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takatoriyama

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takatoriyama

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About this mod

Enhanced sorting and categorization for DEF_UI and Valdacil's Item Sorting, plus VIS sorting patches for many other popular mods.

Requirements
Permissions and credits
Translations
Changelogs
Radrose Usability Enhancements

Includes Valdacil Item Sorting VIS patches for many popular mods!
--~~==~~--
New from 2.0! Automatically installs patches for your active mods!
--~~==~~--
New icons and categories for the Pip-Boy, inventory, and trading screens!
--~~==~~--
Further improves Fallout 4 inventory management!
--~~==~~--

FEATURES 
-------------------------------------
Improves Pip-Boy and trading screens

 - Sorting patches for many companion, quest, and gameplay mods!
 - More Pip-Boy categories to keep inventory organized and find items easier
 - Survival foods useful for hunger sort to top so you don't waste time searching
 - Unique icons for different food types, and new subcategory for food crafting ingredients
 - Junk items used in crafting categorized separately as "Components"
 - Scrapping components shown for all items
 - Color Pip-Boy icons are optionally supported! (See Compatibility notes below)
 - Optionally craft workbenches without "Local Leader" perk
 - Updated Trade and Container tabs to better match Pip-Boy categories

 Recent Updates:
 - New! Version 2.7.5: Added 8 new patches, updated 9, and updated compatibility for AWKCR 5.7
 - Version 2.7.4: Added 9 new mod patches and updated 11 to latest version of mod
 - Version 2.7.3: Updated for Sim Settlements 3.3.0, added Seddo's quest mods, fixed installer
 - Version 2.7: Radio station icons, updates for Sim Settlements, America Rising, Chinese Stealth Suit
 - Version 2.6: SimSettlements AddOn patches, new Melee and Unique weapon icons
 - Version 2.2: Added patches for 9 new mods including Dave's Poses and DOOM Weapons
 - Version 2.0: Installer auto-detects your active mods and selects appropriate patches

 Related Mods:
 - For a Green theme Color Pip-Boy and various gameplay enhancements try Radrose Gameplay Enhancements.
 - During travel with a weak laptop that couldn't run Fallout 4, I made a Fallout 3 version.

REQUIREMENTS
----------------------------------------------------------------------
Compatible with all Fallout 4 versions, no DLC required

Required Mods
-----------------------------------------------------------------------
Without these mods, you see the tags but no icons or scrap components

 DEF_UI by Neanka and Valdacil 1.4.3+
 Valdacil's Item Sorting by Valdacil 9.0.3+
 Armor and Weapon Keywords Community Resource (AWKCR) by Valdacil - Gambit77 - AndrewCX 5.7
 Updated ICONLIBS2 for DEF_UI by omega9380 5.5.2
 or DEF_UI Iconlibs Rescaled and Fixed by Phlunder 1.4


 NOTE: Only the "Vanilla Weight" and "BetterJunk+DEF_INV" options are supported. Other options will have mixed results.

Optional DLC Usability Patches
---------------------------------------------------------------------------
All patches are optional and require their corresponding DLC to be installed

 Automatron - Tags for DLC items
 Far Harbor- Alternate tags for DLC items
 NukaWorld - Alternate tags for DLC items and distinct icons for Weapons and Ammo

 NOTE: An "All DLC" integrated patch option is also included!

Third-Party RUE Patches
-----------------------------------------------
Independent patches using RUE enhancements

 FROST VIS Patch by MEV4NS 1.6 - Enhanced VIS patch for FROST Survival Simulator by naugrim04

INSTALLABLE VIS PATCHES
-----------------------------------------------------------------------------
All patches are optional and require their corresponding mod to be installed

