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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This work builds on several other mod authors' work:
Neanka - The creator of the original DEF_HUD, DEF_INV, and DEF_TOLS that have improved the Fallout 4 experience so much for so many people.
Valdacil - The creator of one of the best item sorting mods who secured Neanka's permission for release of withdrawn mods as DEF_UI
Various mod authors (listed in description)
Obsidian (in spirit)
Bethesda
Donation Points system
This mod is opted-in to receive Donation Points
Translations
No translation available on the Nexus
Changelogs
Version 2.7.5
Added 50 Ways to Die at Nick's - Beyond the Borders - Northern Springs DLC - Eli's Sleeveless Outfits - Midwestern Power Armor - Submersible Power Armor Redux - F4NV Service Rifle - Videos of the Wasteland
Updated South of the Sea - Remote Explosives - Sim Settlements - Sim Settlements Industrial City
Mercenary - Pack: Armor icons are corrected and naming patterns updated
Loot Detector: Perk detection issues fixed
Synth Overhaul: Removed unneeded dependency
Armorsmith: Ammunition crafting restored to default mod functionality
Iguana Bits are now marked [Raw] instead of (Entree) as they cause rad damage, probably because they are not cooked Crispy like the Squirrel Bits
Made tag usage consistent across patches - Shipments, Nuka drinks, etc.
Removed Journal of the Sole Survivor: Holotape renaming features are not compatible
Version 2.7.4
Added new patches for Cut Weapon Mods Restored, Commonwealth Cleanup and Big Junk Remix, Central Settlement Armory, G2M - Workshop, Central Settlement Armory, Settlement Supplies Expanded, Sim Settlements Addon - Home Improvement AIO, SimHomestead, Industrial City Sim Settlements Add-on, SimSettlementsAddOnPack Raider Refugees
Updated patches for Tales from the Commonwealth, Beantown Interiors Project, Minutemen Overhaul, South of the Sea, Submarine Base Echo, Freeze Intimidation Overhaul, Automatron Securitron, Backbreaker - Big Junk, Salvage Beacons, Sim Settlements, Sim Settlements Addon - Another Brick in the Wall, Altairp's Animal Farm - Add-On for SimSettlements, SimSettlements Add-on Pack -- Sim VaultLand
Removed Sim Settlements building plan overrides, added new tags for build-in tags
Miscellaneous tag fixes for consistency across mod patches
Version 2.7.3
Fixed broken 2.7.2 installer for Far Harbor Story and Institute Story
Updated Visible Tags option to latest tag version, Updated Sim Settlements to 3.3.0
Added tag for Sim Settlements Flotsam & Jetsam mod (no ESP patch needed)
Added Sobbo's Story Mods: Far Harbor Story, Institute Story, RadiumInc, and Vault-Tec Story
Version 2.7.1
Added Sim Settlements Vault Land
Updated South of the Sea to 0.60
Updated Sim Settlements to 3.2.4
Updated Atomic Radio and Tales from the Commonwealth to 3.0
Added Sim Settlements Vault Land
Updated South of the Sea to 0.60
Updated Sim Settlements to 3.2.4
Updated Atomic Radio and Tales from the Commonwealth to 3.0
Version 2.7
Fixed Chinese Stealth Suit installer
Added icons for Radio Stations, added 14 Radio Station mod patches
Updated America Rising to 1.1.2, Outcasts and Remnants to 1.10, South of the Sea to 0.53
Updated Sim Settlements to 3.1.5, Snappy HouseKit to 7.0
Version 2.6.4
Updated Wild Wasteland to version 4.5
Updated Wasteland Venturers patch for the new Wasteland Venturers 2!
Updated South of the Sea for the new "Fresh Update" 0.53 release
Bugfixes in Mercenary Pack 0.9c
Version 2.6.3
Fix for certain types of Grenades and Mines not being visible in trade and barter screens.
