Fallout 4

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Comiconomist

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Comiconomist

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About this mod

Hotfix that stops raider settlements gaining more population once there are at least 5 unassigned raiders present.

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Raider Population Hotfix
Version 1.0.0 released September 24 2016

Bethesda PC page: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2824702
Bethesda XBone page: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2824743

What this mod does

As of the time of writing, recruitment in raider settlements (added in the Nuka World DLC) ignores the number of unassigned raider settlers, resulting in recruiting continuing until you hit your population cap (charisma + 10). This is in contrast to regular settlements where recruitment will stop if there are 5 or more unassigned settlers. Since there doesn't appear to be a way to turn "off" raider flags as you can with settlement radio beacons, this means ALL your raider settlements will eventually have max population. This mod tweaks the recruitment code so that no more raiders will appear once there are at least 5 unassigned raiders present.

This is only a partial solution (hence "hotfix"), as it doesn't let you turn recruitment on and off precisely - In order to stop recruiting you need to have 5 raiders stand around doing nothing. Also, there seems to be a bug in how the game tracks the number of unassigned raiders, so you might see one or two more arrive before your population stops growing.

More details for those that want them: in vanilla Nuka World the number of unassigned raiders seems to not always be updated when a new raider is recruited. I suspect this may be a multithreading issue - the Nuka World settlement system is added on top of the vanilla one, and the vanilla and Nuka World daily updates seem to be set off by the same event, so they may be clashing in a strange way. My workaround was to manually increment the number of unassigned raiders by 1 each time a raider is recruited, but if you start using this mod in an existing game you might still see raider settlements get another raider or two before they stop recruiting, even if they currently have more than 5 unassigned raiders. For example, if your settlement has 6 raiders, none of them with jobs, but the game mistakenly thinks only 3 of them don't have jobs, your settlement will grow to having 8 raiders before it stops growing. Assigning one raider to a job might reset the counter to its correct value, but I haven't verified this through testing yet.

Requirements

Nuka World DLC

Installation

Standard: see http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation if you are new to this.

Conflicts

Will conflict with anything that changes DLC04WorkshopParentScript. That will probably include an official or unofficial patch at some point, which will hopefully make this mod unnecessary, at which point I will remove it. Otherwise should be compatible with everything.