 -= Utility Mods =-

 Autosave Manager by Yohane 1.30
 DEF_MCM Mods Configuration Menu Light by Neanka v2 Community patch by Freso
 Dynamic Interior Fog Removal by EAGnR 1.1 Community patch by Freso
 FO4 Hotkeys by registrator2000 1.2
 Immersive HUD - iHUD by Gopher 2.0
 HoloTime - HUD Clock Widget by registrator2000 1.0c Community patch by Freso
 Outfit Switcher - Hotkey Loadouts by registrator2000 2.2 Community patch by Freso
 Sleep Or Save by Loganbacca 2.1
 Survival Saving - Holotapes save the game by DeEz 1.6
 SURVIVAL QUICK SAVE - No Sleep Till Bedtime by Gopher 1.2.1
 True Storms - Wasteland Edition by fadingsignal 1.4

 -= Companion Mods =-

 Better Companions by techprince 1.12
 Companions Go Home by registrator2000 1.1
 Companion Whistle by Raumfliege 1.0.3
 Ellen - the cartographer by guicool 1.9.6
 Heather Casdin by llamaRCA 1.02
 Nora Companion Mod by HouseVariable 1.0
 Pet - Call - Feed Dogmeat by Flipdeezy 3.3
 Visible Companion Affinity by CDante 4.141

 -= Radio Station Mods =-

 Updated! Atomic Radio and Tales from the Commonwealth by kristakahashi 3.0
 Atom Cats Radio Standalone by Pandm101 1.1
 Blues Radio - Standalone Station by Delmark 1.0
 CONELRAD 640-1240 - Civil Defense Radio by Matsuii 1.2
 Existence 2.0 by Casum 0.03
 Galaxy News Radio by JulienPE 3.1
 Golden Oldies Radio by ronaldomoon 1.2 - Removed from Nexus
 The Mercury Theatre on the Air by Bufo1944 1.2
 Old World Radio - Boston by Brandoman 6.0
 Old World Radio 2 by Brandoman 1.0
 PSANS - PSAs and Numbers Station by AwSwan 1.41
 Radio Fallout by Jimmy G 1.5
 Radio New Vegas - A Familiar Friend From The West by DogX BETA
 Radio Silence by steve40 1.0
 Vault Tec Radio (Pre War) by LadyEdith 2.0
 WRVR by CaseyTheVA 1.6b

 -= Quest and Location Mods =-

 New! 50 Ways to Die at Dr. Nick's - Quest Mod by Recluse 0.99c
 America Rising - A Tale of the Enclave by Otellino 1.1.2
 Barrenwood by Attackpony 1.2 
 Beantown Interiors Project by thelonewarrior 4
 New! Beyond the Borders - New Lands Mod by Chucksteel 9.3.2
 Bountiful Boards by Gilbrilthore 0.8.2 
 Cartographers Map Markers (Fallout4 Edition) CMM by Feyawen 4.3
 The Code by EijiroTono and Purpleeni 1.11
 Updated! Commonwealth Challenges by Pokepunch 1.2.1
 FallComplete by kefka95 1.2
 Fusion City Rising by Recluse and Thuggysmurf 1.0
 Hilda Hughes - An Institute Story by Seddon4494 1.4
 Introducing - Radium-Inc. by Seddon4494 1.1
 Levelers Bunker by WillieSea 0.13
 Lexington Interiors by DW UK 1.2.4
 Minutemen Overhaul 2.0 by Karel2015 2.0.5
 National Guard Depot Omega Dungeon by Ferengario v3
 New! [Northern Springs DLC by Modular Illusions Beta-1
 NPCs Travel by skyquest 2.0.0
 Outcasts and Remnants by Thuggysmurf Recluse and Formado721 1.10
 Publick Occurrences Expanded by doswillrule 1.3
 Updated! South of the Sea (Glowing Sea Redux) by SOTS Team 0.60
 The Secret of Huntress Manor - A Far Harbor Story by Seddon4494 1.2
 Submarine Base Echo Dungeon and Quest by Ferengario 6F
 U.S.N. Boston Dreadnought Dungeon by Ferengario v4
 Vault 1080 by nVidia v15
 Vault 494 - A Vault-Tec Story by Seddon4494 1.3
 We Are The Minutemen by TheFirstEnd 4.41
 Welcome to Fallon's by DramaticYeti 1
 The Wild Wasteland by Watcherzero v4.5

