File information

Last updated

Original upload

Created by

The Shiny Haxorus

Uploaded by

robersonb1

Virus scan

Safe to use

1185 comments

  1. robersonb1
    robersonb1
    • member
    • 1,144 posts
    • 423 kudos
    Locked
    Sticky
    (2/21/18) ATTENTION! I had no idea people still downloaded this mod as much as they do, I personally think it's too basic for any kind of extended use right now. As many of you know, I am currently rebuilding the mod from scratch, adding features, redoing animations, etc. I would personally recommend you wait for that to come out if you want a SCAR-H in your game, but I will leave this version up until that time comes, for those that still want to use it. Just be aware that it has issues that I'd rather fix by completely remaking the mod rather than patching this one. Thank you for all the support guys.

    P.S. Any and all updates on the Scar-H Redux version will be posted to my Youtube channel. Some of the videos will be linked in the mod description.

  2. robersonb1
    robersonb1
    • member
    • 1,144 posts
    • 423 kudos
    Locked
    Sticky
    NOTICE

    If lowered weapons does not work for you, use Button Lowered Weapons instead. It does the same thing and more.

    I'm not doing 3rd person animations.

    More than one alternate barrel probably will not happen.

    The animations change when you add the angled foregrip, not the quick eject magazine.

    I DONT do third person.

  3. robersonb1
    robersonb1
    • member
    • 1,144 posts
    • 423 kudos
    Locked
    Sticky
    "For anyone who Lowered Weapons is not working:

    Keep in mind this works not only with SCAR-H mod, but any weapon mod who isn't working with Lowered Weapon, but need to choose the weapon type properly inside Lowered Weapons (the SCAR-H uses submachinegun animations, so keep this in mind too, i.e. if another weapon mod like a rifle one have issues with Lowered Weapons you will do the same procedure but choosing the files for rifle inside Lowered Weapons)

    Please follow the steps below

    1) The file you've downloaded from SCAR-H page is a zip file, so extract this file (right-click him and choose extract to folder option) on any folder you want; rename this folder to SCAR-H MODIFIED like I did

    2) Do the same thing with Lowered Weapons zip file, put his files in another folder

    3) Now inside the folder where you have extracted the Lowered Weapons files, keep opening the sub folders until you reach this folder in your windows explorer --> \meshes\actors\character\_1stperson\animations\submachinegun

    4) You will gonna see two files: wpnidleready.hkx and wpnrunforwardready.hkx. Copy those files and go to step 5

    5) Now go inside the folder where you have extracted the SCAR-H zip file (step 1) and keep opening the sub folder until you reach this folder --> \meshes\actors\character\_1stperson\animations

    6) You will gonna see to sub folders: SCAR and SCARForegrip; you need to paste those two files you have copied in step 4 on SCAR folder only, choose to replace those files when your Operating System asks to

    7) Now you need to backtrack to the root of the folder where you have extracted the SCAR-H file and keep opening the sub folders until you reach this folder --> \meshes\actors\powerarmor\_1stperson\animations

    8 ) You will gonna again see to sub folders: SCAR and SCARForegrip; NOW THIS IS VERY IMPORTANT, from the files you have copied on step 4 you will paste only the wpnidleready.hkx on SCAR folder, you WILL NOT PASTE the wpnrunforwardready.hkx from Lowered Weapons's \meshes\actors\character\_1stperson\animations\submachinegun, but you WILL COPY AND PASTE the wpnrunforwardready.hkx from Lowered Weapons's \meshes\actors\powerarmor\_1stperson\animations\submachinegun on SCAR folder; choose to replace those files when your Operating System asks to

    9) Now all you have to do is add the SCAR-H MODIFIED folder to a zip file (compress it) and add it using Nexus Mod Manager or whatever Mod Manager you use

    That's all, you're good to go!




    Please notify me if you have any doubts, I'm happy to help =)

    Obs: please note the difference between the first path and the second one: the first path is for a character OUTSIDE a power armor, the second path is for a character inside the power armor, both modifications are needed

    -Shanxtadeu
  4. VenixHD
    VenixHD
    • member
    • 43 posts
    • 0 kudos
    So is the Redux not being worked on anymore or what?
    1. Darkernard
      Darkernard
      • member
      • 31 posts
      • 0 kudos
      It's still being worked on, however the author is also working on a huge indie game, which obviously is taking up a big part of his time and he's focusing more on that than this mod
  5. VideoKilledTheRadioStar
    VideoKilledTheRadioStar
    • member
    • 18 posts
    • 0 kudos
    so i got the weapon, but in the mod selection "in game" it says "selective fire" how do i use that? or do i just set it to auto or semi?
  6. Omegacron
    Omegacron
    • supporter
    • 473 posts
    • 10 kudos


     
    Well That's awesome to hear he is still alive for sure. I had heard he had it almost finished, but never heard anything further so thanks for the info. I was just curious at the end of the day if this mod in its current form still works. I would never be the demanding type as I know people have a life other than modding. Thank you for replying to me, and I guess the best thing for me to do is to just test it in my game and see. Glad to hear he is still modding also. Thank you again.

