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The Shiny Haxorus

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robersonb1

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  1. robersonb1
    robersonb1
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    (2/21/18) ATTENTION! I had no idea people still downloaded this mod as much as they do, I personally think it's too basic for any kind of extended use right now. As many of you know, I am currently rebuilding the mod from scratch, adding features, redoing animations, etc. I would personally recommend you wait for that to come out if you want a SCAR-H in your game, but I will leave this version up until that time comes, for those that still want to use it. Just be aware that it has issues that I'd rather fix by completely remaking the mod rather than patching this one. Thank you for all the support guys.

    P.S. Any and all updates on the Scar-H Redux version will be posted to my Youtube channel. Some of the videos will be linked in the mod description.

  2. robersonb1
    robersonb1
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    NOTICE

    If lowered weapons does not work for you, use Button Lowered Weapons instead. It does the same thing and more.

    I'm not doing 3rd person animations.

    More than one alternate barrel probably will not happen.

    The animations change when you add the angled foregrip, not the quick eject magazine.

    I DONT do third person.

  3. robersonb1
    robersonb1
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    "For anyone who Lowered Weapons is not working:

    Keep in mind this works not only with SCAR-H mod, but any weapon mod who isn't working with Lowered Weapon, but need to choose the weapon type properly inside Lowered Weapons (the SCAR-H uses submachinegun animations, so keep this in mind too, i.e. if another weapon mod like a rifle one have issues with Lowered Weapons you will do the same procedure but choosing the files for rifle inside Lowered Weapons)

    Please follow the steps below

    1) The file you've downloaded from SCAR-H page is a zip file, so extract this file (right-click him and choose extract to folder option) on any folder you want; rename this folder to SCAR-H MODIFIED like I did

    2) Do the same thing with Lowered Weapons zip file, put his files in another folder

    3) Now inside the folder where you have extracted the Lowered Weapons files, keep opening the sub folders until you reach this folder in your windows explorer --> \meshes\actors\character\_1stperson\animations\submachinegun

    4) You will gonna see two files: wpnidleready.hkx and wpnrunforwardready.hkx. Copy those files and go to step 5

    5) Now go inside the folder where you have extracted the SCAR-H zip file (step 1) and keep opening the sub folder until you reach this folder --> \meshes\actors\character\_1stperson\animations

    6) You will gonna see to sub folders: SCAR and SCARForegrip; you need to paste those two files you have copied in step 4 on SCAR folder only, choose to replace those files when your Operating System asks to

    7) Now you need to backtrack to the root of the folder where you have extracted the SCAR-H file and keep opening the sub folders until you reach this folder --> \meshes\actors\powerarmor\_1stperson\animations

    8 ) You will gonna again see to sub folders: SCAR and SCARForegrip; NOW THIS IS VERY IMPORTANT, from the files you have copied on step 4 you will paste only the wpnidleready.hkx on SCAR folder, you WILL NOT PASTE the wpnrunforwardready.hkx from Lowered Weapons's \meshes\actors\character\_1stperson\animations\submachinegun, but you WILL COPY AND PASTE the wpnrunforwardready.hkx from Lowered Weapons's \meshes\actors\powerarmor\_1stperson\animations\submachinegun on SCAR folder; choose to replace those files when your Operating System asks to

    9) Now all you have to do is add the SCAR-H MODIFIED folder to a zip file (compress it) and add it using Nexus Mod Manager or whatever Mod Manager you use

    That's all, you're good to go!




    Please notify me if you have any doubts, I'm happy to help =)

    Obs: please note the difference between the first path and the second one: the first path is for a character OUTSIDE a power armor, the second path is for a character inside the power armor, both modifications are needed

    -Shanxtadeu
  4. nautiluse
    nautiluse
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    I pray that SCAR-H Redux has been released every time I login nexusmods.
    1. User_19523939
      User_19523939
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      Amen! ;)
    2. tgpomy
      tgpomy
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      *One day*
    3. DankRafft
      DankRafft
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      He posted a video about a week ago where he said "soon".
    4. downloader56
      downloader56
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      This is not a bad gun as is, not sure why author is so down on it. Other mods have crazy numbers of mods, but as an auto-.308 with damage numbers that feel sensible, this actually fills a niche, while also feeling pretty solid.
    5. XRayHound
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      Just wanted to chime in that I, too, look forward to seeing what the new version brings. Should be awesome, because IMHO this is a pretty damn well done mod already. It can only get better!
    6. Stickmanfan126
      Stickmanfan126
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      Same. Things gonna blow up on the Nexus as soon as he uploads it.
    7. c3002006
      c3002006
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      +1
    8. krios09
      krios09
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      it will never die if we keep the memory alive :D
  5. VenixHD
    VenixHD
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    So is the Redux not being worked on anymore or what?
  6. kalkara28
    kalkara28
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    Hey, I am trying to outfit an entire army with this gun, I can't find enough of them. I tried to use the command given in the description, but it didn't work. Could I get any advice or a different code or something? Much appreciated.
    1. M240B
      M240B
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      In the console, type "help scar 4 weap" (without the quotation marks), and it will show you the baseid for the weapon (it's different for everybody given where it is in your mod load order). Then all you need to do from then on is type "player.additem [baseid given] [quantity you want]" (without quotations or brackets) and they'll be added to your inventory.
  7. jayjaynonkle
    jayjaynonkle
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    I just noticed that when i leveled up my rifleman perk, the damage doesn't increase, and the gun is getting underpowered even with the +100% dmg and powerful reciever when i level up more and more. I set my SCAR as 308 semi auto, does the game count the SCAR as "Semi Automatic Rifle"?