 -= Armor Mods =-

 Updated! Armorsmith Extended by Gambit77 3.02
 Ballistic Dog Gear by BabaManda 1.0 - Mod ESP Replacer
 Boonie Hats by Higeyosi 1.0
 Chinese Stealth Suit by DogtoothCG Unoctium 0.13
 The Commonwealth Spartan by Brandon007 N1.6a
 Courser X-92 Power Suit by John Doe Bowler 1.55
 Craftable Armor Size by Deserter X 1.3.0
 Dave's Poses by davethedrunk femshepping and TrophiHunter 2.1
 Eli's Armour Compendium by Elianora 1.5 and Armorsmith Extended
 Eli's Sleeveless Outfits (VANILLA and CBBE) by Elianora 1.5 and Armorsmith Extended
 Enclave X-02 Power Armor by DogtoothCG Unoctium Jones 0.22
 Legionary's Gear - A Tribute To The Bad Guys by Tacoduck 1.0
 New! Midwestern Power Armor by NewerMind43 and captain-ultima 1.5.1
 Updated! The Mercenary - Pack by L0rd0fWar 1.0
 New! Submersible Power Armor Redux - BioShock Inspired by SovereignWalrus and Vicyorus 1.2
 Survivalist Go-Bags by MaaroTakai 1.3 and 1.2
 Updated! Synth Overhaul - C.A.S.T. by MaaroTakai 3.0.1
 Vault Tec Power Armor by NewerMind43 and Captain-Ultima 0.9c
 West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More by fadingsignal 2.0.1

 -= Weapon Mods =-

 Crossbows of the Commonwealth by TrickyVein 1.4
 CROSS PlasRail by Niero 1.5
 Cut Weapon Mods Restored frogs345 2.9.1
 DOOMBASED Weapons Merged by DOOM 1.2
 Extended Weapon Mods by Akhanami 1.6
 Fusion Gun by Fallout Suite 2.2
 Gunsmith Extended by Undyne777 2.7
 GenTec Grenades by Genaxx 1.4 - 1.5
 Glowsticks Redux by Genaxx 1.0
 GenTec Glowsticks by Genaxx 1.2 - Replaced by Glowsticks Redux
 Katana Tsuki No Hana 「刀月の花」 by sankojin 1.5
 PreWar Binoculars by a_blind_man 2.1.0 - Community patch by Freso
 Updated! Remote Explosives - C4 with Detonators and More by fadingsignal 1.0, 2.0
 Skibadaa Weapon Pack REDUX by Skibadaa 1.2c
 The Legend Of Zelda Master Sword by TrophiHunter 1.0
 Unique Uniques - Unique Weapons Redone by Trainwiz 1.01
 Visible Weapons - 3rd Person Holster by registrator2000 1.3

 -= Gameplay Mods =-

 Bullet Time - Slow Time by registrator2000 1.2
 Campsite - Simple Wasteland Camping (and HD Sleeping Bags) by fadingsignal 1.0.1
 Chem Redux by herpderp2332 2.5 - Mod ESP Replacer
 Clean Soup by bls61793 1.01 - Community patch by Freso
 Comic Collector by Despy 1.0
 Connected Containers by jefw 2.2a
 Cyan's Perk Mod by Cyan Ian 1.6d
 Freeze Intimidation Overhaul by DramaticYeti 2.2b
 Give Me That Bottle by Zzyxzz 2.6a - Community patch by Freso
 Herbal Remedies by drake0038 1.1
 Immersive waiting Sit anywhere redux by FLipdeezy 0.1B
 Updated! Loot Detector by xatmos 3333
 Manifests - Advanced Shipments by GenghisKhanX 2.0
 Milk That Brahmin - A Milk Mini-Overhaul by Testudini 1.0.01
 Nightstrikers by Shadowliger 1.5.0
 Outfit Switcher - Hotkey Loadouts by registrator2000 2.2
 Real Comics by Despy 1.2
 Usable Cigarettes by Wenderer 1.2b
 VAFS - VaultTec Accelerated Focus System by Ashnal 1.6.3
 Vertibird Beacon by Butterqup
 New! Videos of the Wasteland by RazorWire - Dertspovor06 - AGreatWeight 2.5.2
 Wasteland Imports by Mikado and customtemplar 1.6b

