Fallout 4

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  1. Redawt
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    Reddit    Discord   Wiki

    Read this guide to set up a FROST load order properly!
  2. Redawt
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    There are two Wabbajacks for FROST

    1.) Stay FROSTy Wabbajack
    Screaming Lake made a Wabbajack for FROST. Visit the Fallout 4 Experiences Website and the  Discord Server of Screaming Lake for more information
    . It is based on the Below Zero guide, but includes many additional mods like audio and visual mods. It is a very extensive modpack and covers everything you can possibly need. However, it is not recommended to heavily modify it or remove mods from the modpack.


    2.) FROST - Below Zero Fallout 4 Wabbajack Modlist

    The FROST - Below Zero Fallout 4 Wabbajack Modlist made by St1ck2k is also based on the Below Zero guide, and only is a plug&play version of the guide. No additional mods included. Perfect if you want to modify FROST to your needs and want to tinker around, or if you are happy with a decent but small setup.


    A note about Nexus Collections:


    The Frost Development team explicitly  does not endorse or recommend any FROST Nexus Collection!

    We noticed that many people who tried to make a Frost Nexus Collection have no idea what they are doing, resulting in collections with broken, rendundant and conflicting mods and wrong load order, and even broken scripts. These collections have many conflicts and issues, performance problems and do not provide a balanced and well-thopught out experience. Additionally, none of them are actively maintained and they are often outdated.

    If you want to make a Nexus Collection, please make sure that it follows all rules from the Below Zero guide!
  3. Redawt
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    READ THIS:

    1. Please read the description and check out the article section before commenting.

    2. If you still have questions, head over to the FROST Discord for further help.

    3. If you want to report a bug or encounter a CTD/crash, please post your load order as a link to pastebin or visit the FROST Discord Server and report the problem there. Crash and bug reports without a load order and/or a Buffout 4 crash log are useless, and might get deleted.

    4.
    Before reporting a bug, a crash, or asking us to check your load order, use this Automatic Load Order Checker first! It will tell you if your load order has problems.

    5. Keep the posts section free of spoilers or use Nexus' spoiler tags system.
  4. Parahedronix
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    I'll stay as a survivor in the snow instead of progressing, thank you.
  5. modio125
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    I really wish you wouldn't need the unofficial patch to play this, that mod breaks all kinds of quest.
    1. Redawt
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      That is not true. The claim that UFO4P breaks quests is a rumour, if if you experience issues with UFO4P in any modded Fallout 4 setup, than it is related to the order of your plugins or because you have a mod conflict between UFO4P and another mod that touches the same quests (or you broke your save file by for example removing certain mods mid-playthrough).

      Additionally, FROST plays 5 years after the Great War, while the vanilla game plays 200 years after the Great War.
      For that reason, 99% of all quests have been deactivated in FROST.

      As mentioned in the description, FROST is a freeform survival overhaul, with less focus on quests, and more focus on exploration, survival and gameplay difficulty.

      There are some quests in FROST, and a lot of locations/characters/notes/journals/terminals that are connected, as well as visual story telling.
  6. MilanKokyCZ
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    Damn what i would give for a mod like this but in Vanilla Style so that there is no incompatibilityes with mods and you could do side Quest and Have normall Diamond city and ability to claim Settlements like in Vanilla game. :)
    1. Redawt
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      A "vanilla version" of FROST would certainly still conflict with many other mods, conflicts arise from mods editing the same things. You would still have to deal with many incompatibilities with other mods.

      You can also still claim settlements in FROST, I'm not sure why you think that this isn't possible.

      Frost Plus also adds several quests with voice acted dialogue, and there are several small storyline told by notes and journals, you can usually follow clues mentioned in those notes to find other interesting locations.

