Fallout 4

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Created by

Ben Ephla

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ephla442

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108 comments

  1. DommaCraft123124142
    DommaCraft123124142
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    I have been driven insane trying to install this mod it says i just need to move the mod data folder into the fallout 4 data folder it dosent work thou
  2. AlyLovelace
    AlyLovelace
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    Use a mix of Chem Redux, Lore Friendly Survival Chems, and your two chem retextures (which I think looks pretty good), thanks for making and sharing them!

    E:
    For anyone curious:
    Chem Redux
    Retex Chem V1 - Day tripper, Med-X (would have used Mentats, but with the additional varieties from Chem Redux it looks out of place).
    Retex Chem V2 - Blood Pack, Glowing Bloodpack, Radaway
    1. jackiezhi
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      Hi, I appreciate your advice, how can I replace one of the textures individually?
    2. AlyLovelace
      AlyLovelace
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      If you use MO2 just hide the relevant files within the folders, such as the stimpack.nif (not at computer so names might be a touch different), if not just delete them. So I deleted all of them except the Day Tripper and Med-X from Retex Chem v1 (I use MO2 but incessantly forget about the hide feature), then everything from v2 except blood pack, glowing bloodpack, and radaway. Make sure you do this for all the folders in the download, you don't want to get rid of the replacement .nif but accidentally keep the texture.

      Might sound complicated, but all the files have the related drug's names, and as such make it fairly easy to tell what's what. Just make sure to load Chem Redux first so that the replacers work (overwrite).
    3. mikezorz13
      mikezorz13
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      With a bit of editing with Nifskope, Material Editor & FO4Edit, you can also use the glowing blood from the V1 & the textures from V2 for the irradiated blood.
  3. Vagent
    Vagent
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    "Not food"

    I had a good laugh at that. Thanks.
  4. NoodleMyButt
    NoodleMyButt
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    hey every body just to let you know this also works with fallout new Vegas but not fallout 3 :)
    1. ChickenAlfredo
      ChickenAlfredo
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      ?
    2. AlyLovelace
      AlyLovelace
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      @ChickenAlfredo Presumably the file paths/file names for chems (at least some of them) are the same in F:NV and FO4, which is why they'd work as this just replaces them and doesn't have/need an ESP.

      I don't know if they actually are, as I finished my NV run a bit ago and don't have it installed so can't check.
  5. FlorianHC
    FlorianHC
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    Very Cool
  6. SomeBunnyLovesYou
    SomeBunnyLovesYou
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    thanks for these cool textures!

    I'm not very mod-savvy, but it looks like I can only install the textures from this package that I need, because I'm already using other textures for some of the meds.
  7. jbone32
    jbone32
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    it a good mod
  8. Dellmizzle
    Dellmizzle
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    So I have version 1 of this mod (the file that adds some chems via level lists) and Chem Redux. I want to use the mod that gives an animation (animated chems redone) when you use a chem but wanted to check both there and here if anyone knows if these are all compatible. No luck on a response so far
    1. legoguy22
      legoguy22
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      They are compatible
  9. entropicreaver
    entropicreaver
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    im pretty confused at why the buffout packaging is so crass and un-medicine like compared to the rest of the textures
    1. 5d6fireball
      5d6fireball
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      I think it's inspired by the same style of packaging that you can often see on protein powders or similar work out products.
  10. Awesomeness9528
    Awesomeness9528
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    Its a great mod, but rad-x is missing textures. If you know how to fix this, please tell me how. Thanks.