 -= Scrap and Crafting Mods =-

 AutomatronSecuritron by m 1.15
 Backbreaker - Big Junk by GenghisKhanX 2.5, 2.6 - Replaced by Big Junk Remix
 Commonwealth Cleanup and Big Junk Remix by GenghisKhanX 1.0
 Craftable Adhesives by brainduster 1.0
 G2M - Workshop by g2mXagent and keppekinosha 4.74B
 Immersive Scrapping by Xcytress 4.0
 Legendary Modification by teaLz 1.75
 Legendary Modification - DLC and Additional Fixes by junks808 2.92
 Love to Craft - Legendary by MrPMG 2.6
 Mo Betta Scrap - Scrap Material Overhaul by Citre 0.32 - Mod ESP Replacer
 Portable Junk Recycler by Kentington 1.0
 Scavenger_The search for scrap by SirKorax 2.0.3
 Scrapper without workshop by SirKorax 3.3 - Replaced by Scavenger_The search for scrap
 Soylent Green - Add-on for Manufacturing Extended by cartman1975 0.5

 -= Settlement Mods =-

 Central Settlement Armory by Imp of the Perverse 3.0
 Don't Call Me Settler(Names-Jobs-Tools) by a1a3a6a9 1.7.0 - Removed from Nexus
 Immersive Settlers by Marmo1233 1.3
 NX Pro Farming by Nephatrine 1.65.4 - Removed from Nexus
 Settlement Keywords Expanded by Sharlikran 1.55
 Settlement Management Software by matzman666 3
 Experimental Plant Farming by DimensionLord1 1
 Recruitable Settlers by Socharis 3.0.3
 Salvage Beacons by kinggath 1.0.3
 Settlemods Collection - 10 player settlements by m0ds1984 1.0.4 - Standalone mods also supported
 Settlement Supplies Expanded by Troy Irving 3.9
 Snappy HouseKit by robboten 7.0
 Snap'n'Build Collection by ad3d0 2.0

 -= Sim Settlement Mods =-

 Altairp's Animal Farm - Add-On for Sim Settlements by AltairP 1.0.6c
 Always Free Sim Settlements MrJoseCuervo Addon Pack by MrJoseCuervo and Tinuvia 1.3.2
 Sim Settlements Addon - Home Improvements AIO by kevbal 2.0.5
 SimHomestead - a Sim Settlements add on by Eldarth 4.8a
 Updated! Industrial City Sim Settlements Add-On by mytigio 0.9.5
 Updated! Sim Settlements by kinggath 3.3.1
 Sim Settlements Addon - Another Brick in the Wall by ArcherDown 1.1
 Sim Settlements Add-on Pack -- VaultLand by Rodericksblade 1.4
 Sim Settlements Building Plans Preview by ArcherDown 1.9b
 SimSettlementsAddOnPack - RaiderRefugees by MaturinMods 0.9.9
 Sim Settlements - Ruined Homes and Gardens Add-on by Ruinedworld 3.0.0
 Wasteland Venturers Sim Settlements AddOn Pack by Myrmarachne and Tinuvia 7.0.2 - Replaced by v2
 Added! Wasteland Venturers 2 Sim Settlements AddOn Pack by Myrmarachne and Tinuvia 2.0

INSTALLATION
--------------------------------------------------------------------
Install using Nexus Mod Manager; manual installation not supported

