Does this mod also suffer from the unbeatable "sandbox" of NPCs where they only stay for a while and leave as they please? There's this prisoner mat that I think is a vanilla item from the game where they stay put indefinitely. Not sure how to pull that off though.
(TRANSLATE) Sorry, after installing it yesterday everything was fine, but today the blue mannequins are always there, i.e. visible even outside the workshop. In the meantime I translated the mod, I wonder if that's the reason? But I reinstalled the mod and it's still the same.
I have classic holstered weapons and the people I assigned the toy baton has it visibly on them and they even are using it sometime when I teleport back. Also, the animation pads doesn't STOP assigned NPCs from leaving it.
Honestly, I only downloaded this mod for one particularly annoying NPC (Jun Long) which harassed me to no end due to the Harassment mod. I swear, he was the ONLY one in the entire settlement doing that.
Hi. I have some problems: the rugs are invisible and I can't assign them to anyone; when assigning people to the shackles they stay there for a second and then stand up; the settlers don't enter in the cages.
In the Stand (Guard) pose actors look like they have their finger on a trigger, yet i have no clue how to make them actually hold a weapon. Some1 knows how to do it?
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There's this prisoner mat that I think is a vanilla item from the game where they stay put indefinitely. Not sure how to pull that off though.
If anyone is interested - I've made a Settlement Menu Manager patch for this mod so that it has its own menu in the workshop.