     


    I'm using the mod in my game and it still works fine - my favorite weapon, in fact.
  7. Dmoncier85
    Dmoncier85
    • premium
    • 600 posts
    • 3 kudos
    I see many people saying it doesn't work anymore even the author himself. But the last time used it about a year ago it worked fine. Not to the same standard of newer weapon mods but still good. This mod was one of the first to do custom animations and all. Anyone know exactly whats going on with it? I'd like to use it again but scared to add it now. Can't wait for the Redux assuming its still coming.
    1. zachtan1234
      zachtan1234
      • premium
      • 1,160 posts
      • 118 kudos
      We first have to ascertain the facts of the sitaution.

      1) Is the author still alive?

      Yes, ShinyHax is still alive and kicking.

      2) Is the Redux still in the making?

      Yes. According to my fellow mod authors, the Redux is still being worked on. Progress is slow however.

      3) What is up with the progress?

      Let's just say that there is a much bigger project that ShinyHax is currently working on (unrelated to the SCAR-H), and that the Redux has hit a road bump regarding the technical limitations of what is feasibly possible to achieve (at the moment).
    2. Dmoncier85
      Dmoncier85
      • premium
      • 600 posts
      • 3 kudos
      Well That's awesome to hear he is still alive for sure. I had heard he had it almost finished, but never heard anything further so thanks for the info. I was just curious at the end of the day if this mod in its current form still works. I would never be the demanding type as I know people have a life other than modding. Thank you for replying to me, and I guess the best thing for me to do is to just test it in my game and see. Glad to hear he is still modding also. Thank you again.
  8. Michael1198
    Michael1198
    • member
    • 5 posts
    • 0 kudos
    Will you please make 3rd person animations for the xbox one version? The vanilla animations get on my nerves when the weapon has custom 1st person animations but vanilla animations in 3rd person.
  9. JoeyAnsbach
    JoeyAnsbach
    • member
    • 123 posts
    • 1 kudos
    Robersonb1 I loved this mod, Scar is one of my favorite rifles, i feel sad for you not coming back to update it, since it's already 04/25/2019 i don't expect you'll ever come back with an update, but know that it was a success because it is a great assault rifle and for me is a must-have mod in all my gameplays.
    I wish there were other modding options like different barrel size, and a few other things, but even when you say that you feel like this mod is simple, i still find it very enjoyable, as it was noticeable.

    Know your work is deeply appreciated.
    I'll be on watch if you ever release an update.
    1. HULKHOD3N
      HULKHOD3N
      • supporter
      • 724 posts
      • 49 kudos
      I've asked Shiny a couple of months ago in one of his livestreams. He said the Redux update is pretty much done, only thing needs to be done is compressing a lot of textures. I guess he is just busy with other stuff.
  10. nautiluse
    nautiluse
    • member
    • 889 posts
    • 27 kudos
    I pray that SCAR-H Redux has been released every time I login nexusmods.
    1. User_19523939
      User_19523939
      • account closed
      • 1,177 posts
      • 67 kudos
      Amen! ;)
    2. tgpomy
      tgpomy
      • member
      • 1,272 posts
      • 6 kudos
      *One day*
    3. DankRafft
      DankRafft
      • premium
      • 1,213 posts
      • 77 kudos
      He posted a video about a week ago where he said "soon".
    4. downloader56
      downloader56
      • member
      • 78 posts
      • 3 kudos
      This is not a bad gun as is, not sure why author is so down on it. Other mods have crazy numbers of mods, but as an auto-.308 with damage numbers that feel sensible, this actually fills a niche, while also feeling pretty solid.
    5. XRayHound
      XRayHound
      • member
      • 22 posts
      • 0 kudos
      Just wanted to chime in that I, too, look forward to seeing what the new version brings. Should be awesome, because IMHO this is a pretty damn well done mod already. It can only get better!
    6. Stickmanfan126
      Stickmanfan126
      • member
      • 325 posts
      • 2 kudos
      Same. Things gonna blow up on the Nexus as soon as he uploads it.
    7. c3002006
      c3002006
      • member
      • 64 posts
      • 0 kudos
      +1
    8. krios09
      krios09
      • member
      • 105 posts
      • 0 kudos
      it will never die if we keep the memory alive :D
  11. kalkara28
    kalkara28
    • member
    • 9 posts
    • 0 kudos
    Hey, I am trying to outfit an entire army with this gun, I can't find enough of them. I tried to use the command given in the description, but it didn't work. Could I get any advice or a different code or something? Much appreciated.
    1. M240B
      M240B
      • member
      • 30 posts
      • 0 kudos
      In the console, type "help scar 4 weap" (without the quotation marks), and it will show you the baseid for the weapon (it's different for everybody given where it is in your mod load order). Then all you need to do from then on is type "player.additem [baseid given] [quantity you want]" (without quotations or brackets) and they'll be added to your inventory.
  12. jayjaynonkle
    jayjaynonkle
    • member
    • 5 posts
    • 1 kudos
    I just noticed that when i leveled up my rifleman perk, the damage doesn't increase, and the gun is getting underpowered even with the +100% dmg and powerful reciever when i level up more and more. I set my SCAR as 308 semi auto, does the game count the SCAR as "Semi Automatic Rifle"?