      Tbh, what you are describing sounds like you just want to play the vanilla game, because you don't really mention any aspect of FROST that you want to see outside of FROST xD

      There are several damage and gameplay overhauls, as well as snow texture mods, that you can use to make a experience similar to FROST, with all the normal vanilla quests.
    2. MilanKokyCZ
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      Yes but as far as i know mods that enhance settlements with stuff to create or mods like SS2 are mostly incompatibille though im not totally sure.
      I was thinking something like Vanilla Survivour sandbox and remove only main quest which is totally boring.
      As im somone who enjoy settlement building and exploring,survyving.
      Also that a lot of weapons are not compatibille is a bit of dealbreaker to me.
      But i will still give Frost a try so far i did die in first encounter to a stupid wolf which may be discourage to new player.😀
      Also i belive that if only main quest would be remove than the compatibility would not be as such big problems as it is in frost sence Frost changes dmg and lot of other stuff or atleas it would be easier to create compatibility patch for such mod.
      I will still give Frost a try though i do like the idea but it looks hard from what i played first.😆
    3. Redawt
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      I was thinking something like Vanilla Survivour sandbox and remove only main quest which is totally boring.

      There are Alternate Start mods for that already I think.

      Also that a lot of weapons are not compatibille is a bit of dealbreaker to me.

      There are tons of weapon patches: https://redawt.github.io/f4-frost-guide/weapons.html

      Also i belive that if only main quest would be remove than the compatibility would not be as such big problems as it is in frost sence
      Frost changes dmg and lot of other stuff or atleas it would be easier to
      create compatibility patch for such mod.
      FROST is set 5 years after the Great Nuclear War, the vanilla game is set 200 years after the Great Nuclear War. FROST does not only just remove the main quest, it changes the setting completely.
    4. MilanKokyCZ
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      Yes i know that but i have to ask what about compatibility with mods which adds stuff to build in settlement mode.
      I mostly mean mods like renovated furniture or mods qhich adds more type of reasources to the workshop.
      Are these ok to use or i shoud be consern about them ?
      I have not seen a topic on this anywhere around frost so im not sure here.
      Also sorry i did not lnow that the patches are somewhere on Github i would have never find it out on my own.🙂
    5. Redawt
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      Settlement mods that only add new settlement objects are usually compatible, but not balanced for FROST (=they add items that allow to get certain things too easy, like water and food).
      FROST has a schematics feature, which means that you have to find schematics in order to build certain settlement objects (like generators).
      Unpatched settlement mods often add such similar objects which you can then built without schematics, which is a balancing/progression issue.

      Settlement overhauls, like SS2 or mods that change settlement scripts are often incompatible or need a patch. SS2 is too big to properly patch, and should not be used.

      You can find some general compatibility information about FROST here: https://redawt.github.io/f4-frost-guide/compatability.html

      The load order checker of the guide also checks for know incompatible mods and warns you, so I recommend letting it check your load order if you plan to add mods on top of FROST: https://redawt.github.io/f4-frost-guide/normallo.html#automatic-load-order-checker
    6. MilanKokyCZ
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      Ok thanks i was not sure about it.
      I dont mind if something gets build a bit easier at the end its mostly only furniture and decorative stuff and i do play SS2 on my normall profile so that is quite fine for me.
      Also yes you are right i did find 2 mods which try to do Vanilla like sandbox survival.
      But 
      1. Change every Human NPC to ghouls so you have no traders and Diamond City is full of ghouls and not have even a side quest. Totally pointless mod.
      2. Is mod which yes delete main quest but it is pretty old and Requires start me up original and people do report a ton of issue with that so i do rather stay away from it.
      So yeah beside Frost there is no Vanilla like survival sandbox mod which would be actually good and would not touch things like damage and would not adding other stuff on top.
      Though im still now in on how you are forced to use malle build in Frost its totally annoying im the gun guy :D
    7. Redawt
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      It took me 3 seconds to find this alternate mod, which was even updated this year: https://www.nexusmods.com/fallout4/mods/56984

      I also think you missunderstand the term "survival sandbox". Fallout 4 is by default a survival sandbox already.

