File information

Last updated

Original upload

Created by

Nvidia

Uploaded by

Ex0dus13

Virus scan

Safe to use

458 comments

  1. Ex0dus13
    Ex0dus13
    • member
    • 25 posts
    • 43 kudos
    Locked
    Sticky
    Updated mod to Version 15
    v15
    -Removed ghouls getting aggroed from accessing the Overseer's PC
    -added random loot to Overseer
    -Minor text fixes
    -added some collision shapes to meshes without
    -fixed church door from blocking leaving the church
  2. datboi141
    datboi141
    • member
    • 1 posts
    • 0 kudos
    I have not checked this out yet, but there were only 122 vaults commissioned to being built by Vault-Tec.
    1. Ethreon
      Ethreon
      • supporter
      • 13,517 posts
      • 403 kudos
      Methinks you missed the point.
  3. Acleacius
    Acleacius
    • member
    • 1,836 posts
    • 34 kudos
    I'm looking for all 7 note locations. After trying the mod for the first time I ended up with 5/7 notes. I haven't been able to find it searching this thread, Reddit or walkthroughs.

    Thanks
    1. Acleacius
      Acleacius
      • member
      • 1,836 posts
      • 34 kudos
      Found them on my 2nd time playing it. There are 7 pieces of Information about the Residents. After going through the broken Vault Entrance, you head down the first elevator.

      First zone inside the vault.

      1 Jail Terminal
      2 Overseer's Terminal (top floor, overseer office)
      3 Break Room Terminal (bottom stairs near nursery)
      4 Nursery Terminal
      5 Bunkbed Terminal
      6 Commons Terminal (next to pool table)
      7 Overseer's Terminal (in lab, next to letter from Max)
  4. Acleacius
    Acleacius
    • member
    • 1,836 posts
    • 34 kudos
    Just found this mod and looking forward to trying it, but found several issues when using LOOT and FO4Edit. After searching some found an official patch by Nvidia released 4-15-2018, which claims to fix most problems. Going to give it a try.

    https://modworkshop.net/mydownloads.php?action=view_down&did=22355

    Edit: It definitely FIXED the 'Undeletable Meshes' shown in FO4Edit and LOOT.
    1. ProSn0per
      ProSn0per
      • member
      • 7 posts
      • 0 kudos
      does that fix the fps issues in the vault? I have a 1080 and still some places in the vault give me shitty 20 fps
    2. Acleacius
      Acleacius
      • member
      • 1,836 posts
      • 34 kudos
      I really didn't have any problems, but never tried it before fixing errors. LOOT identified several problems before I started. After searching and using the patch it eliminated all the errors. Good luck.

      I have been looking for the locations of all 7 notes, only seemed to find 5/7.
  5. Numbnumb
    Numbnumb
    • premium
    • 392 posts
    • 6 kudos


    I have played this Mod numerous times and with a number of characters. I guess that the authors are tweaking it to make it better. Unfortunately it isn't working in many areas, at least for me. My biggest beef is that while in the area my character can be walking down a hallway,checking corners and open/closed rooms eliminating any ghouls that are about. Then, after all of that and knowing all areas behind my character have been 'cleaned' I find my character being attacked by one and sometimes several ghouls from behind that are very nasty. It will take a minimum of four rounds from my shotgun just to kill one of them if I am lucky.
    It is very startling to me and becoming a bit of twitch building reaction on my part.
    When I first started playing this Mod it was fun but now with the 'enhancements' not so much. To the fact that I may have played my last run through of this Mod.
    Just my two cents worth and not meant as a criticism but more as feedback.


    At last playing of this Mod I have found that the creators of this vault have really improved the various aspects of this mod and it is far more fun and playable now.  In fact it can be downright scary now!  If you have not played this Mod you do not know what you are missing!
  6. xsanderhoff
    xsanderhoff
    • supporter
    • 30 posts
    • 1 kudos
    I would not recommend people to play this mod for two reasons:

    1: It's pretty buggy. My companion didn't want to leave through the exit. I had to go out the front door and then he got stuck in the swamp and I had to use console commands to get him out.
    2: You get way too many weapons and resources. Probably 100 aluminum, adhesives, and fertilizers plus an insane amount of ammo. Why would this vault have enough guns to equip an army?
    1. Calx9
      Calx9
      • supporter
      • 68 posts
      • 0 kudos
      Thank you appreciate the feedback.
  7. ramtex
    ramtex
    • premium
    • 60 posts
    • 1 kudos
    I enjoyed the suspense of wandering around the dark corridors. It could've been a LOT scarier but sadly lots of opportunities missed. I reloaded a previous save and uninstalled afterwards as there wasn't really any reason to keep the mod installed once I'd finished..
  8. GeneralJohn
    GeneralJohn
    • supporter
    • 249 posts
    • 3 kudos
    Really wanted to play this but it seems it was only updated once and then left to rot despite having a bunch of bugs and dirty edits, it's a shame that it was just used as a marketing gimmick for Nvidia cards...
    1. CeruleanPax
      CeruleanPax
      • member
      • 49 posts
      • 0 kudos
      Kind of suiting for Nvidia, huh?
  9. Numbnumb
    Numbnumb
    • premium
    • 392 posts
    • 6 kudos
    Actually, cheer up, the problems I mentioned are not meant to be a mod killer.  The entire Mod is excellent.  I am a little twitchy (probably due to my age) and I really meant my comments as possibly suggestions on making some changes.  I have since played it again and it is still an excellent mod.  Not to mention the fact that the player character will go up at least three levels before completion.
    Overall my intent was not to give the impression of it being a bad creation.  It is excellent I just wish there were not so many sudden attacks from behind.
    I am sorry if I made you feel bad.  That was never my intent.   Sorry, really I am.
  10. Numbnumb
    Numbnumb
    • premium
    • 392 posts
    • 6 kudos
    I have played this Mod numerous times and with a number of characters. I guess that the authors are tweaking it to make it better. Unfortunately it isn't working in many areas, at least for me. My biggest beef is that while in the area my character can be walking down a hallway,checking corners and open/closed rooms eliminating any ghouls that are about. Then, after all of that and knowing all areas behind my character have been 'cleaned' I find my character being attacked by one and sometimes several ghouls from behind that are very nasty. It will take a minimum of four rounds from my shotgun just to kill one of them if I am lucky.
    It is very startling to me and becoming a bit of twitch building reaction on my part.
    When I first started playing this Mod it was fun but now with the 'enhancements' not so much. To the fact that I may have played my last run through of this Mod.
    Just my two cents worth and not meant as a criticism but more as feedback.
    1. GreyWind1992
      GreyWind1992
      • premium
      • 90 posts
      • 1 kudos
      well thanks for typing that even though its a bummer to here I set this mod to tracking when it was first made and here I am a year later seeing that it stilll has problems :(
  11. Zero22xx
    Zero22xx
    • member
    • 179 posts
    • 0 kudos
    A really great mod for those seeking a scary mod for Fallout 4.
Top