 1. Install prerequisite and desired optional mod
 2. Click "Download with Manager"
 3. Activate in Nexus Mod Manager
 3. Select desired options in installation dialog
NOTE: Only select patches for mods you have installed!
 4. IMPORTANT: Click "Yes" when prompted to overwrite files
   Data/interface/lyrConf.xml - Pip-Boy categories and groupings
   Data/interface/DEF_CONF/DEF_INV_TABS.xml - Trade and container tabs
   Data/interface/DEF_CONF/DEF_INV_TAGS.xml - Tag-to-Icon mappings
 5. Launch Fallout 4

RECOMMENDED: Merged or Bashed Patch
-----------------------------------------------------------
Use a merged patch to avoid impacting the mod load limit

 The large number of individual patches eats into the total FO4 mod limit of 255 active ESM+ESP files.
 Users with a large number of mods are strongly recommended to create a custom merged patch.
 Install normally, then create a merged patch for al RUE patches you selected during installation.

 Popular tools include:
 Merge Plugins by Mator[/b]. (Recommended)
 Wrye Bash
 FO4Edit by zilav. [/b]Here is a video tutorial for FNVEdit, though the process is the same using FO4Edit.

Recommended Load Order
-----------------------------------------------------------------
Base Game, DLC, Valdacil, Mods, VIS Patches, RUE, RUE Patches.

 Fallout4.esm
 <DLC esm's>
 <Mod esm's>

 ValdacilsItemSorting-<options>.esp
 ...
 <Other Mods>
 <Other VIS Patches>
 ...

 Radrose Usability Enhancements.esp
 <Radrose VIS patches>

Compatibility with Other VIS Patches
----------------------------------------------------------
Most sorting mods are compatible, with some caveats.

 Radrose Usability Enhancements ("RUE") uses the default ICONLIBS2 icon library file provided by Valdacil's Item Sorting.
 It includes all Valdacil icon definitions from DEF_INV_TAGS.
 → All mods using VIS-defined icon tags will work perfectly.

 Sim Settlements Building Plans Preview by ArcherDown includes a subset of RUI tags.
 → Load RUE after this mod, and overwrite DEF_INV_TAGS.

 RUE includes many custom tags from other VIS patch mods that modify DEF_INV_TAGS are also compatible.
 → Load RUE after other mods, and overwrite DEF_INV_TAGS.
 → For missing tags, post a bug with a link to the mod, the tag name, and preferred icon.
   Include a screenshot if possible so I can add compatibility in a later version.


 Mods that modify DEF_INV_TABS or lyrConf will be partially compatible.
 HTnTK and Horizon custom icons are included in RUE, but subcategories follow RUE pattern.
 This is due to a total limit of 16 subcategories in DEF_UI.

  (HTnTK) - More Functional Holotapes - Holotape Crafting Station by WolfJack 1.1
  Horizon 1.0 by Zawinul 1.0.5
  Immersive waiting Sit anywhere redux by Flipdeezy 0.1b
 → Load RUE after these mods, and overwrite DEF_INV_TAGS, DEF_INV_TABS, and lyrConf.

 Any other mods' custom icon tags not included in RUE will be shown in-game as-is aka "(Tag) Tagged Item"
 → Post a bug with a link to the mod, the tag name, and preferred icon.
   Include a screenshot if possible so I can add compatibility in a later version.


 Colored icon libraries using Valdacil icon definitions are compatible.
  Gold Kit for Color Pipboy -anti-Black and White Screen by Zenotep 1.11
  Updated ICONLIBS2 for DEF_UI by Omega 5.5.2
 → Load RUE after these mods, and overwrite DEF_INV_TAGS.

UPGRADING
---------------------------------------------------------------------------------
Uninstall and reinstall using Nexus Mod Manager; manual upgrade not supported

 1.1 to 1.2: ESP names have changed, so a warning will show when first loading an existing save.
 1.2 to 1.3: ESP name for Sleep or Save was changed, and Kor_Scrapper replaced with Kor_Scavenger.
 1.3 to 1.4: Some items move to different categories. Patch ESPs added for additional mods.
 1.4 to 1.5: Reduced ESP count for RUE standard options; warning may show when loading existing saves.
 1.5 to 1.6: Some new item tags, added some missing scrap component tags.
 1.6 to 1.7: Trade and Container tabs are changed to better match Pip-Boy categories.
 1.7 to 1.8: Additional VIS patches; no upgrade issues.
 1.8 to 2.1: Automatic detection of installed mods, fixed disappearing Devices subcategory.
 2.1 to 2.5: Bug fixes and additional patches; no upgrade issues.