      Maybe you should join one of the modding discord servers or other online forums, this isn't really the place to ask for vanilla-ish survival mods xD
      This comment section is about FROST after all.

      Anyway, good luck finding the mods that offer you the experience that you want! :D
    8. MilanKokyCZ
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      You dont get me i do know about Start me Up Redux.
      But that one mod that uses it use old version of it which is requaried.
      And yes i did join other servers no need to make an idiot out of me.😆
      I do modding from the time when Skyrim was realesed.
      And yes i onow we didnt had to talk about it here.😀
  7. MRA258
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    Hi, does this work on GOG version of F4?
    1. Redawt
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      Yes, FROST works like 99% oft all other mods. There is nothing special about FROST from a technical perspective. 
  8. angrywer
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    Hey, the mod was cool but not really my style, I felt that fo4's clunky game mechanics didn't lend its self to precision melee very well or precise shooting for that matter. however the time i did play it was entertaining to see all the new armor and items added. Anyways finally to my main point is there a separate mod for just the armor that adds it to vanilla leveled lists. If so, plz drop a link I've looked and came up empty handed
    1. Redawt
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      About the melee: It isn't that hard once you learn to move accordingly and to observe NPCs properly.
      About gun accuracy: You need accuracy perks like Rifleman to use guns better.

      There are around a 20 armor mods integrated into frost and its official development, so you neee to be a bit more precise about what armor you are talking about. Keep in mind that some of the mods might not even be available anymore.

      Some of the armors are from Raider Overhaul, Winterized Gunner Outfits and the Raider Gasmasks mod. 
      Tou can also check out the credits section and go look up the mod authors that are mentioned there
    2. HajimeSaito
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      Another suggestion in case anyone comes across this having trouble, try throwing a stun grenade at a Deathclaw and running at it with a switchblade.
  9. HajimeSaito
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    Needs more snow, 11/10
  10. hotcatcolddog
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    Please return the ammo factory. im keep dying ggrrrrrrr
    1. Redawt
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      I'm not sure if the ammo factory would help you to not die ;D
      Jokes aside: The ammo factory is disabled because it's a PIA to balance it for FROST.
      You can use xEdit to make a custom patch to re-enable it though.
      The ammo factory gets disabled by RedsFrostFixes.esp (=FROST Official Updates Redux).
      And no, you can't just uninstall/disable the Frost Official Updates Redux, that would be a very bad idea as it adds tons of features, bug fixes, and is required by other FROST mods.
    2. hotcatcolddog
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      Damn i'm not a swordsman like in kenshi. I need bullets to kick the enemy's ass
    3. Redawt
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      Frost forces you to use melee weapons a lot, and you need to get perks like Rifleman to use guns properly. If you don't like that, you always have the.option to make custom mods or to use console commands to change that
    4. hotcatcolddog
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      At least slow down the enemy's movement for more balanced melee combat, they are too fast so it's difficult for close combat. by the way, I'm already at lv 7, so far I still haven't given up ahhhh
    5. Redawt
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      No, the player is already the fastes character in the entire game, slowing down NPCs would be dumb. Use your head and plan ahead, don't fight every fight, running away is a valid option.
    6. fraquar
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      I love the last comment - as a new FROST player.
      Spawned in at Train Car, pillaged what I could from the immediate area, recognized I could probably do what I've done a 1,000 times before and sneak into Hardware Town and grab a couple items.    Got them, but the goons out back started chasing when I exited, ran towards the "Great Green Jewel" and into a literal hail of Gunner bullets.    

      That was my test of the installation last night to make sure everything was working.
      Will try things proper when I get back from work, but at least now I know what I've got in store - where it's not just running from a fight, but making sure you don't run into something worse than you are running from.   :D

    7. 0i194w22
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      Also trying out FROST and enjoying that last comment by Redawt.

      > Use your head and plan ahead, don't fight every fight, running away is a valid option.

