Note about Laser Muskets. I thought about them, but they are early level weapons. Also are cobbled together and would not be very efficient or powerful.
================================= The installer the folders are set up like this.
BA2 Meshes and Textures = Contains MTM-LaserPlasmaWeaponMods - Main.BA2 and MTM-LaserPlasmaWeaponMods - Textures.BA2 For manual install copy these to the games data folder and one of the following ESP.
S = with added Suppressors NS = No added Suppressors LRP = Longer range projectiles IRP = requires Laser weapons 1st person repositionhttps://www.nexusmods.com/fallout4/mods/23102/ RR = requires Reduced Energy Recoil https://www.nexusmods.com/fallout4/mods/4352/
'Wattz Laser Gun' becomes underpowered in late game when I use your mod sorta makes the wattz rifle useless. But great model the Wattz Laser Gun is. Anyways great fan of your work keep it up.
First and foremost, great mod! I have always liked the idea of using energy weapons, now, thanks to your mod, I legitimately enjoy using energy weapons.
My question to you is, is there any chance of seeing a compatibility patch for "See Through Scopes" by henkspamadres? I love the scopes you included in your mod, but I can't see myself using them (and I'd really like to!) without them functioning as the other "see through scopes" do.
Again, thank you for your work and effort, and please let me know if you are able to assist me in my request. Thank you!
I don't know. There are so many and there is two version of that mod. So twice the work. If i just select a few to add, I'm sure it wont be the few that people want to use lol. The scopes work with my mod, just my custom scopes don't have the see though effect. If you want to get the effect my scopes have , but want to use the see though version. Just add my other mod to add the effect. https://www.nexusmods.com/fallout4/mods/22943 The Good the Bad and the Ugly - Power Armor and Pip-Boy targeting HUD
I apologize for the trouble I am about to cause you, however, AR2 is now out, and has enclave laser (and I believe plasma) weapons that do not work with your mod. To further state off of Ghip, AR2 is the sequel to AR, and could be called the 'true' AR. Same mod author, and will offer you a link at the end of this to the mod if you've not already messed with it. I myself am not a modder, but I can safely say the older AR files do not translate to the new mod files of AR2 with your mod
wow its finally released. I'll take a look and see. I will wait for a few patches and update to the mod, don't want to redo work. .I don't know when I'll get something out for it.
listen, when the Minutmen can cobble together a better laser weapon then 'the most technologically advanced' faction in fallout 4........ maybe don't join 'the most technologically advanced' faction....
America Rising 2 is on its beta stage right now. It will be released once all the voices have been added in-game and if the testers found little bugs hence no page yet.
Another request from Micalov's stuff, though I without deep checking, a fair portion of the work has been "done" in a sense as he's done an AIO with some new stuff.
Also, hope the Year so far has been treating you well.
Hey, great mod! been using it for years now, but there's just one thing it's missing: green and dark blue continuous beam laser muzzles (quantum gyroscopic lenses). I want to walk about with a green beam of death!
195 comments
=================================
The installer the folders are set up like this.
BA2 Meshes and Textures = Contains MTM-LaserPlasmaWeaponMods - Main.BA2 and MTM-LaserPlasmaWeaponMods - Textures.BA2 For manual install copy these to the games data folder and one of the following ESP.
S = with added Suppressors
NS = No added Suppressors
LRP = Longer range projectiles
IRP = requires Laser weapons 1st person repositionhttps://www.nexusmods.com/fallout4/mods/23102/
RR = requires Reduced Energy Recoil https://www.nexusmods.com/fallout4/mods/4352/
V7-LRP-NS
V7-LRP-NS-IRP
V7-LRP-NS-IRP-RR
V7-LRP-NS-RR
V7-LRP-S
V7-LRP-S-IRP
V7-LRP-S-IRP-RR
V7-LRP-S-RR
V7-NS
V7-NS-IRP
V7-NS-IRP-RR
V7-NS-RR
V7-S
V7-S-IRP
V7-S-IRP-RR
V7-S-RR
For manual install copy the ESP from one of the folder into data folder and activate.
in your data folder should be these files
MTM-LaserPlasmaWeaponMods - Main.BA2
MTM-LaserPlasmaWeaponMods - Textures.BA2
MTM-LaserPlasmaWeaponMods.esp
Anyways great fan of your work keep it up.
Barrels - Adds Suppressor mods for all barrel types.
Receiver - Adds Two Optimized Capacitor's - Combines Overcharged Capacitor, Boosted Photon Agitator and Gamma Wave Emitter.
You are awesome returned to the game in 2024 to find out the patch as requested works like a charm.
First and foremost, great mod! I have always liked the idea of using energy weapons, now, thanks to your mod, I legitimately enjoy using energy weapons.
My question to you is, is there any chance of seeing a compatibility patch for "See Through Scopes" by henkspamadres? I love the scopes you included in your mod, but I can't see myself using them (and I'd really like to!) without them functioning as the other "see through scopes" do.
Again, thank you for your work and effort, and please let me know if you are able to assist me in my request. Thank you!
I need to think about this some more.
I apologize for the trouble I am about to cause you, however, AR2 is now out, and has enclave laser (and I believe plasma) weapons that do not work with your mod.
To further state off of Ghip, AR2 is the sequel to AR, and could be called the 'true' AR. Same mod author, and will offer you a link at the end of this to the mod if you've not already messed with it.
I myself am not a modder, but I can safely say the older AR files do not translate to the new mod files of AR2 with your mod
America Rising 2 - Legacy of the Enclave at Fallout 4 Nexus - Mods and community (nexusmods.com)
Any chance you can upload the main file version with loose files?
Thank you :)
Also, hope the Year so far has been treating you well.
Edit: Looks like the author is doing a rebalance, lets see what gets changed.