    And can i adjust more range? The 100 range is like a pistol :(
    1. jayjaynonkle
      jayjaynonkle
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      Nevermind, just used FO4EDIT to change the weapon type to "Semi-Auto Rifle" and adjust the range to 200 (like any other rifle with long barrel). Now my SCAR-H is benefiting from the Rifleman Perk and can shoot as far as other rifles

      Great mod, btw :)
    2. GTAFYFE
      GTAFYFE
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      How did you do that?
      I just did a quick search on google and I kinda know what to edit but it looks confusing to me.
      So I opened Object modification > mod_SCAR_barrel_none > MinRange 5.00000 - MaxRange 11.00000
      What did you do exactly there?

      Also about changing weapon type from automatic to semi?
    3. jayjaynonkle
      jayjaynonkle
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      I went to the “Standard Reciever tab”, change the Weapon Type from:

      “weapon.type.automatic” to “weapon.type.rifle”

      It only works with Standard Reciever, i tried to change Powerful Reciever the same way, but don’t know why it does not work. So, I adjust damage modifier in Standard Reciever and make it equal to Powerful Reciever.

      For the range, I just changed it in the main tab (the gun, not the barrel). “MinMax range is 256”, changed into 512.

      I’m kinda busy this week, I will describe in more detail when I finish my work.

      I’m not an expert on fo4edit. Not sure if this way is appropiate, but it does work for me and hasn’t cause any bug yet.
    4. GTAFYFE
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      Thanks! this is amazing I didn't know that !
      Kudos to you!
    5. xdorianx
      xdorianx
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      Hi,
      I'm interested on how you changed that gun to riflemod; could you pls post how you did it so I could follow them (in as much a user-friendly way as you can, pls...) ? Thx
    6. jayjaynonkle
      jayjaynonkle
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      Open FO4edit and

      Adjust the range:

      1) Go to SCAR-L.esp
      2) Go to Weapon
      3) Choose SCAR_Unique (Unique means the one with the legendary effect - Merc's Revenge)
      4) In the right panel. Scroll down until you find ''DNAM - Data''
      5) Change the Min Range from 256 to 512
      6) Change the Max Range from 256 to 512
      7) This should change the gun range to around 200 like any rifle with "long barrel"

      Rifleman Perk:

      1) Go to SCAR-L.esp
      2) Go to Object Modification
      3) Choose mod_SCAR_Reciever_Automatic1, the name should be Standard Reciever
      4) In the right panel. Scroll down until you find "Property" that is set as "WeaponTypeAutomatic"
      5) Change "WeaponTypeAutomatic" to "WeaponTypeRifle" - (WeaponTypeRifle [KYWD:0004A0A1])
      6) Your FN SCAR's Standard Reciever now should benefit from Rifleman Perk. (Even if you set her on Automatic in the select-fire.)
      6) You can also find "Attack Damage", adjust it if you want your FN SCAR to do more damage :)

      I also tried this with the Semi-Auto MOD, Powerful Reciever MOD, HardPiercing MOD, ArmorPiercing MOD. But somehow It only works with Standard Reciever. I don’t know why it does not work. So, I adjust damage modifier in Standard Reciever and make it equal to Powerful Reciever. And don't worry about armor penetration since "Powerful Reciever" and as well as "Advanced Reciever" found on other weapons (like The Problem Solver) do not increase armor penetration, they increase damage only. So adjust it as you would like. Good luck. :)
    7. xdorianx
      xdorianx
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      thx a lot for detailed info; what I couldn't understand was where to get [KYWD:0004A0A1] .... And thx again, that weapon is really beautiful but was kind of useless without the rifleman perk.
  8. WinglessFlight
    WinglessFlight
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    New version is missing the Desert Tan camo and Hand placement has been moved to a very weird position. Out-Left, Forward and Rotated forward to far, like the gun is being held by the base of the pinky finger and not much else. When not using Angled ForeGrip and Stock. Silencer is missing various Camos compared to the rest of the gun. Acog scope is set to Far Forward and its aperture is entirely too narrow to be useful. Standard Barrel has NO Other options (intended?) .

    Please add 7.62 round compatibility.
    Also a drum mag would be great with it
  9. jayjaynonkle
    jayjaynonkle
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    Love this SCAR mod :)
    btw, it would be great if the ‘remake’ mod you are working on will include PEQ12 and Elcan Specter Dual since almost all of the 75th regiment rangers set their SCAR up that way :D
  10. Ratsel13
    Ratsel13
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    Great gun! A++! Endorsed!
  11. Depleet420
    Depleet420
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    Hi, is there a fix or way to fix the horrible amount of glow present on the eotech reticle/sight? The 2d one is obnoxiously oversized and useless and the 3d one is pretty but I find it's unusable at dusk all through the night, and it makes shooting at anything out of melee range impossible thanks to the glow. I've tried changing my graphics settings to reduce bloom and i see no difference in setting.

    I really like the gun but the serious lack of quality with the scopes and reticles makes it a struggle to use. I'd happily make the texture change if provided with the file so you can update the mod because i know not everyone is familiar or skilled with image manipulation software whereas I am.
  12. MacKos
    MacKos
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    what file does not have LL i dont want ncps to have?
  13. Omegacron
    Omegacron
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    Will NPCs spawn using this weapon? If so what level do I need to be? Thanks!



    In the current version, you find one in the Museum of Freedom. Right before you reach the room with Preston & friends, there will be a Nuka-Cola machine. To the left of that is a table with the rifle laying on it.
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