Prisoner Shackles by MLUCKE
Fallout 4 » Crafting - Home/Settlement
Added: 15/09/2016 - 04:08PM
Updated: 10/05/2017 - 10:06PM

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Uploaded by mlucke


Last updated at 23:06, 10 May 2017 Uploaded at 17:08, 15 Sep 2016

This mod adds prisoner shackles the Disciples use in the Mt. FIzztop.
They work like the pillory of the Contraptions Workshop DLC.
You can find it in the workshop under "Resources -> Miscellaneous" (-v2.0) or "Raider -> Miscellaneous" (v3.0-).

   - Add Prisoner Mat. It works like the shackles.
   - You can craft "Shock Collar" in Chemistry station (thx to cartman1945)
   - Now under "Raider -> Miscellaneous"
   - Add mats with various poses
   - Add Cages
   - You can craft "Toy Baton" in Chemistry station. NPC equipped with this has cowardly AI in combat.
   - Add an optional version with happiness bonus.
   - Add an optional version for No-DLC player. You cannot craft items depending on DLC ex. Shackles.
   - Add an optional version in which the items are under "Resources -> Miscellaneous".
   - Fix the issue of mat "[PS] Kneel (Hands on Back)". Actor's position will not moves backward any longer.
   - I forgot to remove cation notes of "[PS] Kneel (Hands on Back)". Now removed
   - All the mats are invisible, but blue mannequins visible only in the Workshop mode will help you to arrange them.
   - Assigned settler are "restrained": they will hold their positions even if a combat starts.

Nuka World DLC
(Contraptions Workshop DLC is not necessary.)

This mod contains...
   - one esp file (-v3.0).
   - one esp file and one hkx file (v3.1-)
   - esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.

The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.

1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).

In order to implement the function, I just "drag & drop" almost the all contents of "DLC05NPCWorkshopPillory [FURN: XX000AAD]" using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it's highly possible that I can't fix complex bugs. I'm sorry in advance :-P