UNINSTALLATION
-------------------------------------------------------------------------
Uninstall using Nexus Mod Manager; manual uninstallation not supported

 1. Deactivate in Nexus Mod Manager

IMPLEMENTATION
----------------------------------------
Implementation details for mod authors 

 Mod authors who want to take advantage of the new categories can use the new tags added below.
 Many tags share the same icons; they are separate to allow for new icons to be added in future.
 → Custom icon libraries can also be supported: if you would like support added, please contact me.

Tags Used By This Mod
--------------------------------------------------------------------------
Tags are added for new categories, using existing DEF_UI icons

AID - Healing
  (Aid) - Healing medicines with purely positive effective
  (Blood) - Blood packs
  [Syringe] - Syringes
  X-111 Compound - Untagged quest item

AID - Chems
  [Chem] - Chems and drugs usually with addictive effects
  [Smoke] - Cigarettes and other smokable items
  [Skill Mag] - For mods with FO3/FNV-style one-time magazines
  Mysterious Serum - Untagged quest item

AID - Drinks
  (Drink) - Thirst-quenching beverages
  (Ale) - Refreshing ale
  (Beer) - Brewed beverages
  [Poison] - Killer beverages
  [Liquor] - Alcoholic beverages
  [Nuka] - Nuka-Cola and variations

AID - Food
  (Entree) - Food with no rads or effects
  (Food) - Food with beneficial effects
  (Corpse) - Strange Flesh
  [Prewar] - Preserved Pre-War Food

AID - Ingredients
  [Ingredient] - Items usable in food crafting recipes
  [Egg] - Various eggs
  [Herb] - Leaves, roots, and bark
  [Meat] - Raw meats requiring cooking
  [Shroom] - Fungi
  [Raw] - Raw meats requiring cooking

AID - Devices
  (Beacon) - Vertibird or other beacon devices
  (Device) - Aid devices (locators, activators)
  (Companion) - Companion management tools
  (Comprobot) - Robor-Companion management tools
  (Dog) - Doggy treats etc. from mods
  (MOD) - Mod management tools
  (Misc) - Miscellaneous mod items
  (Outfit) - Outfit switcher or clothing managers
  (Save) - Save-game devices or ingestibles
  (Temp) - Temporary items
  (Tool) - Gameplay tools
  [Settings] - Gameplay tools

MISC - Devices
  (Beacon) - Salvage Beacons
  (Bed) - Portable bedding
  (Book) - Books not categorized as information
  (Camping) - Camping gear like tents, bedrolls, portable stoves
  (Companion) - Companion management tools
  (Comprobot) - Robor-Companion management tools
  (Device) - Technological devices such as locators or activators
  (Jetpack) - Jetpack mods
  (Lockpick) - Lock-picking tools
  (Module) - Tools for various third-party mods
  (MOD) - Tools for various third-party mods
  (Outfit) - Outfit switcher or clothing managers
  (Temp) - Temporary items
  (Stealth) - Invisibility and the like
  [Bed] - Portable bedroll and sleeping bag mods
  [Misc] - Special tag for Immersive Waiting / Sit Anywhere
  [Save] - Save-game activators
  [Settings] - Settings holotapes and chems for various third-party mods
  [Tool] - Tools for various third-party mods
  |Legendary| - Legendary mod crafting
  |Legendary| - Legendary mod crafting
  Config - Untagged mod configurators
  Toggle - Untagged toggle activators
  Settings - Untagged mod settings

MISC - Software
  (Game) - Game holotapes
  (Hack) - Hacking holotapes
  (Software) - Pip-Bot software