Version 2.6.1
Updated Sim Settlements and related patches to version 3.1.2
Moved Comics from Information to Valuables tab
Fixed installer for Chinese Stealth Suit
Fixed some item names, scrap descriptions, and inconsistent weights.
Version 2.6
Added patches for several Sim Settlements Add-Ons
Added patches for Barrenwood, Connected Containers, Welcome to Fallon's, Freeze Intimidation Overhaul, South of the Sea, Immersive Waiting, and Outfit Switcher
Melee weapons and Unique weapons now have weapon-specific icons
Updated item weights and values in some patches for consistency between patches
Added Dave's Poses, Legionary's Gear, Enclave X-02 Power Armor, Chinese Stealth Suit.
Added We Are The Minutemen, Campsite - Simple Wasteland Camping.
Version 2.1.2
Fixes install detection for Vault 1080.
Version 2.1.1
Reverted Big Junk patch to 2.5 to match current online version of the mod. The 2.6 patch is still available under "Deprecated Mods".
Version 2.1
Fixed inconsistent (Currency) and (Valuable) tags. Separates AID and MISC Device subcategories, merges Quest and Currency categories.
Version 2.0
Automated installer selects patches for your installed mods.
Adds Journal of the Sole Survivor, Companion Whistle, The Wild Wasteland, Ballistic Dog Gear, Gunsmith Extended, Chem Redux, Herbal Remedies, Automatron Securitron, Immersive Scrapping, Legendary Modification, Love to Craft Legendary, Mo Betta Scrap.
Adds Recruitable Settlers, Settlemods Collection and standalone Settlemods.
Updated Scavenger_The search for scrap, VAFS, Skibadaa Weapon Pack, The Mercenary, Heather Casdin.
Version 1.8
Fixed untagged items not being visible in trade menu
Updated VIS patch for SimSettlements latest version, remove tags from unseen items
Added VIS patches for Survivalist Go-Bags, Skibadaa Weapon Pack REDUX, Katana Tsuki no Hana
Added VIS patches for Settlement Keywords Expanded, America Rising, The Code, Nightstrikers
Added VIS patches for Unique Uniques, Backbreaker - Big Junk, Manifests - Advanced Shipments
Added VIS patches for Experimental Plant Farming and Soylent Green
Regrouped selections in installer menus to have multi-option packages in their respective catagories
Version 1.7
Add VIS patches for Courser X-92 Power Suit, Eli's Armour Compendium, and West Tek Tactical Optics
Add VIS patches for Crossbows of the Commonwealth, Master Sword, Fusion Gun, CROSS PlasRail
Add VIS patches for Synth Overhaul, The Mercenary - Pack
Add VIS patches for Immersive Settlers, Snappy HouseKit
Rework Trade and Container tabs to better match Pip-Boy categories
Version 1.6
Adds patches for Autosave Manager, Craftable Armor Size, Cyan's Perk Mod
Adds patches for Fusion City Rising, Outcasts and Remnants
Adds patches for Lexington Interiors, Minutemen Overhaul, Vertibird Beacon
Fixes password icon when using colored icon patch
AWKCR is now required, simplifying installer
Version 1.5.6
Adds support for Better Companions 1.12
Updates compatibility for Heather Casdin to 0.92
Updates compatibility for SimSettlements to 1.1.2
Updates compatibility for Bountiful Boards to 0.8.2
Version 1.5.5
Moves Devices (Activators and Settings) to AID tab to allow favoriting
Version 1.5.4
Updates Salvage Beacons patch to latest mod version 0.4.6
Version 1.5.3
Updated compatibility patch for Tales from the Commonwealth 2.5
Updated compatibility patch for NPCs Travel 2.0.0
Version 1.5.2
Restore "Large Melee" icons for two-handed weapons
Add support for Wasteland Imports
Add support for SimSettlements
Added some missing scrap component tags for DLC items
Normalized all Trash items to be worthless and have weight equal to their non-Trash equivalents.
