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  1. techprince
    techprince
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    Frequently Asked Questions

    Q. Will you provide this mod without abc feature?
    No.

    Q. Is this compatible with abc mod?
    Yes, unless specified in Compatibility section.

    Q. Why didnt i get any holotape?
    Use console commands "stopquest tpBCAIQuest" followed by "startquest tpBCAIQuest". You will need to close the console for each command to take effect. If you still dont get the holotape then you have some mod conflict which caused this mod to not start correctly. Don't spawn holotape directly into your inventory.

    Q. Is xyz companion supported?
    Yes, all companions are supported. For custom companions, you will need to recruit them, then register them via companion configuration - custom - register in holotape.

    Q. Why xyz companion's name is not present in holotape?
    Either you never met them or they are dead. If they are following and their name doesn't come up then dismiss them and check, if not present then recruit and check. If their name doesn't appear then disable compatibility patches for Better Companions and try again.

    Q. Why abc companion is not using all the assigned weapons?
    Game cannot distinguish between same type of weapons so do not assign laser type guns everywhere or plasma type guns everywhere. Mix match them.

    Q. Why my companions are not switching to assigned weapons?
    Make sure you load this mod at the very end of your load order. Make sure they have at least one ammo for their guns. If they still doesn't switch then reset the mod via going into Maintenance menu.

    Q. My custom companions received multiple ids, help?
    Just destroy the ids and re-register your custom companions.

    Q. Why Custom Companion 1 slot is getting overwritten when registering a different companion?
    All companions needs to be following you at the same time in order for them to get registered. This is accomplished by multi follower mods.
  2. techprince
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    Reserved.
  3. CasshernX
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    Everything about the mod works as described but the only issue I have with it is how annoying it is when Companion's "perk abilities" pop off it triggers the little sound and perk icon on your screen as if you're the one who have it. Especially in Danse's case when it constantly pops off in firefights.
    1. techprince
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      You will have to find other mods to turn them off globally. There is no way to disable them on individual characters.
  4. ZorvazSchattendolch
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    There's a funny little bug with automatron in the mechanists lair. The MSAT doors will always be unlocked by the first companion no matter if it's the robot with the MSAT or not.
  5. zed140
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    Hello thx for this mod... I have a question. Do weapon are exclusive ? Setting the same weapon for medium and long range and a machette for short, or we have to set different weapon on each slot? And finaly this is efficient to give a long range to a companion? Last question... Do these range values are know?

    What does if I set a knife for long range? lol I have to test that
  6. Yves1312
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    Does Unlimited Ammo work when using MOD' s ammo?
  7. BlackWizardMagus
    BlackWizardMagus
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    Hi. I love the mod. I'm having an issue and I don't know if it has anything to do with your mod or not. Codsworth is at 700 affinity but has yet to initiate any of his usual dialogue that he's supposed to do at every 250 points. He keeps coming up to me and going "Sir..." but then nothing happens, and when I talk to him, I just get the usual options. I tried disabling the mod to see if he would then speak to me, but nothing triggered and I don't want to go on playing for hours just to test it and have it potentially mess up my save, so I just exited out and turned it back on. Just curious if anyone else has had this and if there's a way to fix it.

    Thanks.
    1. techprince
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      I have not altered affinity. Check mods affecting codsworth and/or multi follower mods.
  8. WorstPlayer13
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    Oh i wish this would also fix the "feature" of not giving exp to player when a companion gets a kill.
  9. z4x
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    I'm wondering if this mod fixes everything about Curie or I need some supplementary mods such as Fix Curie's SPECIAL stats?
    1. techprince
      techprince
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      This mod doesn't change special stats.
  10. tk423
    tk423
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    Can this be uninstalled mid-playthrough?
  11. Frigidman
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    I thought this was all in one and had the stealth fix? But, I'm still getting my companion piling up on top of me everytime I go into stealth.

    So... is this mod compatible with Companion Stealth Distance Fix? (https://www.nexusmods.com/fallout4/mods/15823) .... or vice versa. Either way, was hoping to have 'stealth fixed' with companions in this mod.
    1. techprince
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      Set the stealth distance from holotape.
  12. duqwaza
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    I love this mod, however I have found an annoying bug/feature with it. Whenever Paladin Danse reflects his bullets, the sound and popup for the ricochet perk comes up. This happens wether or not he is your companion or not. This is really frustrating to listen to and could be nice if it was fixed :D
    1. techprince
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      https://www.nexusmods.com/fallout4/mods/23114
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