MISC - Information
  [Book] - Books
  [Holotape] - Holotape data
  [Location] - Map location
  [News] - Publick Occurences and Newspaper mods
  [Note] - Written notes
  [Log] - Recorded holotapes
  [Quest] - Quest items
  [Recipe] - Recipes from custom crafting mods
  [Schematic] - Schematics from custom crafting mods
  [Video] - Video holotape
  {Schematic} - Schematics from pre-tagged mods
  |Comic| - Comic books
  Schematic - Untagged crafting schematics
  Recipe - Untagged crafting recipes
  Log - Untagged holotape logs

MISC - Valuables
  (Camera) - Photographic equipment
  (Currency) - Items exchangeable for caps
  (DRGN) - Collectible Garden Gnomes
  (Uniq) - Singular items of which only one exists in the world
  (Unique) - Singular items of which only one exists in the world
  (Valuable) - Valuable items
  [Collectible] - Collectible knick-knacks and tschotckes
  [Comic] - Comic books
  [Perk: Mag] - Magazines granting perks when read
  [Quest] - Quest items
  {Tool} - Vault 88 tools
  Cobalt - Untagged quest item
  Gallium - Untagged quest item
  Gold - Untagged quest item
  Hydrocloric Acid - Untagged quest item
  Letter - Untagged quest item
  NONE - Untagged bugged quest item
  Tungsten - Untagged quest item
  Terminal - Untagged quest item

KEY
  |Key| - Mechanical key
  |Passcard| - Physical swipe card
  |Password| - Computer password

JUNK - Components
  (Baby Bottle) - Baby bottles
  (Bottle) - Various refillable bottles
  (Cookware) - Pots and pans used in crafting
  (Flask) - Chemical glassware used in crafting
  [Coffee] - Coffee Tin
  [Component] - Scrap usable in item crafting recipes
  (Compost) - NX Farming compost items
  (Nuka) - Nuka-Cola bottles

JUNK
  (Toy) - Toys and games
  (Insignia) - SimSettlements leader insignia
  (Vase) - Vases for third-party decorating mods
  [Corpse] - Bones and body parts
  [Collar] - Confinement devices
  [Egg] - Inedible eggs
  [Handcuffs] - Confinement devices
  [Leader] - SimSettlements leader tokens
  [PA Frame] - Power Armor frame
  {Flask} - Chemical glassware
  {Resource} - Raw resources other than scrapping components
  {Scrap} - Scrappable items (plus "{{{Component}}" suffixes)
  {Shipment} - Shipments of scrap components

JUNK - Trash
  [Trash] - Unscrappable, value-less garbage

MOD
  {Mod} - Armor and Weapon mods
  {Legendary} - Legendary Modifications

ARMOR and Clothing:
  (Armor) - Clothes with damage protection
  (B-90) - Mercenary Mods
  (Clothes) - Regular clothes
  (Clothing) - Regular clothes (synonym for self-tagged mods)
  (Dress) - Clothing Mods
  (Headband) - Clothing Mods
  (LegsBoth) - Armor equipped on both legs
  (Merc) - Mercenary Mods
  (Oxygen Tank) - Diving gear
  (Shorts) - Clothing Mods
  (Swimwear) - Clothing Mods
  (Underarmor) - Clothes wearable under armor
  [Jetpack] - Flight equipment

