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  1. Ex0dus13
    • member
    • 25 posts
    • 44 kudos
    Updated mod to Version 15
    -Removed ghouls getting aggroed from accessing the Overseer's PC
    -added random loot to Overseer
    -Minor text fixes
    -added some collision shapes to meshes without
    -fixed church door from blocking leaving the church
  2. RoyalGuard1945
    • member
    • 83 posts
    • 0 kudos
    Hey, great mod and all but checking the mod out with LOOT, tells me there are 5 deleted navmeshes which can and will cause crashes. Any idea on that?
  3. ImmortalAbsol
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    • 496 posts
    • 2 kudos
    Can this be optimised for 2019?
  4. DaisyDoodles
    • supporter
    • 24 posts
    • 4 kudos
    Just finished playing through. I thought it was pretty exceptional. It was moody, melancholy, and spooky. The Overseer's voice actor was really convincing and professional, as was the writing. I didn't experience any of the bugs other people seem to be having. I would recommend people definitely try it out!
  5. datboi141
    • member
    • 1 posts
    • 0 kudos
    I have not checked this out yet, but there were only 122 vaults commissioned to being built by Vault-Tec.
    1. Ethreon
      • supporter
      • 13,559 posts
      • 414 kudos
      Methinks you missed the point.
  6. Acleacius
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    • 1,978 posts
    • 36 kudos
    I'm looking for all 7 note locations. After trying the mod for the first time I ended up with 5/7 notes. I haven't been able to find it searching this thread, Reddit or walkthroughs.

    1. Acleacius
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      • 36 kudos
      Found them on my 2nd time playing it. There are 7 pieces of Information about the Residents. After going through the broken Vault Entrance, you head down the first elevator.

      First zone inside the vault.

      1 Jail Terminal
      2 Overseer's Terminal (top floor, overseer office)
      3 Break Room Terminal (bottom stairs near nursery)
      4 Nursery Terminal
      5 Bunkbed Terminal
      6 Commons Terminal (next to pool table)
      7 Overseer's Terminal (in lab, next to letter from Max)
  7. Acleacius
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    • 1,978 posts
    • 36 kudos
    Just found this mod and looking forward to trying it, but found several issues when using LOOT and FO4Edit. After searching some found an official patch by Nvidia released 4-15-2018, which claims to fix most problems. Going to give it a try.

    Edit: It definitely FIXED the 'Undeletable Meshes' shown in FO4Edit and LOOT.
    1. ProSn0per
      • member
      • 11 posts
      • 1 kudos
      does that fix the fps issues in the vault? I have a 1080 and still some places in the vault give me shitty 20 fps
    2. Acleacius
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      • 1,978 posts
      • 36 kudos
      I really didn't have any problems, but never tried it before fixing errors. LOOT identified several problems before I started. After searching and using the patch it eliminated all the errors. Good luck.

      I have been looking for the locations of all 7 notes, only seemed to find 5/7.
  8. Numbnumb
    • premium
    • 393 posts
    • 6 kudos

    I have played this Mod numerous times and with a number of characters. I guess that the authors are tweaking it to make it better. Unfortunately it isn't working in many areas, at least for me. My biggest beef is that while in the area my character can be walking down a hallway,checking corners and open/closed rooms eliminating any ghouls that are about. Then, after all of that and knowing all areas behind my character have been 'cleaned' I find my character being attacked by one and sometimes several ghouls from behind that are very nasty. It will take a minimum of four rounds from my shotgun just to kill one of them if I am lucky.
    It is very startling to me and becoming a bit of twitch building reaction on my part.
    When I first started playing this Mod it was fun but now with the 'enhancements' not so much. To the fact that I may have played my last run through of this Mod.
    Just my two cents worth and not meant as a criticism but more as feedback.

    At last playing of this Mod I have found that the creators of this vault have really improved the various aspects of this mod and it is far more fun and playable now.  In fact it can be downright scary now!  If you have not played this Mod you do not know what you are missing!
  9. xsanderhoff
    • supporter
    • 30 posts
    • 1 kudos
    I would not recommend people to play this mod for two reasons:

    1: It's pretty buggy. My companion didn't want to leave through the exit. I had to go out the front door and then he got stuck in the swamp and I had to use console commands to get him out.
    2: You get way too many weapons and resources. Probably 100 aluminum, adhesives, and fertilizers plus an insane amount of ammo. Why would this vault have enough guns to equip an army?
    1. Calx9
      • supporter
      • 68 posts
      • 0 kudos
      Thank you appreciate the feedback.
  10. ramtex
    • premium
    • 60 posts
    • 1 kudos
    I enjoyed the suspense of wandering around the dark corridors. It could've been a LOT scarier but sadly lots of opportunities missed. I reloaded a previous save and uninstalled afterwards as there wasn't really any reason to keep the mod installed once I'd finished..
  11. GeneralJohn
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    • 262 posts
    • 4 kudos
    Really wanted to play this but it seems it was only updated once and then left to rot despite having a bunch of bugs and dirty edits, it's a shame that it was just used as a marketing gimmick for Nvidia cards...
    1. CeruleanPax
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      • 49 posts
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      Kind of suiting for Nvidia, huh?