshop Control Panel
Launch the game and create a regular save
Install version 3.5.0+
FEATURES WORKSHOP CONTROL PANEL
The control panel itself is a menu that allows you to access each of the features included in this mod.
Only features that you choose to install will be displayed in this menu.
SETTLEMENT BUDGET
Increase or decrease the budget of your current settlement, or restore any modified settlement budgets to their default values.
HIGHLIGHT
Choose to highlight unassigned settlers in workshop mode and synth settlers out of workshop mode.
If you are looking for a more complete experience, I recommend you take a look at Loot Detector.
QUICK SCRAP
Automatically scrap all junk items in your workshop workbench.
TRANSFER ITEMS
Take advantage of your provisioners. Remotely access any settlements workbench containers that are connected via supply line.
UNASSIGN PROVISIONERS
Provisioners can be hard to find, but now you don't have to. Instead, remotely unassign any provisioners that belong to your current settlement.