WEAPONS:
  [.223] - Various Weapon Mods
  [7.62mm] - Nuka-World Handmade Rifles
  [Acid] - Nuka-World Acid Soaker
  [Barbell] - Weapon Mods
  [Bat] - Baseball and Cricket bats
  [Boxing] - Pugilistic equipment
  [Crossbow] - Crossbow Weapon Mods
  [Detonator] - Remote explosive detonator
  [Deliverer] - The Deliverer
  [Fist] - Bare-knuckled brawling
  [Fusion] - Laser Weapons
  [Gamma] - Gamma Weapons
  [Ghoul] - Irradiated abominations
  [Harpoon] - Various Weapon Mods
  [Knife] - Small bladed weapons
  [Knuckles] - Brass, leather, and tape
  [Kremvh] - Kremvh's Tooth
  [Lever-Action] - Gunsmith Extended
  [Machinegun] - Gunsmith Extended
  [Minigun] - Gunsmith Extended
  [Mortar] - Ballistic weapons
  [Nailgun] - Repurposed construction tools
  [Paddle] - Nuka-World Paddle Ball
  [Pistol] - Gunsmith Extended
  [Plasma] - Plasma weapons
  [Radium] - Gunsmith Extended
  [RayGun] - Shrink/invisibility/etc ray guns
  [Revolver] - Gunsmith Extended
  [Rifle] - Gunsmith Extended
  [Ripper] - Chainsaw hands
  [Rock] - Throwable Rocks
  [Shishkebab] - Flaming swords
  [Shotgun] - Gunsmith Extended
  [Super Sledge] - Super Sledge
  [Sword] - Large bladed weapons
  [Thrown] - Throwable Weapon Mods
  [Unarmed] - Unarmed Weapon Mods
  [Zapper] - Nuka-World Thirst Zapper
  |Tool| - Tools wielded as weapons

WEAPONS - Explosives(Sort to Bottom only)
  {Nuka} - Nuka-World Grenades
  {Nuke} - Nuclear Weapons
  {Bomb} - Placeable Explosives
  {Mine} - Various Mines
  {MineCryo} - Cryo Mine
  {MinePlasma} - Plasma Mine
  {MinePulse} - Pulse Mine
  {MineCap} - Bottlecap Mine
  {MineNuke} - Nuke Mine
  {Grenade} - Various Grenades
  {GrenPlasma} - Plasma Grenade
  {GrenPulse} - Pulse Grenade
  {GrenNuka} - Nuka Grenade
  {GrenMolotov} - Molotov
  {Signal} - Flares or smoke bombs
  {Trap} - Bear traps, ambush devices
  {Thrown} - Rocks, tin cans

AMMO:
  (Acid) - Nuka-World Acid Soaker
  (Arrow) - Bow and Crossbow Mods
  (Atomic) - Nuclear Weapons
  (Cannonball) - Naval warfare
  (Core) - Fusion Cores
  (Cryo) - Cryolator
  (Energy) - Energy Weapons
  (Fuel) - Hydrocarbons
  (Grenade) - Grenade guns
  (Harpoon) - Ahab's Ammo
  (Nuke) - Nuclear Bomb
  (Paddle) - Nuka-World Paddle Ball
  (Syringe) - Injectables
  (Water) - Nuclear Weapons

PERK:
  (Bobblehead) - Finder's reward
  (Challenge) - Commonwealth Challenges
  (Companion) - Granted by a companion presence or relationship
  (Faction: BOS) - Brotherhood of Steel
  (Faction: Institute) - The Institute
  (Faction: Railroad) - The Railroad
  (Ghoul) - Granted by, ugh ... Ghoulification
  (Magazine) - Granted by perk magazine
  (Temp) - Temporary perk

Radio Stations
  (Radio Beacon) - Homing signal
  (Radio BoS) - Brotherhood radio signal
  (Radio DCR) - Diamond City Radio
  (Radio Device) - Intercom
  (Radio Distress) - Distress Call
  (Radio GNR) - Galaxy News Radio
  (Radio Govt) - Official government broadcast
  (Radio MM) - Minutemen Radio
  (Radio Nuka) - Nuka-World Radio
  (Radio Raider) - Pirate radio stations
  (Radio Robot) - Robot Radio and 8-bit hits
  (Radio RR) - Red Rocket Radio
  (Radio Settlement) - Settlement recruitment beacons
  (Radio Silence) - No sound
  (Radio Theatre) - Radio plays
  (Radio TT) - Trinity Tower radio
  (Radio Vault) - Vault radio
  (Radio) - Miscellaneous radio stations


Recategorization of Items
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Items are moved to more appropriate Pip-Boy tabs

  MISC Trash → JUNK
Trash
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