      New game, no gun, guys are hostile and have guns, run away. They're 20m behind me, but I have to go through a loading screen so they load in as well and pop in front of me because Bethesda. "Use your head" is not very helpful advice here, buddy.
    8. Redawt
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      Oh man, are you really trying to say that because engine related exploits exist my advice is invalid? Because that is dumb, Buddy.
      With planning ahead and "use your head" I am talking about the player planning ahead were they want to go, what they take with them, and to consider what they should do before engaging enemies at a location, and many other things.

      In the vanilla game people are used to simply walking anywhere they want, kill everything they see, and use fast travel to get back and forth if they need a few supplies or want to sell something. This doesn't require planning ahead. So when people get into frost, they are simply not used to planning ahead and to use their head.
    9. 0i194w22
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      > Oh man, are you really trying to say that because engine related exploits exist my advice is invalid? Because that is dumb, Buddy.

      Yeah it's a problem with the engine but I bet if you put the loading screen transition further away from the encounter maybe it would reduce the likelihood of NPCs teleporting to the player. In all of design, the limitations of the substrate is worked around if you are intentional about what you do.

      > In the vanilla game people are used to simply walking anywhere they want, kill everything they see, and use fast travel to get back and forth

      If your advice is actually helpful to those people then that's great. To me it comes across as super toxic in the same sense as "git gud". But what the f*#@ do I know. I'm just a scrub getting one-tapped by mudmites. As per the design.

      Edit:

      > Use your head and plan ahead, don't fight every fight, running away is a valid option.

      Say that about the Church at Natick lol.

      Honestly I want to appreciate this mod, but with no progression, I basically spoil myself on the content. Like all the s#*! in this game would be cool if I wasn't just running away all the time and dying of radiation. Every encounter is a bad trade because you lose health and gain rads. You can't even fix rads if you don't have 25 health because fungal purge applies damage instantly instead of over time. It's no wonder everyone cheats items in when playing this mod pack. There's no balance. No intention.

      And nobody wins here because if you're creating the mod content presumably you want players to enjoy it instead of just have to see it and go "yep that would be a cool encounter if I could do anything other than run away right now". Instead players are spoiled on the new content this introduces without engaging with it as the authors intended.

      What an absolute waste.
    10. angelicdrug
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      literally git gud
    11. Behir27
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      It might not matter at this point but I have to agree with this comment. My issue in most mods is being able to save abuse before every fight it takes the point out of having to think before you act. This was my problem with the Dust. I kept abusing saves before every fight and I eventually made it so I had to sleep to save and even then I ended up just not taking most fights unless I knew I could win soon I had so many guns and gear sets even if I died all I would loose was my time and I ended up never going back to the place I died because I already had enough loot so finding better places where there was no immense danger was a better call.

      I liked Frost much more then Dust. I added a couple mods like a shader enb pack and a radio mod and even a mod where you got "save" cigarettes allowing you the occasional quicksave. I did what I thought was the best strat. Take everything you can and break it down into resources that you can use for better things but in the end nothing was that fun because most encounters with enemies were just 4 steps backwards for even trying. If I didn't die and loose all my looting progress I would just gain more crap to break down that was no better then the crap I could of just gotten from not fighting.

      The mod is fun if you like a challenging winter scavenging experience but if you are looking to take fights and thinking you are going to keep surviving its more like an impossible uphill battle in the end it almost came full circle where I wanted to save abuse to at least allow me to attempt to fight.

      I would say fighting in this mod was all risk no reward and if  "git gud" is the makers motto I kind of wonder how much time they actually spent playing and trying to survive in frost ;D. but maybe I will try to pick it up again someday its fun just not as balanced as I would of hoped.
    12. Asgrimrsson
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      FROST is built to be unforgiving. Not coddle you, hold your hand, and make everything pleasant. There's a charm to the struggle. Many times I've spent a few precious magazines of ammo only to acquire half a mag for an entirely different firearm. Or using meds and other valuable resources only to find nothing or damn near. What comes to my head when these encounters happen isn't, "why is the hard mod hard? this is stupid," it's more like, "Oh, yeah... This feels like a proper apocalypse. Can't wait to get rammed again in the next encounter!" and I keep playing with that mindset.

