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  1. roxahris
    roxahris
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    You can find the latest version of ENBseries for Fallout 4 at this page on the ENBdev website.
    [size=8]ENBseries for Fallout 4[/size]

    Current Notes
    Version 1.3 is now available. A change log is available on the mod page. It has some small changes and fixes, but nothing major.

    For extra performance, you can disable SSAO from enbseries.ini. However, the recommended shadow mods will cause a big FPS hit, proportionate to your shadow quality settings.

    With all these changes, there's bound to be something that goes wrong somewhere, so please post if you encounter any issues.

    Old Notes
    Version 1.2 is now available. A change log is available on the mod page. It adds in histogram-based adaptation by kingeric1992 on the ENB forums, which is a new type of adaptation based on a technique used in many commercial games. It provides better results than the previous solution, so try it out!
    Also included is a port of Ring DoF, for your screenshotting needs. Like Light DoF, it includes temporal jittering for extra quality. Note that you can increase the quality settings from the effect file.
    Version 1.1 is now available. A change log is available on the mod page. The most notable change is exposure adaptation, which should account for those dangerous dark nights and suspiciously sunny days. If it causes any issues, you can currently toggle it off in the ENB menu.
    Also included is Light DoF. This has many fancy features, like random jittering that takes advantage of TAA's antialiasing properties. Great for screenshots!
  2. Raybo58
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    So I just installed this mod. I have a 4k setup and when I try to access the mod in-game. the window appears in the upper-left corner, but my mouse cursor is restricted to an area in the middle of the screen. I can't reach the actual settings. Any clues?
    EDIT: Figured it out. Just pull up the Pip-Boy and you can move the cursor anywhere.
    1. Raybo58
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      It would behoove you to acquaint yourself with how it actually works. You have granular control over dozens of properties, giving you the ability to dial in exactly what works best for your system. It doesn't take long to find a compromise between performance and immersion.
  3. Rosenkjaer
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    On a fresh install of Fallout 4 + all DLC (even high ress textures), installed the latest Fallout 4 ENB, NAC and this preset... At 4K it's stupidly demanding, using a GTX 1080Ti clocking at 2000 mhz, went from 60fps at 60-85% load depending on the scene to constant 100% load at 40-50 fps... It's pretty, but not that pretty.
  4. BlueGunk
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    Quick question please. I'd love to try your awesome-looking ENB but I'm currently running a load out that includes Vivid Weathers and True Storms (patched together).
    Will your ENB play nice with Vivid Weathers and its weather list? I see from comments there were issues with interior / night darkness but it looks like you made some changes on these?

    1. roxahris
      roxahris
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      Theoretically, it should! The histogram adaptation will try to keep things at a visible level. But night-time, especially depending on the brightness of the sky, can trip it up. If you run into any issues, I'll look into what can be done to work around them.
    2. BlueGunk
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      Thank you! I'll give it a whirl and if I hit any problems, I'll let you know.
  5. pureguava
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    At night, everything is literally black. I can see absolutely nothing unless it is a fire. I get realistic night but I can't even see a moon or moonlight, its pitch black. Same indoors, none of the light sources are going beyond maybe 2ft of their source.

    I have tried adjusting the gamma and brightness in the ENB ini, but have not had any luck. I suspect it might be a setting in Improved and Expanded? Anyone else experience this?
    1. roxahris
      roxahris
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      That's very unusual. Does toggling ENB off with Shift-F12 help?

      For outdoors, you should be able to adjust the brightness of nights in the NAC settings. But indoors areas shouldn't be affected.
  6. Denerynn
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    Given that NAC does not appear to have a comments section, I figured I'd ask here, as I'm assuming it is the culprit:

    In Far Harbour, I'm noticing that there are areas where my vision becomes gray and blurry. I'm assuming it's caused by the fog, as it only seems to happen periodically.

    Does anyone know how to disable this? The blurring is making my eyes hurt, and I can't figure out which of the options controls it.
    1. roxahris
      roxahris
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      I think that might be from the setting in NAC that causes visual effects when you suffer a debilitation. Have you tried turning that setting off?
  7. roxahris
    roxahris
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    MaxG3D's ENB Lights Overhaul is a neat mod that changes how much light is emitted by lightbulbs and other bright objects. I highly recommend it. You only need the main ESP - gaussian bloom's been in this ENB from the start!
  8. operaghost
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    I noticed someone had asked this me months ago, but thought to give general response here separately. If you cannot find, where letterbox is placed, then it is on file enbeffectpostpass. Scroll down. It is nicely pointed out and you cannot miss it. Change 0 to 1. *smile*

    Then ENB GUI will have the option to set a value it, after save custom settings.
  9. nuclearshotgunx
    nuclearshotgunx
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    I really like the name of this. Very classy and well made. Only for the people who enjoy the finer things in life.
  10. mightygalactus
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    Nearly all the features within "enbeffext.fx" and "enbpostpass.fx" are disabled, which includes most of the features in the description.
    Is this intentional?
    E.g:
    ------LumaSharpen settings------=false
    ------Vignette settings------=false
    ------LUT settings------=false
    ------Chromatic Aberration------=false
    ------Color Tinting---------=false

    To enable these do we simply replace "false" with "true" or is enabling handled by something else?

    Update: Please ignore. I found that these features are on when running the preset and can be edited in game. Don't understand why the FX file calls them out as "false" but oh well.
    1. roxahris
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      Oh, that's normal. Those are simply meant to be setting group separators; they control nothing. They are unset by default to avoid giving the impression they control anything. ENB has a "label" type which I would have used, but due to engine idiosyncrasies it isn't functional in the Fallout 4 version.

      Because of how shader code is compiled, it could have a performance impact if they were actual toggles, so please refer to the effect files themselves if you wish to turn features on/off.
    2. mightygalactus
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      Thanks for the detailed explanation. Really liking the work you have done here.
  11. RadioactiveRaven
    RadioactiveRaven
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    When I read your description I thought you were arrogant and exaggerating... When I tried the ENB in the game it didn't take me long to realize that everything you said is absolutely true - it looks fantastic! Amazing ENB, totally warrants the "over the top" (but not really because it's accurate) description. I am going to keep this ENB in my game. Btw, the performance hit for me is 3 - 7 frames but please be aware that unless you have the same beast of a computer that I have this is probably not an ENB for you.
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