Version 1.5.1
Updates Salvage Beacons patch to latest mod version 0.4.6
Version 1.5
Added mod patch for Heather Casdid companion
Added mod patches for VAFS, Bullet Time, FallComplete, iHud, SMS, and Levelers Bunker
Separate category for food ingredients, and unique icons by type
Moved AID devices to MISC with other devices, moved Trash to JUNK
Version 1.4.2
Add support for Beantown Interiors Project
Version 1.4.1
Updated GenTec Grenades compatibility and added options for Glowsticks Redux
Tales from the Commonwealth patch now marks Disabled Nukes with a Nuke icon
Version 1.4
Added patches for Ellen, Remote Explosives, Salvage Beasons, Tales from the Commonwealth, WRVR
Deprecated patches for out-of-date and mods removed from Nexus
Version 1.3
Updated mod patch compatibility to latest versions
Version 1.2
Reduced ESP count for main enhancements and Nuka-World
Primary enhancements now install by default
Added merged patch for Nuka-World with AWKCR
Added merged patch for crafting perks and Armorsmith Extended
Version 1.1
Updated for compatibility with Valdacil's Item Sorting v9.0.2
Version 1.0
Initial release
Radrose Usability Enhancements
Includes Valdacil Item Sorting VIS patches for many popular mods! --~~==~~-- New from 2.0! Automatically installs patches for your active mods! --~~==~~-- New icons and categories for the Pip-Boy, inventory, and trading screens! --~~==~~-- Further improves Fallout 4 inventory management! --~~==~~--
FEATURES ------------------------------------- Improves Pip-Boy and trading screens
- Sorting patches for many companion, quest, and gameplay mods! - More Pip-Boy categories to keep inventory organized and find items easier - Survival foods useful for hunger sort to top so you don't waste time searching - Unique icons for different food types, and new subcategory for food crafting ingredients - Junk items used in crafting categorized separately as "Components" - Scrapping components shown for all items - Color Pip-Boy icons are optionally supported! (See Compatibility notes below) - Optionally craft workbenches without "Local Leader" perk - Updated Trade and Container tabs to better match Pip-Boy categories
Recent Updates: - New! Version 2.7.5: Added 8 new patches, updated 9, and updated compatibility for AWKCR 5.7 - Version 2.7.4: Added 9 new mod patches and updated 11 to latest version of mod - Version 2.7.3: Updated for Sim Settlements 3.3.0, added Seddo's quest mods, fixed installer - Version 2.7: Radio station icons, updates for Sim Settlements, America Rising, Chinese Stealth Suit - Version 2.6: SimSettlements AddOn patches, new Melee and Unique weapon icons - Version 2.2: Added patches for 9 new mods including Dave's Poses and DOOM Weapons - Version 2.0: Installer auto-detects your active mods and selects appropriate patches
Related Mods: - For a Green theme Color Pip-Boy and various gameplay enhancements try Radrose Gameplay Enhancements. - During travel with a weak laptop that couldn't run Fallout 4, I made a Fallout 3 version.
REQUIREMENTS ---------------------------------------------------------------------- Compatible with all Fallout 4 versions, no DLC required
Required Mods ----------------------------------------------------------------------- Without these mods, you see the tags but no icons or scrap components
NOTE: Only the "Vanilla Weight" and "BetterJunk+DEF_INV" options are supported. Other options will have mixed results.
Optional DLC Usability Patches --------------------------------------------------------------------------- All patches are optional and require their corresponding DLC to be installed
Automatron - Tags for DLC items Far Harbor- Alternate tags for DLC items NukaWorld - Alternate tags for DLC items and distinct icons for Weapons and Ammo
NOTE: An "All DLC" integrated patch option is also included!