      If you can't handle the learning curve, realism, and difficulty of a proper apocalypse game, then uninstall the mod and play vanilla+. It's not for everyone. No one is belittling your sensibilities and skills, no one expects you to enjoy this design and direction. There's a reason why STALKER was such a niche game for such a long time.

      Anyways- I'm done necro'ing this post lol.
  11. Deebag
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    I've played frost a few times over the years, lost access to my old nexus account. I just want to commend your team on the great improvements you've made to v0.55, at least the ones I've noticed so far:

    -Being able to hide under shelter from radstorms while outside in the exterior world cell is amazing (maybe that's not new but I never knew it was possible)
    -No more predictable encounters at the usual spots! Before, I could fall into the routine of checking the spots because they could be depended on, now it's necessary to branch out further for loot.
    -Hand loading and ammo breakdown at the chemistry bench, hell yeah
    -glasshouse schematic for farming so the vanilla plant types have a lore friendly way to be included
    -the adamantium limbs perk final level being 90% rather than 100% less damage to limbs
    -missile launcher damage being restored to 2000+ (it's a missile launcher ffs, a previous update had completely neutered it)


    Thanks for all your hard work and unpaid hours keeping this thing alive, it's a lot of fun.
  12. SamuraiWays
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    This mod has always piqued my interest, but installing this mod would certainly come with trouble since I've already established a huge LO. But I would love to know if there's anyway to just get the 'sanity' mechanic that comes with this mod?
    1. Redawt
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      If you are using MO2, you can simply make a second instance of it or a second profile, and manage FROST there. With Vortex this is possible as well, but a lot more messy.

      There is not other mod that adds such a sanity mechanic. There is one other mod that does something similar though, although I don't know what its name was.
    2. SamuraiWays
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      Thank you for the reply, Redawt! I'm on MO2 and I'm aware I can make another profile. Very enticed to do so and create an LO based around FROST. I just might!

      And yea, I figured. Was looking all over for one. And I think I found the one you're talking about. Was iffy about some of the things it adds, so was hesitant to download it at first. Installed it anyways and turns out it's configurable via holotape, so I'll stick with it and see how it turns out. Thanks again for your input!
  13. marlemgn
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    Hello, I seem to be missing the Fallout4Custom.ini after first downloading Fallout 4. Is there any way I can get a copy of it somewhere? 
    1. Redawt
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      Fallout4Custom.ini is not created by the game or shipped with it by default. You have to create it yourself.

      If you use MO2 you don't have to do that, as MO2 uses its own virtual ini files for F4 and creates them automatically, even the Fallout4Custom.ini. You can find and edit them via MO2 interface.

      If you use Vortex or the old Nexus Mod Manager: I can't help you, as I don't use those. Idk if they create a the ini automatically or not.
    2. marlemgn
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      I did go to that interface in MO2 and checked the text where the Fallout4Custom.ini should be and it was blank. Are they maybe generated later on in the modding process? 
    3. Redawt
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      The ini file is blank by default, but MO2 should show you them. If not, you configured something wrong? Maybe go to the MO2 Discord and ask there for help, this is outside of the support that we offer as it does not have anything to do with FROST.

      The Below Zero FROST Modding Guide also mentions how to find the Fallout4Custom.ini in MO2:
      https://redawt.github.io/f4-frost-guide/mo2.html#enable-loose-files
    4. marlemgn
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      Yea it was completely blank even when i accessed the ini through MO2. I'll check out their discord. Thank you!!
    5. Redawt
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      I think there is some missunderstsnding.

      The custom.ini is supposed to be empty initially, because it only contains ini changes that you specifically add.

      You previously said that ots not present at all, and now you said that it is blank

      The Below Zero guide is btw pretty clear about that: The ini is blank, you have to add somwthing, and that something is mentioned in the guide and can be copy&pasted straigt into the file.