Fallout 4

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Created by

Martinus

Uploaded by

MartinusHUN

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About this mod

RadKnight Power Armor and Weapons

Permissions and credits
RadKnight Power Armor and Weapons
Made by Martinus

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Description:
RadKnight Power Armor is a bit different by looking armor and by it's stats for Fallout 4.
A shiny armor made out from (mostly) silver and gold and other metals. For this armor you can get
a sword and a shield (the shield ony usable while you are in a power armor).

How to get them:
The sword is craftable (chem workshop utility tab for some caps).
The two-handed mace is craftable (chem workshop utility tab for some caps).
The gun is also craftable (chem workshop utility tab for some caps).
You can get the power armor with the shield at the Crater of Atom. 
The basic armor stats (standard MK.I) are nearly the same as the X-01.
The shield also have +stats and with the armor next to the damage and energy resistance, they also have cyro and electricar resistance.
The shield aslo usable every one-handed weapons or two-handed melee weapons. 
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Changelog: V0.008e <---current version
Power Armor:
-Texture and mesh corrections
Weapons:
-Added a two-handed weapon (radknight bonecracker)
(it has the paintrains knockback effect)

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V0.007b
Power Armor:
-Mesh model positions and corrections
-Better textures
Weapons:
-Sword model replaced to a better one
-Added a two-handed gun (radgun or radling gun)
(The gun shoots gamma projectiles with high speed. Use it wisely!)
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Installation:
1.Unzip the .zip file into your F4/Data folder
2.Enable the mod in your manager or enable it manually.
3.Enjoy
(No DLC required)

Uninstall:
Delete the .esp file and the RadKnight folders from the meshes, materials and the textures folders.

Upgrading:
Just overwrite everything.
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Know bugs: (I can't solve them)
1. The armor parts visually disappears while zooming in (not affected the gameplay and I think if you aren't play on low or medium setup, this bug will not appears to you.)
(The armor don't have proper UV map and it has a lot of materials to show I think)
(If you keep the camera discance a bit far, this problem will gone)
2. You can upgrade the armor parts, but the armors code a bit buggy...
You can add jetpack mod but the jetpack will not shown because it looks ridiculous and not following the armor animations.
However it's works.
I also wanted to add a map location and a cool backstory for the (original) Radknight for it's fort and for the Radknight itself to make a
great boss battle... but my creation kit is bugged and won't let me make npc's and this mod also took too much time for me and I'm just
lost my patience to continue it with extra contents.
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Some personal thoughs:
This mod is a true miracle for me. I didn't expected I can finish it. I had a lot of "fight" making the meshes and the rigging stage was a true nightmare.
But it's done and I'm happy and proud of myself.
I had no testers or any helpers and one time I nearly gave it up. But I didn't give it up and continued.
I used to LEARN a lot by myself studying other armor mods and their codes.
I hope you will like it and enjoy it. :)
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