Third-Party RUE Patches ----------------------------------------------- Independent patches using RUE enhancements
INSTALLABLE VIS PATCHES ----------------------------------------------------------------------------- All patches are optional and require their corresponding mod to be installed
INSTALLATION -------------------------------------------------------------------- Install using Nexus Mod Manager; manual installation not supported
1. Install prerequisite and desired optional mod 2. Click "Download with Manager" 3. Activate in Nexus Mod Manager 3. Select desired options in installation dialog NOTE: Only select patches for mods you have installed! 4. IMPORTANT: Click "Yes" when prompted to overwrite files Data/interface/lyrConf.xml - Pip-Boy categories and groupings Data/interface/DEF_CONF/DEF_INV_TABS.xml - Trade and container tabs Data/interface/DEF_CONF/DEF_INV_TAGS.xml - Tag-to-Icon mappings 5. Launch Fallout 4
RECOMMENDED: Merged or Bashed Patch ----------------------------------------------------------- Use a merged patch to avoid impacting the mod load limit
The large number of individual patches eats into the total FO4 mod limit of 255 active ESM+ESP files. Users with a large number of mods are strongly recommended to create a custom merged patch. Install normally, then create a merged patch for al RUE patches you selected during installation.
Recommended Load Order ----------------------------------------------------------------- Base Game, DLC, Valdacil, Mods, VIS Patches, RUE, RUE Patches.
Fallout4.esm <DLC esm's> <Mod esm's> ValdacilsItemSorting-<options>.esp ... <Other Mods> <Other VIS Patches> ... Radrose Usability Enhancements.esp <Radrose VIS patches>
Compatibility with Other VIS Patches ---------------------------------------------------------- Most sorting mods are compatible, with some caveats.
Radrose Usability Enhancements ("RUE") uses the default ICONLIBS2 icon library file provided by Valdacil's Item Sorting. It includes all Valdacil icon definitions from DEF_INV_TAGS. → All mods using VIS-defined icon tags will work perfectly.
Sim Settlements Building Plans Preview by ArcherDown includes a subset of RUI tags. → Load RUE after this mod, and overwrite DEF_INV_TAGS.
RUE includes many custom tags from other VIS patch mods that modify DEF_INV_TAGS are also compatible. → Load RUE after other mods, and overwrite DEF_INV_TAGS. → For missing tags, post a bug with a link to the mod, the tag name, and preferred icon. Include a screenshot if possible so I can add compatibility in a later version.
Any other mods' custom icon tags not included in RUE will be shown in-game as-is aka "(Tag) Tagged Item" → Post a bug with a link to the mod, the tag name, and preferred icon. Include a screenshot if possible so I can add compatibility in a later version.
UPGRADING --------------------------------------------------------------------------------- Uninstall and reinstall using Nexus Mod Manager; manual upgrade not supported
1.1 to 1.2: ESP names have changed, so a warning will show when first loading an existing save. 1.2 to 1.3: ESP name for Sleep or Save was changed, and Kor_Scrapper replaced with Kor_Scavenger. 1.3 to 1.4: Some items move to different categories. Patch ESPs added for additional mods. 1.4 to 1.5: Reduced ESP count for RUE standard options; warning may show when loading existing saves. 1.5 to 1.6: Some new item tags, added some missing scrap component tags. 1.6 to 1.7: Trade and Container tabs are changed to better match Pip-Boy categories. 1.7 to 1.8: Additional VIS patches; no upgrade issues. 1.8 to 2.1: Automatic detection of installed mods, fixed disappearing Devices subcategory. 2.1 to 2.5: Bug fixes and additional patches; no upgrade issues.
UNINSTALLATION ------------------------------------------------------------------------- Uninstall using Nexus Mod Manager; manual uninstallation not supported
1. Deactivate in Nexus Mod Manager
IMPLEMENTATION ---------------------------------------- Implementation details for mod authors
Mod authors who want to take advantage of the new categories can use the new tags added below. Many tags share the same icons; they are separate to allow for new icons to be added in future. → Custom icon libraries can also be supported: if you would like support added, please contact me.