    And can i adjust more range? The 100 range is like a pistol :(
    1. jayjaynonkle
      jayjaynonkle
      • member
      • 5 posts
      • 1 kudos
      Nevermind, just used FO4EDIT to change the weapon type to "Semi-Auto Rifle" and adjust the range to 200 (like any other rifle with long barrel). Now my SCAR-H is benefiting from the Rifleman Perk and can shoot as far as other rifles

      Great mod, btw :)
    2. GTAFYFE
      GTAFYFE
      • member
      • 893 posts
      • 8 kudos
      How did you do that?
      I just did a quick search on google and I kinda know what to edit but it looks confusing to me.
      So I opened Object modification > mod_SCAR_barrel_none > MinRange 5.00000 - MaxRange 11.00000
      What did you do exactly there?

      Also about changing weapon type from automatic to semi?
    3. jayjaynonkle
      jayjaynonkle
      • member
      • 5 posts
      • 1 kudos
      I went to the “Standard Reciever tab”, change the Weapon Type from:

      “weapon.type.automatic” to “weapon.type.rifle”

      It only works with Standard Reciever, i tried to change Powerful Reciever the same way, but don’t know why it does not work. So, I adjust damage modifier in Standard Reciever and make it equal to Powerful Reciever.

      For the range, I just changed it in the main tab (the gun, not the barrel). “MinMax range is 256”, changed into 512.

      I’m kinda busy this week, I will describe in more detail when I finish my work.

      I’m not an expert on fo4edit. Not sure if this way is appropiate, but it does work for me and hasn’t cause any bug yet.
    4. GTAFYFE
      GTAFYFE
      • member
      • 893 posts
      • 8 kudos
      Thanks! this is amazing I didn't know that !
      Kudos to you!
    5. xdorianx
      xdorianx
      • member
      • 2 posts
      • 0 kudos
      Hi,
      I'm interested on how you changed that gun to riflemod; could you pls post how you did it so I could follow them (in as much a user-friendly way as you can, pls...) ? Thx
    6. jayjaynonkle
      jayjaynonkle
      • member
      • 5 posts
      • 1 kudos
      Open FO4edit and

      Adjust the range:

      1) Go to SCAR-L.esp
      2) Go to Weapon
      3) Choose SCAR_Unique (Unique means the one with the legendary effect - Merc's Revenge)
      4) In the right panel. Scroll down until you find ''DNAM - Data''
      5) Change the Min Range from 256 to 512
      6) Change the Max Range from 256 to 512
      7) This should change the gun range to around 200 like any rifle with "long barrel"

      Rifleman Perk:

      1) Go to SCAR-L.esp
      2) Go to Object Modification
      3) Choose mod_SCAR_Reciever_Automatic1, the name should be Standard Reciever
      4) In the right panel. Scroll down until you find "Property" that is set as "WeaponTypeAutomatic"
      5) Change "WeaponTypeAutomatic" to "WeaponTypeRifle" - (WeaponTypeRifle [KYWD:0004A0A1])
      6) Your FN SCAR's Standard Reciever now should benefit from Rifleman Perk. (Even if you set her on Automatic in the select-fire.)
      6) You can also find "Attack Damage", adjust it if you want your FN SCAR to do more damage :)

      I also tried this with the Semi-Auto MOD, Powerful Reciever MOD, HardPiercing MOD, ArmorPiercing MOD. But somehow It only works with Standard Reciever. I don’t know why it does not work. So, I adjust damage modifier in Standard Reciever and make it equal to Powerful Reciever. And don't worry about armor penetration since "Powerful Reciever" and as well as "Advanced Reciever" found on other weapons (like The Problem Solver) do not increase armor penetration, they increase damage only. So adjust it as you would like. Good luck. :)
    7. xdorianx
      xdorianx
      • member
      • 2 posts
      • 0 kudos
      thx a lot for detailed info; what I couldn't understand was where to get [KYWD:0004A0A1] .... And thx again, that weapon is really beautiful but was kind of useless without the rifleman perk.
  13. WinglessFlight
    WinglessFlight
    • member
    • 256 posts
    • 0 kudos
    New version is missing the Desert Tan camo and Hand placement has been moved to a very weird position. Out-Left, Forward and Rotated forward to far, like the gun is being held by the base of the pinky finger and not much else. When not using Angled ForeGrip and Stock. Silencer is missing various Camos compared to the rest of the gun. Acog scope is set to Far Forward and its aperture is entirely too narrow to be useful. Standard Barrel has NO Other options (intended?) .

    Please add 7.62 round compatibility.
    Also a drum mag would be great with it
Top