Tags Used By This Mod -------------------------------------------------------------------------- Tags are added for new categories, using existing DEF_UI icons
AID - Chems [Chem] - Chems and drugs usually with addictive effects [Smoke] - Cigarettes and other smokable items [Skill Mag] - For mods with FO3/FNV-style one-time magazines Mysterious Serum - Untagged quest item
AID - Drinks (Drink) - Thirst-quenching beverages (Ale) - Refreshing ale (Beer) - Brewed beverages [Poison] - Killer beverages [Liquor] - Alcoholic beverages [Nuka] - Nuka-Cola and variations
AID - Food (Entree) - Food with no rads or effects (Food) - Food with beneficial effects (Corpse) - Strange Flesh [Prewar] - Preserved Pre-War Food
AID - Ingredients [Ingredient] - Items usable in food crafting recipes [Egg] - Various eggs [Herb] - Leaves, roots, and bark [Meat] - Raw meats requiring cooking [Shroom] - Fungi [Raw] - Raw meats requiring cooking
AID - Devices (Beacon) - Vertibird or other beacon devices (Device) - Aid devices (locators, activators) (Companion) - Companion management tools (Comprobot) - Robor-Companion management tools (Dog) - Doggy treats etc. from mods (MOD) - Mod management tools (Misc) - Miscellaneous mod items (Outfit) - Outfit switcher or clothing managers (Save) - Save-game devices or ingestibles (Temp) - Temporary items (Tool) - Gameplay tools [Settings] - Gameplay tools
MISC - Devices (Beacon) - Salvage Beacons (Bed) - Portable bedding (Book) - Books not categorized as information (Camping) - Camping gear like tents, bedrolls, portable stoves (Companion) - Companion management tools (Comprobot) - Robor-Companion management tools (Device) - Technological devices such as locators or activators (Jetpack) - Jetpack mods (Lockpick) - Lock-picking tools (Module) - Tools for various third-party mods (MOD) - Tools for various third-party mods (Outfit) - Outfit switcher or clothing managers (Temp) - Temporary items (Stealth) - Invisibility and the like [Bed] - Portable bedroll and sleeping bag mods [Misc] - Special tag for Immersive Waiting / Sit Anywhere [Save] - Save-game activators [Settings] - Settings holotapes and chems for various third-party mods [Tool] - Tools for various third-party mods |Legendary| - Legendary mod crafting |Legendary| - Legendary mod crafting Config - Untagged mod configurators Toggle - Untagged toggle activators Settings - Untagged mod settings
PERK: (Bobblehead) - Finder's reward (Challenge) - Commonwealth Challenges (Companion) - Granted by a companion presence or relationship (Faction: BOS) - Brotherhood of Steel (Faction: Institute) - The Institute (Faction: Railroad) - The Railroad (Ghoul) - Granted by, ugh ... Ghoulification (Magazine) - Granted by perk magazine (Temp) - Temporary perk
Radio Stations (Radio Beacon) - Homing signal (Radio BoS) - Brotherhood radio signal (Radio DCR) - Diamond City Radio (Radio Device) - Intercom (Radio Distress) - Distress Call (Radio GNR) - Galaxy News Radio (Radio Govt) - Official government broadcast (Radio MM) - Minutemen Radio (Radio Nuka) - Nuka-World Radio (Radio Raider) - Pirate radio stations (Radio Robot) - Robot Radio and 8-bit hits (Radio RR) - Red Rocket Radio (Radio Settlement) - Settlement recruitment beacons (Radio Silence) - No sound (Radio Theatre) - Radio plays (Radio TT) - Trinity Tower radio (Radio Vault) - Vault radio (Radio) - Miscellaneous radio stations
Recategorization of Items --------------------------------------------------- Items are moved to more appropriate Pip-Boy tabs